
Craft original weapons and engage in strategic time-freezing battles as you dive into the million-floor deep underground world of this deep-diving action strategy game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ノーマルモードでTRUE END到達したのでレビュー。プレイ時間は18時間ほど。 ローグライト系のゲームですが、よくある「基礎能力を強化して周回」要素は少ないです。 ある程度、ゲームに慣れた人なら一度も死に戻りすることなくクリアできてしまう難易度です。 逆に言うと、死に戻りしても自身が徐々に強くなるわけではないので、潜る度にちゃんとビルドを組む必要があります。運次第では厳しい戦いになることも。 特に後半の道中は雑魚敵の硬さが半端じゃないので、プレイスキルは要求されます。 あとストーリーモードのリトライは過信しないように。その階層にたどり着いた時のHPでリトライです。HP2でリトライさせられたときは詰んだと思った。というか詰んだ。 ストーリーはタイムリープ物?世界線がどうのこうのというやつです。 多くは語られないので、考察好きな人は色々考える余地があると思うので、お好きな方はどうぞ… 救われないENDが多く、厳しい道中を超えた先で悲劇を見せられ、モヤモヤしながら周回していました。ここは個人差あると思います。 不満があるとすれば、パーツのパターンが少ないので、だいたい同じビルドになること。 火力で押し切るようなローグライトではなく、パズルを解くように緻密に進めるタイプのローグライトなので、このパターン(設計図)はもっと多様に用意してほしかったなぁという印象でした。
I think this game is def one of the better niche indie games I've picked up. The mechanics were really unique and the weapon customization in particular was pretty engaging. Eventually, I did kind of figure out how to game it and my builds mostly turned into abusing that one buff for dual swords attached to a hilt, but there's still room for creativity (even if I chose not to be creative), especially early into your runs. Plus later on they just keep adding more parts to mess around with (I thought I had everything figured out and then they added jets that propel your weapon and a debuff that doubles your damage on enemies for a short time). The difficulty in this game is a bit weirdly paced but I'm glad it got harder later on. I highly encourage you to at least play on the roguelike difficulty if not try to clear the extra difficulty settings since it forces you to think about the mechanics more. Also, the story is simple but with some touching moments, the music is solid, and the art is excellent. Very good ~20 hour experience for me. Also I love the dog <3 P.S. If you want to know how to break the game: [spoiler]You can exit to main menu mid-battle and just restart to make sure you never take too much damage. You can restart your runs until you get a part atk +1.0 or higher tile in a convenient spot to pretty massively boost your damage late game (this will take like 3 minutes to get lol). And also you can just abuse the merchant friendship mechanic and some of the more OP buffs like ignoring damage from all odd-numbered attacks, having the grace bar take damage for you + making the grace bar go down half as fast, getting +5 battery whenever you electrocute someone, etc etc.[/spoiler].
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ゲームクリア、イージーで10時間ちょっと。難易度はイージーです。エンディングは全部回収済みです。 ノーマルは通常と比べて敵が固く、ランダムな危険要素が出るのでノーマルはまぁまぁきついなって思いました。 それはそれとして最後主人公が犬とイチャイチャして終わるのですが、個人的な脳内ENDとしては君と呼ばれる見知らぬ青年とイチャイチャするエンドがあってもよかったんじゃないかって思ってます。DLCで追加してくれないかなって思ってます。絶対買いますので 別の世界線で主人公は君を助けるために失敗して世界が滅んで、最終的には君の男の子ではなく犬とのラストを迎えるわけですが、これは主人公が紆余曲折を経て、過去の因果を断ち切って別の大切なものを抱えて未来を生きるみたいなやつ? というか犬にモマが宿ってたり、君が宿ってたり犬忙しいな犬 個人的にローグライクよりハクスラが好きですけど、ライトに楽しめましたので満足です。
这个背景设定就很有一股10年代单本完结的boy meets girl短片文库小说的味道,可惜情节拉了 叙事抽象,玩法单调,画面简陋,惊人的糖衣大份,只有音乐还算可以
残りED1つ(γ世界線)までプレイ、プレイ時間は11時間ほど ゲーム自体は非常に面白いです。特に、主人公モマの行動によって分岐するストーリーや武器の自由なカスタマイズ要素、独特すぎる戦闘システムなど、魅力的な部分はたくさんあります。 難易度に関しては、後述するγ世界線以外はかなり絶妙な設定で、ゲームに慣れてしまえばローグライクモードでもクリアできるようにはなっていると思います。 しかし、γ世界線になるとかなり話が変わってきます。 まずこのγ世界線、2体ほど回避不可能な弾幕(突進)を張ってくるボスがおり、非常に理不尽です。攻撃に当たるとダメージを受けHPが0になればリタイア……のゲームでこういった被弾前提の攻撃を張られると当たり前ですが良い気分ではありません。 良いゲームではありますが、γ世界線の異様な理不尽さを踏まえ、私はオススメはしません。
剧情欺诈,别买快跑
기본적인 전투 흐름은 내가 행동해야만 시간이 흐르고 전투는 탄막을 피하면서 내 무기를 움직여 몸통박치기 시키는 방식, 무기는 여러 파츠로 조합 가능하고 조합방식에 따라 능력치나 속도, 공격 방식이 달라진다. 재미가 아예 없는건 아닌데 아디이어에 비해 플레이 자체는 심심했다. 회전이나 부스터 같은 파츠가 비교적 게임 후반에 열리는데 초반부터 있었으면 좀 더 재밌지 않았을까? 적들 기믹도 단순한편 스토리부분은 전혀 기대 안 했는데, 오히려 이 부분이 좋았다. 여러 루트가 나누어져 있고 플레이하면서 못 본 스토리를 해금하게 되는데 10시간 전후면 모든 스토리 해금이 가능하다. 이 부분은 대략 2시간 정도 플레이하면 어떤 흐름이나 컨셉의 스토리인지 감이 오니 직접 플레이하는 것을 추천. 장르적으로 익숙하면 평범한 맛이지만 그래도 흥미로웠다. 강력하게 추천하기는 어렵지만 30%정도 할인된 가격이면 할만한 게임. 1~2시간의 플레이 경험이 게임 끝까지 큰 변화 없이 이어지니 구매시 참고
ストーリーもゲームも面白い。 ドット絵も可愛く、とても良いゲーム。 ただ、ゲームはやる事が殆ど同じなので、ローグライクをたっぷり楽しみたい場合には違うと思うので注意が必要。
Really charming pixel art and interesting gameplay loop. I really wanted that the unique floors and the fights overall lasts a little bit more because you beat them in less than a half minute and I feel you could enjoy it more with some tuning.
Really cool concept and solid execution.
Players by region
Where this game's players are, estimated from review languages.
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