
Hell is Others is an extraction top-down shooter combining roguelike elements. Outside the safety of your apartment lies the noir hellscape that is Century City. A city of endless night that straddles the line between reality and insanity. Explore, hunt, and loot in a place where blood is currency.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]The devs knew why they were adding singleplayer mode.[/h1] They knew the game was dying fast. So I at least appreciate the possibility to still be able to play the game even when steamcharts read [b]ZERO PLAYERS ACTIVE[/b]. My only wish is to implement coop with singleplayer. Sure, it's in multiplayer but for that you need opponents too. As for the gameplay, it's quite fun. It's a well executed "hotline miami as a extraction shooter" idea and it can keep you playing for a good while. I've been startled many times by not players but the so called "Things" aswell and usually each round had me making up few preplannings before venturing into the town. Unsure what to add here, good game. Play or not, but consider it for singleplayer only, multiplayer is long dead.
Co-Op Please. You got all those doors down the hallway next to your own apartment. They could be my friends doors and I could walk into their apartment and see their stuff and vice versa. I would buy several copies of this game for me and my friends group if I could play Co-Op with them and not deal with the main PVP
I really liked the concept and art and I had a lot of fun in singleplayer (haven't tried multi but most seem to say it is dead). I feel like this was a really cool and ambitious idea. Like scrounging loot as a splicer in bioshock's "Rapture" but rendered and playing a little like xgenstudio's "stick arena" but you can dive through windows and sprint and stuff. I think someone salty gave me the jester award for my positive review lmao Or more likely because I chewed out those griping over the low/non-existent player count Thanks for the points anyway. <3 I def was a little rude lol I just wanted to point out to people that beyond being a cool idea, the quality of the elements made it fun for me to play singleplayer. It's a quality game. The art, the tension, the grind-y and unforgiving progression which felt like elements very much at home in the atmosphere they rendered. I really liked the art. If you were only buying for hopes of mutiplayer gameplay, from most everything I've heard - yeah you'd be disappointed. I'm just saying singleplayer felt cool enough to justify picking up this game.
卡夫卡式的背景设定(大概¿)引人注目,但玻璃心的我先润了(5.5/10) + 人形兽首与吾作伴,独眼怪物藏于暗处,古典音乐在公寓里回响,无休斗争仅有一楼之隔;非常有意思的设定 + 成就感可视化,公寓可以通过完成任务解锁来扩张、装饰 + 较为硬核的俯视角战斗:背包管理、友伤、有限视角 - 枪械、人物存在属性,且影响较大,在存在PVP的环境下,个人认为并不是个很好的设计,尤其对新玩家不是很友好 - 匹配机制需要修改,单人匹配进去但会遇到双排的 - 在以上的个人观点下,塔科夫式的游戏系统对于我来说挫败感是极强的
如果好好打磨单人模式的数据强度、怪物设计以及故事剧情,那么这款39元游戏将会成为真正意义上的小精品,和有没有那个多人模式一点关系都没有。 制作组想做一个搜打撤,结果天然残疾的背包容量、没有武器栏等等问题,直接让搜打撤三个特点都变成了瘸腿。 只有警察局刷武器就导致了,多人模式交火重灾区,单人模式每次活过来第一件事情就是跑警察局,本就稀缺的时间都被浪费了。 多样子弹的设计很不错,但是直接造成了堪比天堑的差距,如果在多人模式遇到过那种跟踪弹的应该理解我在说什么。 用起来像是窜稀一样的绿条,恢复起来仿若便秘,是个怪物都能在飞奔的你身后紧追不舍,而你只能听下来喘气,看着两秒都回不到一百的绿条绝望地回头开枪。 剧情,这游戏真的能写出很有意思的剧情,从主角视角看这座城市的百态是多么有意思的事情,然而制作组完全没有做。 最后再提一嘴这个任务系统,七百个蟑螂,啊,蟑螂,七百个。 武器耐久度设计直接让这游戏的弱智程度又上了一截,这导致了死亡惩罚远大于活着撤离的收获。 真正能让这游戏变得好玩,第一是背包的扩容,单独武器拦和副武器栏能让游戏体验好上不止一个层次。 第二,单人模式做出局外成长,还有尽快进行房间扩张的功能。 第三,初始小手枪至少得能升级,否则在怪物第一次升级后,这个东西唯一的用处就该是滚去下水道。 第四,加入更多的剧情内容,丰富游戏体验。 第五,减少死亡惩罚,基础枪械可以在公寓内购买。 有很多方法来让这游戏变得更好,很显然这个制作组放弃了,那就这样吧。 垃圾游戏,3分差评。
It’s honestly a bit tragic to watch how fast this game went from “could be a masterpiece” to “whoops, we forgot to finish it.” As I’m writing this, there are a staggering 20 players online, while hundreds of thousands own the game. The core idea had so much potential, like an underdog story that ended up being a cautionary tale. Let’s talk about matchmaking. I’ve never seen a game work so hard to make progress feel impossible. Imagine being a level 2 player tossed into a match with a level 15—it's like being a toddler in a ring with a professional wrestler. You get obliterated before you even blink. It wasn’t just frustrating, it made the story feel like a cruel joke. Why even try to progress if every match is rigged? And if you think that’s bad, don’t even get me started on the lack of anti-cheat. It felt like cheaters were the VIPs, walking right in like they owned the place. There was zero protection against them, and honestly, it felt like the developers didn’t even notice—or worse, didn’t care. It’s like inviting the worst people to your party and wondering why it’s so ruined. I genuinely loved the idea when I first played the alpha. PvP + PvE, a dark atmosphere, survival mechanics that gave me a thrill—until matchmaking and cheaters destroyed it all. I wanted to love it, I really did. But the developers couldn’t be bothered to give it the attention it needed. It’s like they started a cake and forgot to put it in the oven. [table] [tr] [th][h3][b]QUALIFICATION[/b][/h3][/th] [th][h3][b]8/10 FASTER DIE[/b][/h3][/th] [/tr] [/table]
There is not a lot that can be said about this game. At times you will feel like you want to give up, at times you will feel like you will never die. I don't usually write reviews for games but this game is what should be termed as a masterpiece for its unique concepts and unexpected twists. This is what modern day games should be trying to do and for that I applaud you, Strelka Games. It truely was an incredible game.
As 2025 - MULTIPLAYER is dead (Europe server) The game is good for it's price You can play singleplayer (separated save-file) with bots, but they're make game much easier than playing against real players. They use only melee, when real players will shoot/nade/chop you Hope developers will release some mod-tools/SDK to improve this expierence by players I don't like roguelike(lite)s without multiplayer, BUT that's not a roguelike at all That's TRUE extraction action. Where you MUST loot to survive and lose everything (expect 1 slot in pockets) on death Interesting mechanics, great visual, nice atmosphere. Hope developers will create something simillar in future This expierience so deep, gives you new game feelings
dead game
Хорошая игра с к сожалению мертвым онлайном
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Momentum
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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