
Craft original weapons and engage in strategic time-freezing battles as you dive into the million-floor deep underground world of this deep-diving action strategy game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 10 → 0.71/day in the week after.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 24 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 64 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game so damn much. Very unique and addicting roguelike mechanics, an absolutely beautiful soundtrack, and a wall-to-wall brutally heart-wrenching story that rips me apart at every opportunity it can take. I haven't gotten to the true ending yet, but the journey to it has been emotionally exhausting in the best way imaginable. Million Depth is a game that's going to stay with me for a long, long time.
What an amazing game. I was a bit skeptical at first because it was hard for me to grasp the gameplay from the screenshots and videos and it makes sense because it iS very unique but immediately hooked me. At its core, progression plays like a roguelite but the fights and story has way more depth. It does a great job at introducing both the core elements of gameplay and story slowly and methodically so you never feel overwhelmed so whenever you get the hang of something or understand what the story is getting at you are almost always immediately followed up by a "Wait.. there is more!?" kind of feeling and get sucked in again. I would love to see the gameplay and mechanics explored even further in future games as well as I've never seen anything like this before and it was a lot of fun. TLDR: Strongly recommend
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 64 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Man i'm sad i didn't like this game... It seemed so cool from the trailers and starting out the story was a hook. I like a lot about it: the setting, plot and characters, but what i absolutely can't stomach is the combat and ui. Both are definitelly unique and try new things but man, i've never fumbled so many buttons navigating menus, perhaps i shouldn't have played it on a controller idk. The combat is just not fun cause the only interaction with the enemy so far is fly your "weapon shaped" drone into them. Building your own weapon is kinda fun, but it just doesn't change that fact. I'm sure it get more interesting at some point with new parts and interactions between them, but i can be bothered to reach that point.
- The game has good mechanics. - I like that time stop when you don't move, maiking it more of a strategy game. - A lot of builds are possible from the power ups in each run. - The timeline thing is well done, making you want to launch another run :)
This is based on so far only finishing 2 "runs" in the game, but so far the impression it left was pretty good that I had to write a review while it is fresh in the mind. Yesterday, I gave the demo a go, and despite my failed run, the combination of the artstyle, setting, and music won me over to play the full game. The basic premise so far is that the character you play as lives in space, alone in the spaceship, and she has a contact on earth that stopped responding, so your character decides to venture in Million Depth to find out what has happened to them. The game uses 2D Sprites for the visuals, and I do like me some 2D sprites. The music is phenomenal. The gameplay/battle system can be a hit or miss, I don't like inventory management/tetris fitting kind of games but it works, it's better than it sounds/looks to make your weapon. The battle system itself is interesting because things move only when you or your weapon moves, so you can use it to carefully weave between projectiles and attacks, and the game encourages you to do so to enable a state where everyone is frozen in time but you can move. I'm not used to stories in a roguelike game, but this game has a story, I'm enjoying what I've seen out of it so far. I think the one thing that made this game click almost instantly is that it reminds me of Made in Abyss, entering a very deep dungeon that is dangerous, the goal of finding a person who's thought to be missing, not seeing a lot of humans but seeing mostly androids and hostile species, the soundtrack isn't Kevin Penkin level, but it is stellar regardless, when I first played the demo, I had to stop playing halfway through because all I could've been thinking at that moment is "This is what a Made in Abyss game should be like"(Alternatively, Etrian Odyssey), the official Made in Abyss game might be more accurate, with the brutal nature of the abyss, its creatures and surviving in it, but it is coupled with a ton of jank and tedium, and the music is fine. I absolutely recommend this game and its soundtrack, but I'd try the demo out first. If you want another thing that can count as words of praise, this is a game I'd skip lunch for to play instead when I'm feeling fully immersed.
