
A level-based strategy/puzzle game where you have to build up a resource transport network for a country.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, French, Italian, Polish, Russian
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很简单的物流调配小游戏 用来打发时间尚可 OK,开发者十分快速的给与了回复 可以理解,毕竟只是个小游戏 但遗憾的是我已经没有兴趣 继续玩下去了 希望游戏可以卖的更好吧 加油~
遊戲翻譯都是口口口 不推薦買這個遊戲 想要退款口口口
Awesome Game! :) Update: First big update "Africa" was released: I really like the new features! The whole game is an optimal mix between "relaxed puzzle game in the evening" and "more demanding stratetic challenge" (chosen by difficulty). Bonus points: The response-time of the developer is < 24h :)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
https://youtu.be/XlJ6xbk8BhM A fun little puzzle game, where you have to connect your cities to resources around the area. Of course there are never enough resources for every cities, so you have to move them around. The game is not for everyone but I think its has a good concept behind it. I have attached some gameplay so you can get an idea of how the game plays and if you would be interested.
Tutorial, or what barely passes for a tutorial, is useless and mostly unhelpful. Help boxes are woefully incomplete and unclear. Within a few minutes the first level becomes dangerously close to failing. Not nearly enough is explained. It's clear the only person who knows how to play this game is the developer, and that developer didn't even consider 1. playtesting or 2. a proper manual or tutorial to explain its poor design.
Way too stressful.
Habt Ihr die deutsche Demo-Version schon gesehen & getestet ? Mini Countries hat einen einfachen & klaren Grafikstiel mit großer & gut zu lesender Schrift. Die Steam-Entwicklerseite vermittelt da einen guten & passenden Eindruck, auch über die verschiedenen Sprachen ( z.B. Deutsch ) in denen es bisher erschienen ist. Das Spiel sieht am Anfang recht einfach aus = Ich bin gut reingekommen und habe bei leichter Übung schnelle Fortschritte gemacht. Von Mission zu Mission nimmt die Ressourcen-Vielfalt zu. Es gibt immer mehr aufzubauen & zu verbinden & zu optimieren. Da nimmt ganz plötzlich die Bedeutung der Pausentaste zu. Zum Spielprinzip gehört auch der ständige Umbau = Abreißen und anders wieder neu Zusammensetzen. Für mich etwas ungewohnt. Ich bin es gewöhnt in Spielen immer alles aufzusammeln, einzulagern und zu bessern. Ich verkaufe eigentlich nie irgendwelche Vorräte, geschweige denn seltene & wertvolle Rohstoffe zu vernichten ^^ In der Italien Mission bin ich bisher stecken geblieben. Ich habe immer zu wenig Weintrauben für die Städte und dann noch ausreichend Weinflaschen produzieren, klappt einfach nicht. Ich war deshalb wirklich sehr erfreut, heute in den Entwickler-Nachrichten zu lesen, daß es zukünftig 3 verschiedene Schwierigkeitsgrade geben wird. Passt mir gut. Richtig spannend ist auch, daß es zukünftig eine "Internet-Rangliste" geben wird. Schön das sich der "1 Mann Entwickler" von Yheeky Games erstmal darauf konzentriert sein gutes PC Spiel noch besser zu machen, bevor es dann später auch auf anderen Plattformen erscheinen wird. Wer sich selber einen ersten Eindruck von Spiel und seinem Entwickler Chris machen möchte, kann gerne mal hier vorbei schauen. In dem Live-Stream mit Writing Bull habe ich das Spiel auch entdeckt. https://www.youtube.com/watch?v=dkGaHcAhsXs
Great game, chill and challenging at the same time. Would definetely recommend the game, although some gamecrashing bugs occured during my playthrough. When attempting to beat the finland level at around 3000 population all the indicator bars above the cities turn grey and i am no longer able to identify the missing item, which then makes me lose the game 2 months later. Very frustrating when you managed to build a system that works and then just having it wasted like this. Hope the devs will pick up on bugs like these, keep up the good work, will replay at a later time!
I really love how this game manages to engage you with time-critical gameplay and difficult resource management and at the same time is one of the most calming gaming experiences I've had in quite some time. My Animal Crossing ego and my Dark Souls alter-ego are both equally satisfied. A++ for amazing soundtrack!
After playing for several hours and progressing thorugh...I had enough. This game is less about strategy and more about constantly clicking \. After a few levels it becomes very repetitive and boring.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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