
Mini Madness is an arcade racing game inspired by such titles as Re-Volt or Micro Machines. Players are racing on crazy, expanded vertically tracks placed in a single-family house and in its large garden, by taking control over miniature remote cars.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Polish
Engagement
Hours played at review time, across 21 reviews with recorded playtime.
Reviews
游戏还可以,希望可以增加ai数量,能够加入漂移操作,不然娱乐性确实一般
Its a bloodbath.
This was AWFUL. AVOID! Worse then getting Covid19! CONS: One bump and your floating in the air for 35 seconds waiting to hit the ground while the other cars lap you. CONS: Your Respawn points are At the check points. so for the love of racing, DON'T find yourself in any of the various reasons to Reset. CONS: and that's if you can even navigate the infuriating menu system to even GET to a race. TERRIBLE UI implementation. Awful! CONS: They have a lot of pointless feeling weapons, and then a few that will mess you up so bad in the race they will ruin a full lap of your time. CONS: The physics is so broken. using Nitro feels like your doing nothing at all. "Full speed" feels a lot more like racing dead snails to see which one will rot first.. PROS: Will definitely steer away from this racing game... puns intended. PROS: I will be getting my money back. it only took 6 min of play to realize this sinking ship was sunk before i started. I play a whole TON of racing games. this is possibly the second or third worst I've ever played, and that's really bad, considering one i played so broken, you could win the race from the restart option as long as you hadn't reached Go in 3,2,1,Go! I paid 6$ for it, and i requested a refund. Your better off buying an actual Hotwheels toy, and rolling it around on your computer desk a few times. That's more fun then this indie mess.. This racing wreck of a game is like Sodium free Soy-sauce, it brings nothing to the table.. Don't.. just Don't. You've been Warned.
Mini Madness, developed by D6 TEAM and published by Drageus Games S.A., is an arcade-style miniature racing game that leans heavily into playful chaos and nostalgic charm. Drawing clear inspiration from classic top-down and toy-car racers, the game invites players to pilot tiny remote-controlled vehicles through oversized everyday environments, turning familiar spaces into sprawling, obstacle-filled racetracks. Its appeal lies not in realism or simulation depth, but in fast-paced action, exaggerated physics, and the sense of playful disorder that comes from racing toys rather than full-sized machines. At the core of Mini Madness is a focus on momentum-driven racing. Cars are light, agile, and prone to dramatic flips and slides, which gives every race a slightly unpredictable rhythm. Tracks are designed with verticality in mind, featuring ramps, jumps, and uneven terrain that constantly push players into the air. Performing flips isn’t just for show; aerial tricks recharge an afterburner system that allows for short bursts of speed, encouraging aggressive driving and risk-taking. This creates a feedback loop where reckless play is often rewarded, reinforcing the game’s arcade roots. The environments are a major part of the game’s personality. Races take place in exaggerated household and garden settings where furniture, tools, and toys tower over the track like architectural landmarks. These spaces are filled with interactive elements such as moving platforms, fans, and switches that can alter the course mid-race. Triggering these elements at the right time can open shortcuts or disrupt opponents, adding a light layer of strategy to what is otherwise a very kinetic experience. The sense of scale helps the tracks feel imaginative, even when their layouts are relatively simple. Progression is handled through vehicle customization and upgrades rather than narrative or career depth. As players complete races and championships, they earn currency that can be spent improving aspects like speed, handling, braking, and boost efficiency. These upgrades don’t radically change how cars behave, but they do offer subtle tuning that lets players tailor vehicles toward their preferred driving style. Power-ups scattered around tracks—such as rockets, mines, or smokescreens—introduce classic arcade combat elements, keeping races unpredictable and competitive, especially in multiplayer sessions. The game offers a variety of modes designed to support both solo and social play. Single races, championships, time trials, and challenge modes provide structure for individual players, while local split-screen multiplayer supports up to four racers on