
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 832 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Очень хочется эту игру попытаться полюбить, но она страдает одной проблемой, из-за которой для меня плохой игрой является Frostpunk. Эта "симулятор колонии", вдохновлённый Rimworld и Oxygen not included. Буквально во многих аспектах. Приоритетность задач, отсутствие прямого контроля, уборка, распределение обязанностей и тд и тп. Вот прям 1 в 1. Играл в вышеуказанное - сразу поймёшь что к чему здесь. Только вместо колонии у нас школа магии. И мне совершенно не хочется расписывать особенности конкретно данной игры из-за ключевой проблемы в её геймдизайне, которая вскрывается на первых минутах. Моя основная претензия к фростпанку (и особенно к продолжению) - это не симулятор колонии со строительством, это "пазл". У геймдизайнеров есть четко продуманный план (и далеко не всегда очевидный) какой набор зданий и в какой последовательности тебе нужно сделать на старте. Встречаясь с проблемой в rimworld и oxygen, ты можешь Improvise Adapt Overcome. "Ага, вот че я сделал не так, вот как оно работает, я потерял что-то, теперь давай восстановимся с учётом моих новых знаний" Вот во фростпанке, и вот здесь, такого нет. Не понял задумку разрабов - рестарт. Потратил лишнюю единицу какого-то ресурса - рестарт. Поставил не то исследование первым - рестарт. У тебя нет возможности решать проблемы. Ты либо делаешь "правильно", либо идёшь на рестарт. И.. это не то, что я ищу в такого рода игр, сори. МОЖЕТ БЫТЬ этот старфилд раскрылся бы на 40ч. Но если на первых часах ты встречаешь сразу несколько кокблоков, отправляющих тебя на рестарт - то кто сказал, что такого не будет на 5-10-15? Пока я не научусь играть чётко так, как сказал разраб? Я лучше в это время в нормальную игру поиграю, лол А эт мусор.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 836 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a person who loves Oxygen Not Included and put a lot of hours into it, this is scratching an all-too-familiar itch. Loving it so far.
不喜歡...我的學生不該是消耗品....
As a big ONI fan, I saw a new colony sim game by Klei and bought it immediately. I came expecting some Oxygen Not Included type gameplay, and was a bit disappointed. Maybe that is an unfairly high bar to meet, but I simply wasn't too impressed with this game. The turn-based combat was too simple and the base-building aspect felt too restrictive. The game needed more time in the oven I think.
比较有特色的殖民模拟+地牢回合制战斗游戏,我是非常享受了。 房间系统非常新颖,可以以功能需求为导向让大家自然的造出像巫师塔一样的建筑,很棒。 前期运营过程总有一些便秘的感觉,不过无伤大雅。 中后期的体验都是非常舒服的。
Клей держит... марку! Залипательно, интересно, мило, душевно, лампово и все то, за что я люблю ONY здесь тоже есть. Рекомендую всем и каждому! (П.С. написано под воздействием, т.к. игру номинировал и нужен обзор для ачивки)
最开始是好玩的,但是到后期就有点烦人了,后期资源效率低,需要不断地刷遗物和遗物等级
前面15小时是好玩的,复玩性太差了,房屋要求莫名其妙
"Mind Over Magic Language Packs Find community made language packs and, someday, much more!" No updates in a year and the workshop never finished. Promises made, promises undelivered.
The developer (and such developers are few) managed to fix Unity's behavior, namely, the game crashing when network interface is available but socket creation is denied. Great job!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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