
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is very realistic. Because the first time I played, I thought it was like building a school and protecting them from the fog. But I was really wrong. Because after I played for 30 minutes, everyone died. Not because it was difficult, but because the system of this game is so realistic that your characters can't sleep and wake up with full HP. I had to build a bedroom for them. Or when I used them too much, they would destroy everything because of stress. And it also took quite a long time to understand the system. I recommend it for people who want to play seriously but don't want to rush too much. But I don't recommend it for people who want to play casually.
任务完全不知道在说什么,看不懂
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very good colony sim type game. Lots of depth and player control available, but you can safely ignore most of it until you're ready to learn a new thing. I had a lot of times where I felt like I was probably playing really inefficiently, and a couple forehead-smacking revelations when I realized yes, THIS feature I ignored would have made things way easier. But I wasn't ever having a bad time in those slow phases. The details in the visual designs really show the amount of care and thought and polish added into the game. It's light on plot (as the genre usually is), but an agreeable amount of worldbuilding is subtly tucked in around the edges here.
Fantastic game. Got attached to my mages and grieved when they died or retired. The satisfaction after game completion is immense. I gave them all funny names or representing something memorable they did. My archives are full of the portraits of the most impactful contributors. I now happy to finish the game. Its hard to move on from it and leave the school behind. [h3]"Bittersweet Feelings".[/h3] Crashed a few times. 9/10
The sims but better.
Don’t mind this. This review is just to get the badge.
This is what happens when Oxygen not Included and Rimworld have a baby
Mit survival hat das hier gar nichts zutun.Ich hab auch nicht das gefühl ich baue eine schule auf dafür ist das alles zu klein zu limitiert.
So addictive! love the concept and all of the elements that make up the game. Slight issue with the medical aid, 'death's door' element as providing aid doesn't always happen in time and death often occurs. The functionality of this is an issue despite changing priorities, free beds etc. Only thing I can say at the moment but not sure if this is user error or 'clunky' gameplay.
I've got this game recently and already have 18+ hours of game play and I am roughly half of more of my run, and I really liked the game. The complexity of building different rooms and specific ways to design the room you want to get the bonuses you want, specially when playing the random key words mode. I really hope the game keeps growing specially because in my opinion it lacks SOME contents variet... I think the game would benefit a lot by adding more room types (like some better room for refining beasts for example), more spell variety (maybe even some 'combined elements' spells, ex, adding smoke spells to the Smoke Sorcerer) and adding more races, because I think the game gains lots of replayability by mixing different races, classes, subclasses and spells. In my opinion, this game would benefit GREATLY from a system that allowed the use and creation of mods... This would expand the universe and the possibilities in this game.
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