Revenue is a rough estimate from public install counts × genre ARPD — order of magnitude only.
MineMineMine is a cozy pixel-art idle clicker where every tap breaks a block, every block drops coins, and every coin buys a better pickaxe. No pay-to-win. One small banner ad you can remove for good. Just tap, mine, upgrade, repeat. GAMEPLAY • Mine through 13 overworld block tiers: Dirt, Stone, Cobblestone, Coal, Iron, Gold, Ruby, Lapis, Diamond, Emerald, Obsidian, Ancient Slag, and the legendary Bedrock. • Progress through 5 pickaxe tiers: Wooden → Stone → Iron → Diamond → Cinderite. Better picks unlock rarer blocks. • Level up your pickaxe, hire an Auto-Miner, raise your Crit chance. • Unlock new blocks as your player level rises. THREE WORLDS, 38 BLOCKS Bedrock is not the end. It is the doorway. • The Overworld. 13 tiers of honest digging, from Dirt to Bedrock. • The Ashlands. Gather the blocks to build a portal, light it, and drop into 15 new tiers of Glowrock, Magma, Bone Block and Weeping Obsidian. Watch for lava pockets: they flood the shaft and the block fights back. • The Rift. Collect the eyes, open the way, and mine 10 tiers of Riftstone and Rift Crystal in the silence of the void, all the way to the Rift Wyrm itself. FEATURES • Hand-crafted pixel-art blocks and pickaxes • Daily quests with bonus rewards • Inventory of mined blocks, sellable for extra coins • Boosts: 2× Coins, Haste (+50% tap damage) • Offline earnings, your Auto-Miner keeps working while the game is closed • Local notifications when boosts expire or quests refresh • Cloud save, reinstall and keep your progress • Achievements and leaderboards through Google Play Games DESIGNED FOR CASUAL PLAY Short sessions on the train, the sofa, or in a queue. Reaching Bedrock takes a few days of casual tapping, and there are two more worlds waiting after it. No grind walls, no forced pauses, no intrusive ads. PRIVACY-RESPECTING We collect an anonymous device ID and your gameplay progress, and we show one small banner ad. No personal data. You can remove the banner for good with a one-off purchase. Full privacy policy at https://seagullgamesstudios.com/mineminemine/privacy.html Questions, feedback, or bug reports: hello@seagullgamesstudios.com
MineMineMine: Idle Miner has grossed an estimated approximately $2.4K on Google Play.
About approximately $2.4K gross, estimated range approximately $608 to approximately $9.7K — roughly approximately $1.8K net to the developer after refunds, VAT and Google Play's cut. Very wide range: see how often ranges like this hold on accuracy. How we estimate →
Estimated range $608 – $9.7K. Not checked against reported figures. How we estimate →
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Not enough data to name similar games: no other game shares enough of this one's tags.
Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $2.5K | 86 | 97% | Free | |
| approximately $2.5K | 172 | 97% | Free | |
| approximately $2.6K | 56 | 62% | Free | |
| approximately $2.6K | 87 | 93% | $1.99 | |
| approximately $2K | 83 | 98% | Free | |
| approximately $2K | 105 | 90% | Free |