
Sometimes you just gotta take a break from that busy city life and get back to nature, you know? Just you, your best buds, and a giant slug bus foraging for mushrooms. Some of these ‘shrooms look real tricky to get though…
Modeled estimate, not a reported figure. How we estimate →
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About
Luscious 'shrooms await the clever slug...
Set out with your pals to munch them all...
Don't be careless with your moves, or you'll dry up!

Get yourself to some tasty 'shrooms using limited movement
Put that slug brain to work solving increasingly difficult 2D spatial puzzles
Expand your mind by mastering the abilities of 3 unique slugs
Solve over 60 puzzles across 3 funky zones
Use your slime wisely!

Feel free to experiment! Undo, restart, and undo across restarts when solving a puzzle.
All's fair! No timed inputs or things left to chance.
Keep your progress! The game autosaves after completing a puzzle and when moving through the zones.
Customize options! Separate music/SFX volumes, toggles for rumble/screenshake, and settings for display/audio device.
Learn as you go! A few context-sensitive input tutorials get you playing quickly and are available anytime for reference.
No (or very little reading) required! There's a little English around the edges, but all core gameplay elements are language-independent.
Photosensitivity warning: This game contains effects that may induce seizures or motion sickness in a small percentage of players.
No generative AI was used at any point in the creation of this game. Just sweat and slime!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
So far I've played for around 12 hours into this game and I'm having a blast with it. The concept may seem simple as you just need to get the Slugs to the mushrooms but it is more difficult than that. You could consider this a Sokoban game but you must just get yourself to the goal, sounds simple enough right? The variation in the levels and environment as well as the different movement of the slugs (which I wont spoil) does allow for some interesting and head-scratching puzzles. Across the 3 different areas the difficulty definitely ramps up quite a bit too which is nice. As a new slug is introduced the game let you figure out their movement and then mixes it up further by having levels where you swap between the slugs. The final puzzle set then ramps this up even more by allowing you to control all 3 in the levels. If you're looking for a solid puzzle game with a good amout of content to keep you busy for a while then this could definitely be for you. Plus the visuals and music for the trips are amazing.
🔸 EXPECTATIONS: a trippy pathfinding game. 🔸 REALITY: a distinct pathfinding game mixed with other genre mechanics. 🔷 Slugtrip is (mainly) a pathfinding game where the objective is to bring some slugs to their goal. It is divided into 3 environments (or chapters), each introducing a new type of slug, for a total of 61 levels. 🔹 Important to note (if you play the demo or for <2h) that the 1st chapter is very short (13 levels) and easy, giving the impression that that's 1/3 of the game, but it's not. The 2nd chapter is longer (20 levels) and more challenging, and the 3rd is even longer (28 levels) with the hardest levels. 🔹 There are 3 types of slugs, each introduced in each chapter and behaving in a particular way: one slides "on ice" (until it hits an obstacle), another jumps over a tile and the last jumps over 2 tiles. The game 'clicks' when it requires to combine slugs, so there's more to it than just moving. 🔹 Another distinct aspect is that there's no 'moves' counter. Instead, each slug has a finite amount of slime it can leave behind as trail. Once it's ran out of it, it'll stop (for good or bad), but as long as it moves on it, it can keep moving freely, adding a layer of strategy to the game. 🔹 Another gameplay aspect is that the goals, in the shape of mushrooms, are not slug-specific, so part of the fun is determining 'who-goes-where' at the start of every level (from chapter 2 onwards). 🔹 It is a game that pulls players in, presenting some easy levels at the start but rapidly ramps up difficulty, ending with quite difficult ones. Therefore, total gameplay can easily go beyond 10h and up. Sadly it lacks a 'hints' system that would unstuck those who don't mind a little push forward. 💠 With a distinctive art and friendly tone, Slugtrip is a pathfinding game that puts all its meat towards the end, mixing mechanics from other genres and giving its own spin to the traditional moves counter. It's a mid-hard difficulty game, best for those seeking an interesting and fun challenge. POSITIVES: 🙂+ difficulty 😄+ 😍+ NEGATIVES: 🙁- no hints 😠- 😡- [quote]For more puzzle game reviews, news and everything puzzle-related, follow [url=https://store.steampowered.com/curator/25928931-Puzzle-Lovers/]Puzzle Lovers[/url] and check out our [url=http://steamcommunity.com/groups/puzzlelovers]Steam group[/url].[/quote]
As a disclaimer, I was a playtester throughout Slugtrip’s development process, but purchased it myself. With that out of the way: Slugtrip is a puzzle game that encourages and rewards experimentation. Part sokoban, part resource management, and part 90’s Nickelodeon cartoon, it is up to you to guide the slug buds to their mushrooms! There are brief tutorial images to get you up and running (sliding?) but you will, by design, discover the game’s mechanics as you play. The level progression and difficulty curve are set up such that you will naturally learn and internalize each slug’s behavior as it is needed in later levels. As you encounter more slugs, the mechanics layer upon themselves effortlessly and the complexity ratchets up immensely. Each of the game’s levels are there for a reason, taking mechanics to their logical conclusion. Nothing overstays its welcome; you either move on or get a new twist to add to the formula instead of being forced to slog through twenty similar levels of repetition. “All killer, no filler” as they say. A given puzzle’s solution is not a ridiculous number of inputs, nor is false complexity generated by making the puzzles so large that deduction goes out the window. This is especially impressive when the total grid size for some of the very challenging later puzzles is still relatively small. When you complete a level, you’re rewarded with an appropriately pyschedelic success screen. The slugs may turn into balls and bounce around a set of plinko pins, get pulled into moving multicolor vortexes, or even turn into bees amid a hive of rainbow hexagons. The art and theme are both executed well and wholly unique by the standards of the modern gaming landscape. You get a window into each slug’s personality through collectibles unlocked by completing all levels in a node, which convey quite a bit of characterization when examined and make the slugs feel like more than just “game pieces” you’re moving across a board. There will be instances where you’ll ask yourself “How is this possible?” but that should push you to try something new, which leads to immense satisfaction when you finally solve a puzzle that has had you stumped for a while. Moves can be undone, levels restarted, and restarts themselves can be undone. You don’t need to complete every puzzle in a node to be able to move on as long as you’ve solved enough of the puzzles in the current node, so coming back after you’ve learned more or with fresh expectations is totally fine. With all of that in mind, Slugtrip is an approachable, challenging, and slimy puzzler! Definitely recommended!
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