
Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Whip foes, burrow through the ground, and explore a pixel-perfect world in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Descend into a frightful world of action-adventure in Mina the Hollower. Take control of Mina, a renowned Hollower hurtled into a desperate mission to rescue a cursed island. Burrow beneath hazards and monsters, whip foes into oblivion, and gear up with an arsenal of sidearms and trinkets.
Explore a vast world filled with pixel-perfect graphics, masterful gameplay, beastly bosses, and infectious music. Encounter a cast of bizarre characters, search out secrets in an array of exotic locales, and illuminate the omnipresent darkness in Mina the Hollower, a brand new game from the developers who brought you Shovel Knight!
Hauntingly authentic 8-bit visuals in the style of Game Boy Color, refined for the modern era.
Modern touches abound: detailed animation, widescreen visuals, and rock-solid controls!
Leap, dodge, and burrow through the ground to battle monsters or navigate the world.
Lash at foes with your trusty whip, Nightstar- or choose from an arsenal of weapons, each with a totally different move set.
Discover and utilize a reliquary's worth of unusual Sidearms to gain the advantage in combat.
Collect and equip Trinkets to acquire a variety of exotic effects. Level Mina up to suit your unique playstyle.
Electrifying soundtrack by chiptune virtuoso, Jake Kaufman.
Descend into the depths of madness with a bone-chilling, yet heartwarming tale inspired by Victorian Gothic horror.
Explore a huge, dark world brimming with secrets, challenging battles, and interconnected level design.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.6Kreviews | 88% | — | $4.1M |
| $19.99 | 1.7Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1179 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a very well made game with a ton of content. But be aware a truly difficult game lies under the cute pixel art. The key mechanic of burrowing is unique but can be frustrating. And they copy some of the retro game difficulties of wind and ice that can make you want to throw your controller across the room. Still there are a ton of ways to make the game easier if you wish, so if you want to experience the game and afraid of the challenge you can make it much easier. I do recommend this game, and I am glad I played it and beat it. Still at times it was more frustrating than fun.
It's Bloodborne 2D Zelda. The music is bangin'. The combat is crunchy af. Play it
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Latin America +1 more
| $19.99 |
| 220ratings |
| 92% |
| — |
| not modelled |
| $19.99 | 119ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Rat butts for everyone!
After 100%ing the game (not the Steam Achievements, but all collectibles, items, weapons and so on), I can confidently say that this games is a little masterpiece. From the first moments it gave me 2 distinct feelings: my childhood with my GBC games and the first time I played Hollow Knight. As the Lead Designer said, this game is heavely inspired by those old school GBC titles, particularly Zelda (Link's Awakening especially). That can be seen from the graphics. the design of the levels and the music. I am a sucker for pixel art games, even more for low bits ones (like this 8-bit one). Here the graphics are clean, distinguishable and memorable. The various mobs, bosses sprites and environments are so, so, so good. The exploration you can do in this game and the things you can find, see and uncover reminded me when I entered the City of Tears (in Hollow Knight) for the first time. A feeling of discovery, of awe and of a remnant of the past. Here, in Mina, those feelings can be seen but under a new light with this new world (an Island called Tenibris) and it's zones, features and facets. Combat is fun and challenging but never really unfair! You'll probably die a lot from normal mobs simply because you don't have enough upgrades / trinkets / weapon upgrades or simply because you don't know their movesets, especially on bosses. Be prepared to retry them a couple of times (probably a lot more)! You can choose from different weapons each with their own movesets and combat types. Making the game play out differently in those fights. There is a bit of puzzles and backtracking, needed to both advance in the game's story and to unlock specific things. There is a pletora of collectables and unlockables. From trinkets, that give some ability, much like Hollow Knight's charms, upgrades to max life, vials (healing potions, with a twist), joules pouch (to use sidearms), sparks (you'll find out what they are and what's their use), and many more things you'll uncover playing and exploring the game! You can find various easter eggs here and there, that I won't spoil, that give back to those old games and even some "recent" indies (gogo my beheaded!). Sooooo, bit of long but really wanted to lay down what this game gave me and explain it's features a bit. TLDR: If you like an old school 8-bit graphic action-adventure game, good game design and gameplay, a bit of puzzle and backtracking and a lot of challenge, buy this game!
i had a lot of fun with the game but its terribly balanced. the difficulty curve is extremely frontloaded and then never gets challenging again until the end of the game. 50% of my deaths were before before the first tower, and another 40% were in astral orrery / radiant manor. so I cleared the middle 2/3rds of the game almost deathless. I beat almost every boss first try... For a game thats hyped up as difficult, the majority of it was an utter cakewalk, and I only got ever got challenged when I was getting the hang of it and then in the end. Incredibly bizarre. frankly if it was longer who knows if I would've gotten bored before finishing it. I don't wanna leave a negative review but I do feel strongly that these are huge problems and I wish the middle of the game got given some teeth.
I mean I like the idea, but the traveling / exploring is just too much for me. Combat and platforming are pretty frustrating too and not very fun.
never ending ♥♥♥♥♥♥♥♥♥♥. great art. mth dares to ask , 'what if no aspect of a game was enjoyable?' really love the art & music though
Tentei gostar desse jogo mas não consegui. A exploração é boa, os mapas são bem grandes, interligados de um jeito legal e cheios de itens e segredos escondidos, esse fato é inclusive o ponto alto do jogo pra mim. O combate é mediano (pra não dizer ruim) e o fato de beber DEMAIS da fonte dos soulslike pesa demais na hora de avaliar esse ponto porquê não existe a complexidade dos inimigos e o dinamismo de combate que normalmente vemos nesse gênero de jogo porquê a Mina só consegue atacar para cima, para baixo e para os lados enquanto os inimigos atacam de qualquer direção e desviam também para qualquer direção (até voando pra um andar acima de você), esse último ponto te impedindo de atacar com certas armas e te obrigando a esperar o inimigo "descer" pra ficar vulnerável de novo. O combate acaba sendo uma experiência frustrante em que você joga com um personagem lento e com uma mecânica de esquiva esquisita com delay contra inimigos desbalanceados. A movimentação é imprecisa e isso se mostra bastante durante os combates e as sessões de plataforma: foram diversos os momentos em que se desvia do inimigo e se move para atacar ele e a Mina ataca para o lado errado porquê o game não "registrou" a movimentação antes do ataque, ou momentos em que se calcula a movimentação e o pulo corretamente mas ele acaba saindo "mais curto" e você precisa reiniciar toda a sala. As sessões de escalada pós-boss são na minha opinião a pior parte do jogo porquê a movimentação fica bastante bugada e muitas vezes a Mina não responde aos comandos corretamente nessa parte. A história é basicamente inexistente: diálogos soltos aqui e ali e apesar do mundo aberto os dungeons tem uma ordem de execução bem linear, caso contrário é 1 hit kill pelos monstros da região. Saio desse jogo com a impressão de que ele só é difícil por causa dessas falhas de design e do combate truncado, caso contrário seria um jogo muito mais gratificante de se jogar, mesmo com a curva de aprendizado e dificuldade alta.
Mina the Hollower has all the right ingredients, but instead of letting you enjoy them, the game constantly throws unfair diagonal hitboxes, clunky platforming, and artificial frustration your way, making every mistake feel overly punishing.
They made this one for me
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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