
Mind Inc is a puzzle adventure inside the labyrinth of the mind. Gather scattered pieces of thought and restore forgotten memories.
Modeled estimate, not a reported figure. How we estimate →
About

Welcome to Mind Inc., where restoring memories is just a game. Step into people’s minds, explore their labyrinths,
and help them rediscover the moments they’ve forgotten.
Each client’s mind takes the shape of a grid-based labyrinth. Navigate twisting passages, find hidden paths, and make your way deeper into the maze.
Every person’s mind has its own quirks. From unlocking doors and assembling keys to bringing teacups to a table,
each level introduces a simple but unique challenge.
Scattered throughout the labyrinth are fragments of memory. Pick them up, carry them out, and prepare to restore what’s been lost.
Bring the pieces to the puzzle room and fit them together. When complete, each puzzle reveals a beautifully illustrated memory — heartfelt drawings of real moments worth remembering.
Grid-based labyrinth exploration
Unique tasks for every person’s mind
Carry, organize, and deliver puzzle pieces
10 illustrated memories
Cozy, short, and meaningful play experience
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
It's like Wilmot Works it out but you have to go acquire the puzzle pieces scattered in the small levels. There's no challenge to acquiring the pieces (basic pressure plates and taking specific pieces to their designated location) except for the awkward controls that made my wrist sore. Irritations: 1. With Wilmot, you could very precisely pick out which piece you wanted when they were all next to each other because the arrow keys and aswd weren't both locked to character movement (iirc). With this game, there's just a single button for picking up whatever is nearby and highlighted. You can try to urge the character in a specific direction to grab the item, but at least 50% of the time, it grabbed the wrong one first for me. 2. Rotation does weird things. Again, with WIlmot, I'm pretty sure you could choose which direction to rotate the piece around your character and they kept the same orientation to each other when doing so. In this, you can only rotate one way but it skips over a position if it thinks there isn't space for the piece. But also, if you have two connected pieces, it doesn't keep their position to each other and they'll no longer be connected upon rotating, so unless you're carrying just one piece, it gets all jumbled and is better to just drop the pieces and walk around to be on the side you want to be on for transporting them. 3. The rebinding of keys doesn't stick around between play sessions, and despite changing q to rotate pieces and space to pick up, the game kept claiming q would pick up an item. 4. Everything takes up a square space, but the character doesn't necessarily lock to that square. So when moving around pieces I wound up bumping others and getting stuck on walls because I was a millimeter off from being able to pass through. Constantly. 5. There's an achievement for beating the game in one play session... So this game is going to remain incomplete for me as my wrist can't handle that despite how short it is. I don't dislike the concept (I've replayed WIlmot Works It Out several times and for many hours straight), but this game feels poorly executed.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, Hungarian, German
Hours played at review time, across 35 reviews with recorded playtime.
Short sweet cozy game! Art style is amazing! Perfect game to quiet the mind.
My biggest complaint is that there isn't enough of it lol. It's a cute little game, unique and charming. I had no idea what to expect going in, and I enjoyed it thoroughly. Its low-key, but not boring. The puzzles make you think but not enough to make it a challenging game at all. I might add this to the list of games I could have my niece and nephew play!
Le jeu a un très bon potentiel, l'histoire est mignonne et les graphismes sont cools. Mais les contrôles ... Pas très pratique de diriger les pièces au clavier (avancer case par case faciliterait les déplacements) et ne pas pouvoir contrôler le zoom (le jeu zoome et dézoome quand il a envie) ça donne vite mal au crâne. Je le continuerai volontiers si une mise à jour des contrôles se fait.
The developers call this game "Cozy, short, and meaningful". I guess two out of three isn't bad. The game is bareliy long enough to beat Steams two-hour limit, and it wouldn't have been long enough if the controls were less clumsy. It's based on a cool idea - sticking tiles together and manipulating them - but fails to explore that idea; it barely scratches the surface of what's possible. Worst, after I finished the game, I didn't feel like a winner, rather, I felt like i'd just played the demo version of what should have been a bigger game. Yes, the game is cheap, and I can't ask for a big game for the price, but it still leaves me unfulfilled.
This is a short and sweet puzzle game. I like how each level had a different twist on the formula. As a burnout myself, I related a lot to this narrative.
Świetny pomysł na rozgrywkę!
A charming game with interesting puzzles. The graphics are lovely, and the gameplay is smooth and runs well. The music could be more varied.
Game itself is decent, simple, short and sweet, well worth the asked price. It's like wilmot work it out, but with with easier puzzles but some extra simple puzzle solving to get the puzzle pieces. In general bug free but sometimes I have issues with using a dualsense controller through steam input if I ever used keyboard in a session, as button mapping can be all messed up. But, there are two mutually exclusive achievements at the end, which I really dislike especially for a game like this without much replayability. Also it's not true that hard work never killed anybody. I get it it's used as a light-hearted joke here, but I find it very disrespectful to everyone who has lost someone directly or indirectly due to overwork. Yes, in general I enjoyed the game and it can feel immoral to give a negative review to a small dev team trying to make a wholesome small game. But I think it's important to let people know about the potential issues too.
I really liked this game. Puzzle games really turn off the brain and are fun, I like how the plot progresses within the games.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $198.1K | 837 | 98% | $14.99 | |
| $35.7K | 157 | 97% | $11.99 | |
| $888 | 3 | 100% | $9.99 | |
| $22.3K | 92 | 95% | $9.99 | |
| $17.2K | 53 | 100% | $11.99 | |
| $3.6K | 23 | 91% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4K | 93 | 42% | $0.99 | |
| $2.4K | 64 | 64% | $1.99 | |
| $2.4K | 52 | 87% | $1.99 | |
| $2.4K | 57 | 82% | $2.99 | |
| $2.4K | 191 | 50% | $0.79 | |
| $2.4K | 50 | 98% | $1.49 |