
Mika and the Witch’s Mountain is a fantasy adventure about an aspiring witch who delivers packages to the townspeople of a small island. Explore every cranny and soar through the sky with your magic broom.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 28 → 1/day in the week after.
Reviews, worldwide (the counter carries no country): 105.2/day in the week to Jul 17 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.2Kreviews | 88% | — | $362K |
| $9.99−50% | 166ratings | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 104 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
荷物を色んな人に運びに島を駆け回り、浮遊する箒の運転を楽しむゲーム。 最初はそこまで飛べないが、ストーリーが進むに連れ、スピードや上昇力が上がった箒にアップグレードされる。後半になるとスピーディーに移動できるため楽しかった。 キャラクターのところまで運びに行くのだが、そのキャラクターがストーリーの進行上移動することがある。その影響でか、目的地がたまに「前までいた所」を指す場合があり、周りをウロウロすることが多々あった。 不親切な部分があるが、攻略法はググればまとめられてあるので、調べればそこまで難しくないと思う。
Милое приключение на пару вечеров. Надеялся, что это будет что-то а-ля ведьминой службы доставки, но оказалась просто приятная игра в стиле сорванца, который осознаёт, что не в материальном счастье. Рекомендую.
recomendado
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Portuguese - Brazil, Italian, Simplified Chinese, Portuguese - Portugal, Spanish - Latin America, Catalan, Japanese, Traditional Chinese
Hours played at review time, across 104 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Played on steamdeck: i recommend disabling the depth of field setting to reduce pixelated fuzz around objects and improve visuals. Otherwise, runs solid. I'm torn. If I could give this game a neutral rating, I would... and only because how much you get out of this game is highly dependent on audience. You wouldn't review a children's picture book and criticize it for lacking depth and length, right? And that is exactly what Mika is. I would recommend this for young children getting into gaming. I know my 3 year old niece loved it and sat with me telling me to fly and catch the wind and was wowed by the whole thing for awhile. This whole game is a bit of a slimmed down Zelda aesthetic meets Kiki's Delivery Service (and other Ghibli films). You have a cute cast, doing fetch quest style tasks on a broom, and exploring around and collecting things and doing some puzzles. The plot overall is a nice cozy morals story. The villian is cartoonishly bad. It's all very gentle and non-violent, too. But its short. To the point it feels like there could have been a lot more of the story to go and time spent with this cast. Aside from that, my main gripes are with some gameplay elements and issues: - Movement controls are annoying and imprecise. I got frustratwd repeating the jumps over and over because its not easy to aim or control your falls or I'd go sliding off the edges. With the speed increase of the last broom, I was even feeling motion sick from it. - Many elements are not well explained out and several times you are not given direction where the next main story thing is and have to explore til you stumble upon it. - There are some bugs that can reset progress back or even require a new game start to reset and try and trigger again. Not too many. The only one I personally ran into was that the wind dungeon reset its exterior orb and when I tried to enter do it, the 1st chamber door was still sealed. Anyways, like, if you really just want to have a chill time being a delivery witch or have a young kid interested in games, I'd recommend it on discount. =========================== If you do get it, a couple tips: Deliveries are not all as fragile as they make them out. If they have heart pips, just don't zero them out, otherwise you can even splat-fall with any of the other objects and just pick them back up fine. They can wet if they don't have the icon indicating not to get wet. Only the ones that trigger a countdown timer (frozen goods mostly) are time reliant, so no need to rush. For the frog achievement, use the fish bowls to gather them. After you get the last broom during the MSQ, your map menu gets a command to show how many of the collectables you have collected in each area.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $61.8K | 173 | 97% | $14.99 | |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $362K | 817 | 89% | $13.99 | |
| $362K | 953 | 92% | $17.99 | |
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| $361.9K | 508 | 75% | $19.99 |