
Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.
Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
Discover and utilize a reliquary's worth of unusual Sidearms to gain the advantage in combat.
Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
Electrifying soundtrack by chiptune virtuoso, Jake Kaufman.
Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.6Kreviews | 88% | — | $4.1M |
| $19.99 | 1.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
nahhh hold on let me log this on letterboxd
vsa igra prijki po platformam s kotorih teba sbivayut vragi.boebki 3 procenata. prijki prijki prijk... nu i viser Rarzabot4ikam ruki bi otorvat za takie igri
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
| $19.99 |
| 220ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 119ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Faz algumas semanas que eu terminei Mina The Hollower e sinto um quentinho no coração sempre que penso nele. O jogo é claramente inspirado em Link’s Awakening, mas consegue se sustentar com uma identidade própria e ao meu ver transcende o gênero de zelda-likes, se tornando um novo clássico instantâneo. A Yacht Club Games já tinha alcançado esse feito com Shovel Knight e jogos de plataforma lá em 2014, e repetiu agora. O mundo é construído com um level design milimetricamente calculado e excepcional. Muitas vezes essa construção é feita para te matar? Sim, mas não deixa de ser genial. Cada região é cheia de segredos e puzzles espalhados, então a exploração tende a ser bem recompensadora. Além disso, você tem a liberdade de fazer as dungeons na ordem que preferir e as boss fights são bem trabalhadas e te fazem pensar muito no seu posicionamento e timing para cada ataque. A narrativa é outro ponto forte também, a Mina é uma protagonista muito carismática, assim como a grande maioria dos NPCs que você vai encontrar pela ilha. Tudo parece muito fofo e engraçado na superfície, e isso contrasta bem com a atmosfera sombria desse universo ao longo da história. Infelizmente o marketing de Mina não foi dos melhores e acho que o excesso de mídia sobre a dificuldade dele vai acabar sendo um contra para quem tem interesse e gosta de experiências mais tranquilas. O combate de fato é bastante desafiador, mas se torna bem justo depois que você se acostuma e consegue subir alguns níveis e equipar apetrechos. Existem pontos no mapa que te permitem farmar ossos rapidamente e ainda há diversos modificadores que podem facilitar ou dificultar a gameplay. Acessibilidade não é um problema aqui, então se não curte jogos muito difíceis, pode dar uma chance para esse. Até o momento, é o meu GOTY e recomendo com força!
never ending ♥♥♥♥♥♥♥♥♥♥. great art. mth dares to ask , 'what if no aspect of a game was enjoyable?' really love the art & music though
Not to my taste unfortunately. The difficulty is unnecessary. It should have been much closer to Zelda. I am tired of Souls copies.
Какой же это 3.14здец
i had a lot of fun with the game but its terribly balanced. the difficulty curve is extremely frontloaded and then never gets challenging again until the end of the game. 50% of my deaths were before before the first tower, and another 40% were in astral orrery / radiant manor. so I cleared the middle 2/3rds of the game almost deathless. I beat almost every boss first try... For a game thats hyped up as difficult, the majority of it was an utter cakewalk, and I only got ever got challenged when I was getting the hang of it and then in the end. Incredibly bizarre. frankly if it was longer who knows if I would've gotten bored before finishing it. I don't wanna leave a negative review but I do feel strongly that these are huge problems and I wish the middle of the game got given some teeth.
Mina the Hollower has all the right ingredients, but instead of letting you enjoy them, the game constantly throws unfair diagonal hitboxes, clunky platforming, and artificial frustration your way, making every mistake feel overly punishing.
They made this one for me
精彩至极的地图设计和充满反馈的奖励收集交织成了极强的探索动力,驱动玩家不断接受跟fc美术风格一样复古的游戏体验,明显恶趣味的跳跳乐和过于宽松的战斗数值对游戏节奏确实多少有点影响,但不妨碍制作组在铲子骑士一鸣惊人多年后又端出来一款同样优秀的作品。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $507.9K | 11.9K | 93% | $1.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.1M | 3.3K | 92% | $10.19 | |
| $741.1K | 1.3K | 82% | $12.49 | |
| $105.2K | 273 | 69% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1M | 11.9K | 92% | $19.99 | |
| $4.1M | 15.5K | 83% | $14.99 | |
| $4.1M | 6.8K | 72% | $39.99 | |
| $4.1M | 5.2K | 66% | $24.99 | |
| $4.1M | 3.6K | 97% | $29.99 | |
| $4.1M | 16.5K | 90% | $14.99 |