材料の入手性やダメージ、使い安さの観点からだいたい毎回決まった武器を作りがち(あるいはトゲ付き鉄塊で殴ることになりがち) しかし大変よいゲームだった
最高磁場で全世界線クリア(18時間) 面白かった、おすすめ ストーリーもそれなりで、ゲーム部分はかなり面白い 最高難易度はγ世界軸に関してはかなり歯ごたえもあり 世界線のフラグを自分で動かせるのを分からず3周ほどクリアしてフラグが動かねえ!! ってしたアホは私です 自分が行動中だけ敵も動くので、アクションなんだけどアクション?って感じでアクション苦手でも可能 ぶっちゃけボスよりキケン敵のほうが強いと言うか、道中なので火力が足りないと本当にキツイし一気にHP持っていかれる(再走して?) キミ? 刹那で忘れちゃった…… 悪い点 スキップの仕様(既読スキップはテキストのみのスキップであり、吹き出しや移動などはそのままで場面ごとのスキップではない) なお、完全スキップの場合は場面ごとのスキップとなる なんでこれを既読スキップに組み込まなかったんだろうと思ったが、丸ごとスキップと、早送りで分岐部分が未読の場合戻すのだと、違うロジック使用してて技術的に大変だったのかもね 武器回転の仕様(装備作成枠の中で横向きにしても大丈夫な枠がないと回転できない、組み直しが面倒で致命的) 操作を急ぐとチュートリアルっぽいのがでた時に操作不能になる不具合あり ※αで店員の機嫌の説明がでた際にクラフト画面だと何も動かせなくなって終了 RTAモードあるゲームとしてはかなり致命的、オートセーブがあるため一般人には問題なし
難易度はノーマルでエンディングまで行けました。15時間ほど。 自分が動いている間、相手も動くタイプのローグライトゲームです。 キャラが可愛い、曲・演出が良い。サントラあるのかな…? 周回したくなるようなお話の展開も非常に良かったです。
The developer came up with a unique pair of game mechanics: 1) The combat takes place in an enclosed 2D arena, with time advancing only when the MC moves, so it's a quirky mix of turn-based (or strategic pause) with real time fighting. You have to carefully guide the fragile MC to avoid enemies and projectiles. 2) The main mode of attack is a flying weapon, controlled with the mouse, with the twist being that you can build/craft/shape it with individual blocks, which are equivalent to lego pieces. There is an expanding grid interface where you can arrange those blocks in any shape that you want, so it can be a pick-axe, a sword, a lance, etc. But there are even more gimmicks with certain blueprints and combinations of blocks that have different benefits. These 2 features for quite the unique experience, even if it seems they don't go deeper than surface level interactions (pun intended). There would be much potential to be explored with those mechanics if a sequel is ever considered, because the framework here is solid.
嗯,感觉就是一个彻头彻尾的悲剧故事…… 以下有剧透 我的话,基本上除了一个结局没打出来,其他的结局基本上都通关了。 剧情方面的话,我感觉就是 一代女主(人类),网恋现奔去找男主,结果因为未来的女主会毁灭世界,男主为了世界不被毁灭,选择要杀了女主,最后男主被女主杀了,女主最后被男主狗子(被未来主女主B夺舍了)咬死了。 当打完第三条线时,结尾会变成男主被“B”夺舍,然后女主又干死了“男主”,在这之后女主想改变这一切,就使用了时光机(只发了短信,因为担心自己会变成“B”所以没有传输自己的意识,但是因为女主发的这条短信,让最开始的女主决定网恋现奔),完成了第一条线的闭环。 未来的女主“B”的描写太少了,只知道她是因为狗子的死而陷入疯狂,只在乎狗子,其他的一切事物,都不在意,非常极端,可以为了狗子毁灭世界,也因此不断的穿越,把世界的历史搞的一团糟。 二代女主(机械),拥有一代女主的部分记忆且认为自己是人类,最后也是网恋现奔,在一代男主(被改造成机械大概,准确的说是被当成湿件了)的告知下,知道了自己的身世,以及自己被制造出来是为了给男主(机械)解脱的,男主(机械)在死前给了二代女主一个穿越平行世界的机会,并让二代女主自己选择想要的结局,最后二代女主坐上了穿越机械将自己的意识穿越到了别的世界。 (二代女主的故事就到此结束了,注意的一点是,二代女主现在只认识男主,不认识狗子,并且二代女主的剧情线,狗子也没出现过,所以二代女主虽然使用了穿越机械,但她并不是那个疯子“B”。) 三代女主(机械),知道自己是机械,没有一代二代女主的记忆,身体是二代女主留下的(二代女主意识穿越到别的世界了,只留下身体) 最后也是网恋现奔,知道了消息是男主狗子(已变成机械)发的,在经历了各种坚难险阻的拯救世界后,三代女主和狗子过上了幸福的生活。 值得注意的是,虽然游戏有提到平行世界,但三代女主们发生的事,其实是一条时间线,也就是一代女主(百年后)→二代女主(百年后)→三代女主(百年后),这样的时间顺序发展的剧情。 …………⊙▽⊙ (当然,我只是很简略的讲了一下,肯定会漏了细节方面的) 我觉得第一代女主早死了,和当时的男主…… 后面的全是机械了,无论主角还是NPC……(>_<) 掏开真结局,女主跟男主狗子过日子这一点,这个故事就是彻头彻尾的悲剧(>_<) 当身为人类的男女主死亡的那一刻,后面的女主不过是女主的复制品罢了…… (我是这么觉得的) 另外女主确实可爱❤
Players by region
Where this game's players are, estimated from review languages.
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