the same screen. This local focus feels intentional, positioning Mini Madness as a couch-friendly game meant to be shared rather than a purely online competitive experience. In group settings, the game’s loose physics and power-ups often shine brightest, turning races into noisy, laughter-filled skirmishes where victory is sometimes secondary to spectacle. Visually, Mini Madness is serviceable rather than striking. The art style is clean and readable, ensuring that tracks and hazards remain visible even during hectic moments, but it lacks the polish or visual flair of higher-budget arcade racers. Animations can feel stiff at times, and the presentation doesn’t always fully sell the fantasy of high-speed chaos. Sound design follows a similar pattern: functional engine noises and effects do their job, but the soundtrack and audio feedback rarely leave a lasting impression. Handling is one of the more divisive aspects of the experience. While the floaty physics support the game’s arcade sensibilities, they can also feel imprecise, particularly for players accustomed to tighter racing controls. Small mistakes are often amplified by momentum, leading to crashes or spins that feel more accidental than earned. For some, this unpredictability is part of the fun; for others, it can become frustrating during longer solo sessions where consistency matters more. Despite these shortcomings, Mini Madness succeeds in capturing a specific kind of fun. It is not a racer built around mastery, realism, or competitive balance, but one designed to evoke the joy of toy cars careening through improvised tracks. Its strengths emerge most clearly in short bursts and multiplayer scenarios, where chaos, power-ups, and physics-driven mishaps turn each race into an entertaining spectacle. Ultimately, Mini Madness is a lighthearted arcade racer that knows its niche. It doesn’t aim to redefine the genre, but it offers a playful, accessible experience that rewards bold driving and embraces imperfection. For players seeking a nostalgic, couch-friendly racing game filled with toy-scale mayhem and casual competition, it provides a charming if rough-edged ride that prioritizes fun over finesse. Rating: 6/10
Not bad for $3. I wouldn't wanna spend more than $5 for it though. The maps and cars are cool but it felt too easy? I got in the lead and was just racing alone after the 3rd turn. The tracks are really long which is cool but 3 laps driving alone gets boring quick. Also, the controls aren't labeled properly for controller so the buttons are just labeled "gamepad button 3" or something . Not sure why they have that but have the button icons for forward and back at the bottom. I won't refund it cause it's not that big a deal but it's probably not something I'll play for more than an hour
-> technische Fehler ->Grafikglitches -> nicht nachvollziehbare Pyhsik (ja auch für einen Arcade-Racer mit Miniatur-Autos) -> Fahrverhalten komplett broken -> Fazit: kaputtes Spiel und unheimlich billiger Versuch an Klassiker wie Micro Machines ranzukommen. Auch für kleines Geld nicht zu empfehlen.
I love games where you drive toy cars around everyday locations. Re-Volt, Hot Wheels Beat That, Tabletop Racing, and of course the excellent Hot Wheels Unleashed. This game, unfortunately, is nowhere near as good as any of those. The course designs are decent, and the handling has some surprising weight to it that's kinda fun, but that's where the positives end. Awful controller support (no matter how I map it, right trigger pauses the game for some reason), awful menu navigation (moving the mouse up and down also automatically scrolls lists for some reason, but it's still somehow more responsive than using your controller), awful royalty-free soundtrack that doesn't even fit the game tonally, awful english translation that was obviously put through Google Translate, and AI opponents that are clearly only driving at like 40% throttle even on the straightaways. If this game looks interesting to you, just play the vastly superior Hot Wheels Unleashed.
Bought it cos, visually, it looked better than some of the other options I thought might be fun for my kid. Cars are difficult to control, too easy to come off the track and when you do, go make a cup of tea, then find a map* so you can navigate your way back to the track. *map not available.If it reset your car back onto the track with a small time penalty it might be fun.
its very janky and funky but whatever
Poprzednik tej gry jest starszy niż 90% graczy Valoranta
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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