
MIND: Path to Thalamus is a First Person Puzzler that throws you into a fantastic and surreal environment. You will bend the natural elements to your will in order to progress in this emotive, mindbending tale. Now also in Virtual Reality!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Wrapped in a mind-bending tale, the gameplay of “MIND” focuses on changing the very weather in order to solve puzzles: the player will cycle between day and night, modify the levels of fog and rain and even travel in time between seasons, changing the environment to advance the gameplay-driven story —indeed, the mechanics are directly related to who the protagonist is, what has happened to him and everything he is doing: a man trapped in his own mind, he must use all the tools at his disposition to escape to reality. Accompanied by the snarky yet heartfelt narration of this comatose patient, the player will guide him through fantastical forests, dark caverns and deceptive worlds of water and ice that directly relate to his emotional state at each point in his journey.
Play the game in Virtual Reality for a full immersive experience. VR support only for motion controllers (HTC VIVE and Oculus Rift + Oculus Touch).
Powerfull new Unreal Engine 4 engine gaining even 70% more performance in almost every level.
Steam controller, keyboard, gamepad and VR controllers 100% supported and configurable.
4 secret levels, redesigned interactive ending, narration and also an alternative ending.
More than 40 different, creative puzzles seamlessly integrated into the environment.
6 ways to affect the environment in order to solve the puzzles.
More than 25 distinct landscapes into with which you will be able to interact.
Turn day to night, make it so everything is covered by a blinding fog, summon incredible storms, travel to the past and make use of even more as of yet unknown mechanics.
More than an hour of voice acting that, while integrated into the gameplay itself, will tell you a whole story that is not about saving the world but about living through the pain of a father broken by his mistakes.
Face down imposing enemies by using your creativity and everything you have learnt along the way.
22 achievements full of Easter eggs and references.
OST and Artbook included.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, German, French, Italian, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese, Norwegian*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
The game isn't bad, but it's not good either. As a walking simulator, it achieves what it was set out to be. As others have mentioned, the voice acting and story isn't anything to write home about. The puzzles weren't rewarding and the I honestly can't remember what the overall story was about since I last played it. The lack of running and the large open spaces didn't complement each other. I can't even remember the sound being anything special. Now there were some visuals effects and sceneries that I did like, but for every area that caught my eyes, there was an equal amount of dull and bland ones as well. That is what makes this game hard to rate for me. The game had it's moments, there is no denying that. I remember parts being visually stunning and things happening within the environment I just couldn't wrap my mind around, but they were few and far between. As a walking simulator, I think it accomplishes what it set out to do. It's not going to be mind blowing and genre defining. It has it's moments but compared to other walking simulators, it doesn't have any long term gratification for me personally. As I get up there in age, I'm starting to put more emphasis on if a game is worth my time or not. Since the game doesn't move the middle in either direction for me and I came away indifferent about it, I ended up giving it a negative. If you're a major fan of the genre and are looking to play every walking simulator out there, then by all means, give it a go, but if you value your time and are looking to play games that have a lasting impact on you, then I would personally skip it.
Reseña tras re-jugar ambas versiones de este juego, tanto la original como Enhanced en 2026. Gráficos: Original- A día de hoy han envejecido algo mal, tanto la calidad de las texturas como la iluminación y rayos de sol que son de bajísima resolución, pero sigue siendo bonito. Enhanced- El juego se ve precioso en 1440p de verdad, las texturas siguen siendo su punto débil, todo mejora respecto a original EXCEPTO la oscuridad en el nivel de cuevas, es horrorosa, no tiene sentido pues no se aprecia el escenario lo cual en la original era lindo de vislumbrar. Gameplay: Original- Es consistente, pero tiene un tambaleo raro en la cámara que hacer que maree un poco, un par de puzzles son inentendibles pero con mucha paciencia se logran lo cual no es óptimo en un juego en el que quieres usar tu cerebro. Enhanced- Pues al dev se le ocurrió meterle físicas a la bola, al caminar o al pasar por un portal se te va a caer e irse a Perú. En la versión original esta era mucho más estable además que la bola brillante emitía su propia luz la cual ilumina el entorno. Historia: Ambas versiones son muy inconsistentes, son historias entendibles pero no llegan a ser buenas ni llego a empatizar con el protagonista y las intenciones del autor. La versión original presenta mejor la narrativa con pequeños diálogos internos, la Enhanced tiene una mecánica de quedarte viendo unos destellos para que se activen dichos diálogos, dichos destellos te los puedes saltar perfectamente y a veces tarda en activarse. Diría que la versión original es la óptima en este apartado aunque la batalla final se sienta tan fuera de lugar. Mi veredicto: Es un juego bello visualmente, pero con una mala narrativa, algunos puzzles mal planteados y una edición Enhanced añade nuevos problemas como el del menú, que tarda en aparecer, y si de nuevo le das ESC te saca al escritorio... ????? Terrible elección. Si este juego fuera exactamente como la versión original pero con los gráficos de la Enhanced sería muy lindo, obviamente sin esa rara batalla final. Aún así creo que merece reconocimiento, fue un estudio pequeño que hizo un lindo juego, con muchos errores y estropeando su propia obra tras la actualización. Todo hay que decirlo, jugar este juego inspira a querer crear uno propio o por lo menos a tener ideas nuevas.
