
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the best
entretenida la weaita y mas pelua que la chucha
entretenido y facil de aprender
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Un gioco che si presta alla costruzione e ri-costruzione dell'accademia magica e a delle battaglie contro alcuni mostri di facile comprensione. Ciò che lo rende divertente è la possibilità di giocarlo più e più volte anche se alcune cose risulteranno molto simili, se non addirittura uguali, in ogni partita. Chi si aspetta di giocare velocemente, lasci perdere. Il tasto pausa è quasi sempre attivo per riflettere su come costruire cosa. Pro - grafica : minimale, ma curata per avere un ottima resa nell'insieme - gameplay e gameplay loop : le meccaniche di costruzione sono elaborate e si presta alla rigiocabilità - difficoltà : nella modalità standard, perdere un mago è piuttosto complicato, adatto a tutti - ricostruire l'accademia : non che sia facilissimo, ma viene consigliato di restaurare quanto costruito a più non posso. (anche se, prima di aver sbloccato le fondamenta, risulta alquanto complicato) Contro - Shuffle : la possibilità di rendere casuali i limiti costruttivi delle stanze è interessante, ma non proprio efficace. La mia partita ha previsto tantissime stanze "Interior" e "Private" bloccandomi sino allo studio delle fondamenta con tantissime stanze vuote. Sembra non si equilibri. - Priorità del task sui singoli oggetti : le intelligenze artificiali dei personaggi ignorano, per la maggior parte delle volte, ogni priorità data su un oggetto. Sia che questo sia da raccogliere, costruire o falciare. Di fatto, quella barra è inutile. Rispondono solo alla tabella delle loro priorità in basso a DX. Da migliorare - Skin : ci sono stanze che si possono cambiare di "colore", altre no. La porta? No. Il muro? Solo un unico grigio. Fondale? Uno solo. Visto che questi colori/fondi non sembrano avere una funzione nel gioco ci si potrebbe sbizzarrire un po' di più. - Battaglie : ad un certo punto si è costretti a fare una battaglia nel sottosuolo ogni 2/3 giorni per evitarsi l'apertura di un Rift. Visto che i combattimenti sono abbastanza monotoni, questo obbligo è fastidioso. Per non parlare delle sfide-sasso quasi sempre impraticabili. Da rivedere. - Interfaccia utente : sebbene si tratti di un gioco di costruzione senza una tastiera mi sembra molto complicato. Manca, però, l'invito a premerli i tasti della tastiera (compresi da F1 a F6), salvo aprire il menù e andarseli a guardare uno per uno. Forse un tutorial più attento su questo aspetto sarebbe comodo per chi non è avvezzo a questo genere di videogiochi. Ho scoperto il tasto T dopo 30 ore di gioco...
Not OnI, simpler but quite good, some missed high-end opportunites like hyperluxurious rooms, or floating castles.
整体凑活,唯独让我不理解。 我堂堂阿兹卡班院长,拿个石材,还得打怪才能获得? 打怪回合制,不喜,ACT不好搞。RTS也行,不行卡牌也行。 但确实玩得越久,越想回去玩缺氧。
Klei games are charming af and i love running an ant farm
Great premise, great ideas, but it isnt ready yet, the game isnt explained and there are too many contradicting events and conditions.
its like 2006 not 2026, design, onboarding, loop...
ゲームとしては施設を拡充して人員を育成していくゲームに特化している印象。 施設と育成の効果は判り易いのでプレイしている感があって良いと思う。 が、施設の要求条件が細分化され、 次回プレイで同様の条件を満たす為に新規設計を試したいかと問われると難しい。 要するに面倒。 条件を満たした効果の高い施設を構築していくのは見返りがあって良いし、 それがゲームのコアなんだろうけど、 義務的な感じじゃなくて、付加効果的なプラスアルファ要素として存在していた方が、 各種プレイスタイルを許容する感じで良いのではとは思う。 エンドコンテンツなクエストも多数用意されているが、 あからさまにいかにもなエンドコンテンツ的な感じで無理やり感もある。 何か餌をぶら下げられてそれに食いつかされる的な。 プレイ時間が100時間を超えているぐらいに遊べる良いゲームなんだけど、 突き抜けた良ゲー感が無いのも事実。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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