
MINDS BENEATH US is an emotional sci-fi narrative game. Through the eyes of a humble individual, experience a mad world where humans are exploited as computing devices for AI. Listen to the concerns of those you meet and offer guidance. Together, face challenges and confront an uncertain destiny.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 4.11/day in the week to Aug 4 → 18.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Embark on a thrilling sci-fi journey in a futuristic Asian city with MINDS BENEATH US. In a society fully automated by advanced AI, you find yourself trapped in a foreign body, alongside the subconscious of its original owner.
As society evolves, a new industry emerges that replaces the hardware needed to operate AI-automated systems with human brains. Consequently, the most disadvantaged citizens have had no choice but to sign up one after another. Against the backdrop of this mad society, a conspiracy gradually unfolds.
Players can make their own dialogue choices and shape the relationships between characters throughout the journey. The combination of dialogue choices and actions will continually affect the story.
Observe environments, pay attention to the dialogue, and then look for hidden clues in every scene. This way, you can even unlock new dialogue choices.
With hand-drawn animation and smooth camera movement, a unique cinematic experience is created.
The game combines 2D characters and detailed 3D environments to present the streets of a near-future Taipei.
Genres
Engagement
Reviews
Themes across 508 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
仅次于底特律的神作,太被低估
资本,AI算法与自由意志的对抗,是大AI时代逐渐登上舞台的讨论。 游戏的美术风格不赖,由于是台湾开发商的作品,看到街道上好多繁中,也算亲切。 玩法就是看文本,轻解密,一点点动作。完成度还是很高的。
很深刻又现实主义的一个作品,很难想象是十个大学生刚毕业做出来的。因为探讨了太多社会/AI/人性和选择相关的内容了导致玩游戏的时候难免感觉沉重,但因为生活在这样一个复杂的社会里,我们面对的真实就是如此盘根错节。可能这个世界没有赋予我们一条完美的选择和道路,结局也充满遗憾,重要的是在探索自我和未来的路上遇到了哪些人,拥有过什么样的关系,看过什么样的风景。 游戏流程不算长,20h之内可以拿到全成就,也不是很难基本上就是在各种地图上跑来跑去做任务,和角色说话&产生羁绊和联系打听消息,然后在这样的过程里了解世界观和主角本身。就是我打的时候一直在质疑自己的三观和人性,感觉我的善恶观念一直在被挑战,从没有过一个游戏能让我如此纠结!另外就是我很恐慌这样的AI社会即将在很快的未来变成触手可及的事实……看到有很多人点评它虎头蛇尾有些烂尾之嫌,但我最后也释怀了,因为没有最好的结果就是一直以来的常态,能讨论清楚和引发思考就已经是很宝贵的成果。 总之神作,值得一玩。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese, Italian, Russian, Spanish - Spain
Hours played at review time, across 508 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这部作品是我玩过的最震撼人心的一部科幻作品,完全的神作
祝士傑能早日找到屬於自己的,不論是幸福,還是真實的意義
神作
故事好,人物鲜活。
非常精彩的游戏! 虽然人物很多,但是形象塑造非常好,几个主角和众多配角都是如此。性格各异、特点鲜明,行为和话语都很合理,情感和心理写得也好。 公司部分的故事如此真实(除了同事们人都太好了)……给我一种编剧在大厂上过十年班的感觉。 故事情节非常棒,节奏安排紧凑,也很有深度。通过新闻、报纸等方式补充了故事背景,文案写得都不错。 美术风格很好,虽然所有人都没有脸,但是辨识度都很高。 给玩家的选项,设计质量极高,有很多要仔细思考才敢选择的地方,而且不同的选项经常会带来不同的后续,后续的对话也都很流畅。还有一个很好的地方是经常会给一个“……”的选项,人在遇到难回答的问题时也容易沉默,很真实。 没有特别刁钻艰难的成就,我一周目就解锁了可能的最大数量的成就,感受很棒。 几个美中不足:1. 公司里的层高很低,环境压抑,绝大多数时间都是在几层楼里来回跑。也许这是故意为之。2. 跑图略难受,公司里几个房间距离较远。像1里说的,大量时间花费在公司里奔跑。3. [spoiler]最后也不知道23为什么叫23。是我漏掉了信息吗?[/spoiler]4. [spoiler]对于“我”的本质的解释有点复杂。陈木海说我和宿主是同一个人格,只是添加了欲望。而“异常”对此做了一些晦涩的解释,难以理解。[/spoiler]5. 触发了两个恶性bug。一次是人物们都突然开始闪烁,我还以为是特意设计出的异常,但是台词完全没有异常,退出重进后人物都恢复正常了,才知道是bug;另一次是一个战斗,我走到了敌人的背后,敌人的索敌出现了错误,开始无止境地往后退,我也被推着一直后退,穿着墙退了好几个场景,很滑稽。 总的来说这些问题瑕不掩瑜,本作是非常好的作品。
好多伏笔呢,希望出2
讚讚
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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