mind: path to thalamus originally released in 2014 and was the first walking simulator (a genre i was immediately excited about after playing dear esther) to make me realize that, as the genre expands, a lot of them are going to be quite bad. supposedly the developer did a lot of work for their enhanced edition, but i loaded it up back when it released and it was the same old thing: an *extremely* talky narrator with an edgy-dark tone but nothing of substance to say, and the game's absolute refusal to shut up and let the player understand any part of the story on their own. i also don't want to be mean, but there were a lot of flubbed words and awkward delivery of lines - the kind of thing that made me wish there was someone outside the recording booth to go "okay let's do one more quick take of that." dear esther is a landmark in the exploration of what video games could/should be, but thalamus took all the wrong lessons: in addition to the constant faux-philosophical noise mentioned above, the entire game is a bunch of stark pretty environments that have absolutely nothing to do with what the character is doing or talking about. the island in dear esther is a very specific thematic construction that connects in many many ways to its actual subject matter, while thalamus is some floating staircases and mirrors you walk around while someone else is talking about something else. it's so bad that i've since winced every time another game says it takes place in "a surreal depiction of a tortured mind," but those types of games tend to be also not great, as they all exhibit an absolute disconnect between the painterly surreal environments and the actual events of the story. no actual world or rules, just a bunch of disconnected images while you listen to somebody telling you what the story is about. oh, and it was you the whole time. the evil entity is just your character, and they talk at each other.
This game was recommended to me after telling my friend of "The Talos Principle" and I see where they are coming from. You have to solve puzzles in order to unravel a story about a personal tragedy and the human mind, as the name implies (Thalamus is part of your brain). The game looks pretty, the artist was very creative. There's nothing inherently wrong with the game, but... too bad it also feels cheap. It was clearly made on a low budget. The slow walking speed got slightly annoying, but I spent more time standing and thinking (and admiring the view) than walking. I had ZERO crashes or technical issues. I think it's worth the price of around 12 bucks.
♥♥♥♥♥
Walking Simulator
ムーントゥザギャーエスケープが楽しかったので購入しました。グラフィックがきれいでとてもワクワクしたのですが、ゲーム開始約1分でフリーズしてクラッシュします。早くゲームをしたいのにできなくて困っています。何かフィードバックしてくれたらいいなあと思いながら毎日画面を眺めています。お願いします。早くなんとかしてほしいです。
together moon escapeから来ました 紹介画像に惹かれプレイしてみましたが、ゲーム起動後すぐクラッシュしました。 ファイルの整合性チェック、旧バージョンでの起動も試してみましたが変化なく…
とにかく景色が綺麗でした! 謎解きもほどほどで難しすぎるということもなかったです。 たまにですけど、びっくり表現があります。 日本語字幕がありますが、字幕がちっちゃい上に一部しか表示されず、 なんて言ってるのかよく分かりません! ですが雰囲気ゲーなので問題なし! このゲームはフルスクリーンのみでウィンドウモードがないことに注意してください!
i played this game like 10 years ago and i remember it being much longer?
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Sexbot | $132.9K | 730 | 87% | $11.24 |
| Half Minute Hero: The Second Coming | $132.9K | 560 | 92% | $9.99 |
| Circus Electrique | $133K | 275 | 75% | $19.99 |
| Garden In! | $133K | 428 | 86% | $9.99 |
| Giraffe and Annika | $132.8K | 355 | 93% | $19.99 |
| Shipped | $133K | 688 | 93% | $9.99 |
Related
| Rise of Insanity | $430.5K | 1.3K | 79% | $9.99 |
| Dream | $318.4K | 994 | 56% | $8.99 |
| Layers of Fear 2 (2019) | $65K | 2.5K | 72% | $1.99 |
| Red Matter | $417.7K | 992 | 91% | $24.99 |
| The Norwood Suite | $216.1K | 1.3K | 87% | $9.99 |
| Silver Chains | $30.7K | 1.4K | 69% | $1.74 |