
Mind Over Magic is a colony sim set at the site of a cursed magic school. Build and optimize your own magical academy, train powerful Mages, and master mighty relics in order to battle through the Underschool, a mysterious underground dungeon that holds the key to liberation from a deadly curse.
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About
Mind Over Magic is a colony simulation game developed by Sparkypants and published by Klei Publishing.
Build and optimize a magic school while keeping powerful mages alive and inspired. Prepare them to explore the horrors of the Underschool, a deadly subterranean gauntlet. Study lost arcana, grow exotic plants, brew potions, and raise undead servants. But don’t forget to stop the deadly fog from consuming everything in its path.
Build the ultimate magic school, brick by brick. Design every room to fit your vision. Unlock new furniture, wallpaper, lighting, and decorations to personalize every detail. Experiment with layouts to discover hidden efficiency bonuses and create the perfect balance of design and function.
Beneath your school lies a mysterious labyrinth filled with dark secrets, deadly magic, and ghastly creatures. The deeper you explore, the greater the rewards—but danger doesn’t always stay underground.
Research and discover mystical beasts to serve your school and unlock powerful new resources. These creatures require food, affection, and magical care to grow into valuable allies, providing rare materials for crafting and construction.
If you're truly ambitious, tackle the challenge of raising a dragon to aid your school. Dragons demand specialized students to become caretakers, but in return, they grant your mages the ability to embark on daring quests beyond the school walls—uncovering secrets, gaining unique powers, and shaping the future of your academy.
Bend the arcane to your will. Practitioners of Dark magic animate undead helpers known as Quilted—specialized constructs that gather resources, tend to plants, repair damage to your school, and mine valuable materials.
Make the most of your day by reducing travel time in your ever-growing campus with the power of flight. Strategically place broom racks to make traversal a breeze.
Enhance your students abilities with powerful gear, such as potions, relics, and increasingly powerful wands, each granting distinct magical advantages. Customize their daily schedules and assign teachers to shape their magical growth.
Magic isn’t just for combat—what your students learn and the tools they wield also determine how effectively they contribute to your school’s daily operations. Build a curriculum that fosters the ability to both survive and thrive.
Shape the future of magic by customizing your students' education. Apprenticed students can multiclass to wield a diverse array of spells, or strive towards single discipline mastery to unlock devastating ultimate abilities, powerful enough to face the dangers of the Nexus.
Reality is tenuous in the Nexus, a fractured realm of pure magic deep beneath the school. Your mages will need every advantage to battle powerful enemies, reconstitute its crumbling fragments, and break the curse for good. Train wisely, for only the most skilled mages can withstand the challenges that await beyond the veil.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 834 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Played for only an hour and... this game is so boring. I am not the biggest factorio fan or anything remotely close, but I do enjoy my fair share of city builders (like laysara, tropico, simcity, etc). This game... has a similar art to don't starve, but the gameplay itself is incredibly tedious and lacking. In other games, you have some ways to fasten up the grind... here you can't. You'll be spending most of the beginning just farming stones and waiting for resources to pop out... as you cannot store them for some reason. They need to fix the storage stuff, it's silly how I have to wait like ten minutes in real life... to get the required mats to craft whatever I need. Most games have skipable tutorials, this one doesn't and you also don't know what your end goal is. I understand you're supposed to explore and combat in the basement area, but the things to do on the surface are extremely lacking and repetitive, you don't wanna come back to this game (if you wanna make it an autoplayer, at least give us the tools to do so). Refunded, there are better city builders and roguelikes out there. On a sidenote, if you want a "casual" game experience, this game isn't meant for you. Even from the beginning things are really convoluted. They throw a bunch of resources at you, expecting you to farm them over and over, except you end up using the same 3 of the 10 you start with. COmplexity is part of the fun in these games, you're supposed to unlock things slowly, and get introduced to different/better resources over time, not start with all the available resources right from the get go.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese
Hours played at review time, across 838 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Para quem curte ONI e Rimworld é super recomendado. Tem sua personalidade própria em relação aos outros jogos. Cada escola descubro uma coisa nova!
Pretty good. Not really a fan of colony sims but found myself enjoying the ride for the time I gave it. Only gripe would be quilted death timers being one of the few things you cant edit in the dificulty screen,
It's okay Not great at explaining anything, doesn't have any real way of teaching you combat. By that I mean combat is shallow, and needs depth. Throws too much resource requirements at you too soon. Relaxed is the opposite, can't teach you anything because there are no requirements. Unfun learning experience. Worth 50% off I suppose
ЗАЛИПАТЕЛЬНО 🧙♂️ хочется строить академию, а не работу работать
Probably my favorite colony sim type game right now. Love the art style. There are some small annoyances - I wish I could plan things more easily, the combat challenge can be a bit too steep, and it starts to lag a bit after a few hours. But overall, really good, very atmospheric, lots of fun. 9/10.
Very good colony sim type game. Lots of depth and player control available, but you can safely ignore most of it until you're ready to learn a new thing. I had a lot of times where I felt like I was probably playing really inefficiently, and a couple forehead-smacking revelations when I realized yes, THIS feature I ignored would have made things way easier. But I wasn't ever having a bad time in those slow phases. The details in the visual designs really show the amount of care and thought and polish added into the game. It's light on plot (as the genre usually is), but an agreeable amount of worldbuilding is subtly tucked in around the edges here.
Great game, This is my third playthrough and it is still a lot of fun. It is basically a wizard school colony sim.
好玩,有趣
[i]Une version "fantasy" de Oxygen Not Included. Sans la survie, mais avec la frustration.[/i] Les débuts sur le jeu sont un peu laborieux. Il n'y a pas de tuto, il faut parcourir un codex assez touffu. J'ai softlock ma première partie parce que j'ai fait de la merde, mais rien ne nous dit quoi faire. C'est d'autant plus étonnant que le jeu est un citybuilder chill, sans survie. Pas de pression pour la progression, les ressources sont en quantité illimités. On va à son rythme et c'est très plaisant. Le jeu est extrêmement complet, avec de nombreux système, énormément de choses a faire et à gérer. L'interface est bien fichu au global. Le jeu fourmille de petites animations, qui donne vie au monde. C'est beau, on en prend les yeux. C'est impressionnant en qualité en en quantité. Malheureusement je trouve que plus on progresse dans le jeu, plus il devient laborieux. Le micro management m'a fait péter des plombs. C'est simple : il faut TOUT dire à vos professeurs et à vos élèves. Il ne savent pas manger, pas dormir, pas se reposer, rien. Et comme ils ont tous des besoins différents, on se retrouve a gérer une liste d’exception longue comme le bras. Il faut leur faire des chambres spécials, pour qu'ils puissent manger avec leurs amis (ils sont incapable de le faire si vous ne leur dites pas), et dormir avec leurs amis. Il faut créer des exceptions pour dire a ceux qui on faim en dehors des heures de repas d'aller manger (ma cousine de 2 ans n'a pas besoin de ça), c'est insupportable. Mais ces outils d’automatisation sont insuffisant, et on doit continuellement microgérer beaucoup de choses. Et pour couronner le tout, ils pètent des crises a répétition, ce qui augmente le stress de tout le monde, et créé un superbe effet domino. Super. Au final, je me suis bien amusé au début, mais au bout de 50h, j'avais juste envie d'aller m'occuper seul d'une garderie de 50 gamins qui ont la chiasse pour me reposer de ce jeu.
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