
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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Prices
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
if "Oxygen not included" and "Don't starve" had a baby. Not as deep or mechanically complex as the other games, but still fun and visually stunning. Main gameplay consists of building different rooms in the school, managing mages mood and simple tactical battles with monsters. Unlike earlier Klei games, this one has fantastic ingame tooltips and you do not need to watch countless youtube tutorials to understand what is happening. Beat the game in 70hrs, don't think will play again.
Incredibly engaging, full of entertaining details, and lots of different gameplay challenges. Very fun if you like making plans, changing those plans, and then still making the 'wrong' choice.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Welp, I somehow spent six hours on my very first playthrough of this game. It even made me miss an important meeting, so congrats, you get a thumbs up for successfully making me ignore my alarm and notifications. The graphics sucked me in, the vibe was perfect, and suddenly my entire day was gone. 10/10!
I have mixed feelings, while it looks very stylish it feels somewhat generic. like the gameplay here is solid but just feels like its from a diffrent game and realisticlly there is no reason to use anyone other then profesors and overtime you are pushed to a specific min-max. but the game drips style. as such I sy grab it on sale and since it looks like development is over I just hope the developers next game is better, becuse there is clear unrealized talent here.
前中期好玩。 水火+暗电+风生+水土是错的❌️ 四风队才是对的✅️ 中期有个风生两回合全体再动+三个风火/风暗奥法基本可以直接打到通关了,用了都说好,强烈推荐给新手! 大后期科研全部完成并且建完所有房间以后重复性比较高,除了追求完美小人基本没别的事做了。
挺好玩,就是热度有点低,更新也慢。屋顶怎么拉都不好看,这个问题都很久了也没有改进。
Good little management sim. This game reminds me a little of ONI (Oxygen Not Included), and a lot of Hammerting. I like that the game feels more casual than ONI in that there's not a "ticking clock" where you're going to run out of resources and die out. There's building and decorating, some turn-based combat, a little character customization, a research tree, a variety of resources and challenges, and always plenty to do. A few critical notes - I wish the settings menu had more graphics and sound options like reduce framerate when lost focus and mute in background. It runs my GPU harder than it should in general.
There's no "just half an hour" of this game. You start it and then the sun sets and all those hours are lost.
Yes
太好玩了!!! 生存方面比饥荒简单一些,新增了战斗和培养内容我觉得很有意思(虽说后期流水的学生已经成为我无情的遗物共鸣机器 魔法世界真是太吸引我了,虽然本质都是研究科技树和传送,但是开发暗黑缝合物、种曼德拉草和用飞天扫帚全图传送,就是很酷很帅!!! 还可以养龙!龙还会带我们去探险!探险得到的都是强力升级和大宝贝!龙好!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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