
Craft original weapons and engage in strategic time-freezing battles as you dive into the million-floor deep underground world of this deep-diving action strategy game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
完全に神ゲー。 アセン/横スク/ローグライク/カード的な要素が完璧にかみ合っててゲーム体験だけで史上最高クラスなのに、更にゲーム部分抜きでアートワークだけでも買っちゃえるくらいストーリー、BGM、キャラクターまでぶっ刺さってしまった。 減点要素0でやればやるほど一方的に加点だけされていく。文句なしの100/100
Very linear and boring gameplay, subpar writing that I don't know if it is because of the translation. I am not going to stick around and see all the ending, if I can't stop myself cringing just from reading the dialogue.
Cool game system. This is very fun and original. Didn't see sth like that for years
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
ストーリー良し、BGM良し ついついやりこんでしまうシステムも良し
非操作中は時間が止まる、ローグライトな戦略的2Dアクションゲーム。 操作しなければ敵も弾も動かないので、アクションが苦手でもじっくり考えて対応可能。 (その点はある意味普通のローグライクに近い) そのうえで、自由にブロックを組み合わせる武器カスタム、レリック(パッシブスキル)選択による攻撃や防御の性能特化、選んだルートによるストーリー分岐と、様々な魅力が詰まった一作。 またパーマネントデス要素が苦手な方も、リトライ回数は調整可能。 まずはDemo版を一周してもらえれば、ゲームの楽しさ・ストーリーなどを実感できるはず。一度プレーしてみてほしい。
簡単。キャラかわいい。敵の攻撃よけるの楽しい。攻撃方法おもろい。 朝の光の中でああああああああー。まあ見えないんですけど。
女主非常完美的符合我的審美,不管是哪段的女主都很好看,雖然劇情有些奇怪的地方,但女主實在是太好看了,再也沒有遊戲有這麼戳我審美的白毛女主了。。。
武器作ってるだけで楽しくて、延々スクラップビルドしちゃう。 キャラクターも可愛いくて最高。ストーリーも気合入ってる。 バックパックバトルみたいな感じの、完全な答えがあるわけじゃないパズルゲームが好きな人には刺さると思う。 考えることが多くて楽しい。 やってて不満だったとこ 1.1回目クリア時にプレイヤーにシナリオ上の適切な報酬を与えていない感じ。道の途上だから仕方ないのだけれど、いったんちゃんと終わらせてほしかった。 2.レリックを3択で選ぶ、っていう要素が種類が少なすぎてビルド幅がない。単体で強いレリック多すぎて、これ引けばクリア、みたいになりがち。 3.武器構築で範囲選択して移動がない。
メールでやり取りをしていた人と突如連絡が取れなくなり直接会いに 探し人を求めていざ地下100万階層を目指すローグライクアクション 自身が動かなければ相手も動かないのでアクション系のゲームが苦手な人でも楽しめる戦闘システム 戦闘開始時にどの敵から倒すと後々楽になるかや武器を当てた時に当てた側の反対方向に吹っ飛ぶので どの向きから当てたほうが良いのかなど色々と考えながら戦う事が多い 武器システムは拾った素材を好きに組み合わせて自分の好みの形にして形式なのだが 特定の指定素材を配置どおりに置くと剣や槍などの攻撃力の高い強い武器になるので素材が揃うと割と似たような武器や耐久力のある盾などになるのでビルドの自由度は思ったよりも低めに感じた 個人的にオススメ武器は槍が良かった 図面がアンロックされれば作成難易度低めなのにそこそこ火力出るのと敵を貫通するので攻撃当てた時の跳ね返りを気にしなくて良くなる さらに前後に1本ずつ作れば貫通した敵の背後から槍攻撃が出来るので前後に動かすだけで 倒せるようになるし横に並んでる敵をまとめて処理出来て殲滅力も◯ 自身はノーマルの難易度でしかプレイしてないので槍がローグライクモードでも通用するのかは不明… ストーリーは全体的に雰囲気も良し1周目の世界線で行動したことが後々の世界線に影響したり徐々にこの物語の全容が見えてくるので面白かったです 総評 ストーリも良く戦闘システムも割とあまり見ないようなシステムでストーリーを最後までなら面白かったしオススメです
I think this game is def one of the better niche indie games I've picked up. The mechanics were really unique and the weapon customization in particular was pretty engaging. Eventually, I did kind of figure out how to game it and my builds mostly turned into abusing that one buff for dual swords attached to a hilt, but there's still room for creativity (even if I chose not to be creative), especially early into your runs. Plus later on they just keep adding more parts to mess around with (I thought I had everything figured out and then they added jets that propel your weapon and a debuff that doubles your damage on enemies for a short time). The difficulty in this game is a bit weirdly paced but I'm glad it got harder later on. I highly encourage you to at least play on the roguelike difficulty if not try to clear the extra difficulty settings since it forces you to think about the mechanics more. Also, the story is simple but with some touching moments, the music is solid, and the art is excellent. Very good ~20 hour experience for me. Also I love the dog <3 P.S. If you want to know how to break the game: [spoiler]You can exit to main menu mid-battle and just restart to make sure you never take too much damage. You can restart your runs until you get a part atk +1.0 or higher tile in a convenient spot to pretty massively boost your damage late game (this will take like 3 minutes to get lol). And also you can just abuse the merchant friendship mechanic and some of the more OP buffs like ignoring damage from all odd-numbered attacks, having the grace bar take damage for you + making the grace bar go down half as fast, getting +5 battery whenever you electrocute someone, etc etc.[/spoiler].
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 16 | 81% | $5.99 | |
| — | 0 | — | — | |
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| $475.2K | 2.5K | 96% | $7.99 | |
| $378.1K | 867 | 82% | $11.99 | |
| $32K | 223 | 72% | $4.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $323.1K | 523 | 63% | $29.99 | |
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| $322.9K | 2.3K | 87% | $4.79 | |
| $323.3K | 848 | 77% | $5.99 | |
| $323.3K | 495 | 86% | $20.99 | |
| $322.8K | 6.6K | 49% | $2.99 |