
Heroes VI is a fast-paced epic story where Angels plot to end -- once and for all -- an unfinished war with their ancient rivals, the Faceless.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−75% | 9.3Kreviews | 48% | — | $598.8K |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thoroughly I Do Recommend. One of the better version in the series with intuitive designs!
Вона крута І захоплива....
[h1]Might & Magic: Heroes VI — ★★☆☆☆[/h1] [b]Might & Magic: Heroes VI[/b] — это пример игры из категории [i]«как делать не надо»[/i]. Возможно, она воспринималась бы гораздо лучше, если бы в названии не было слова [b]Heroes[/b]. Как самостоятельный проект или некое подобие «Героев» игра могла бы смотреться вполне нормально, но как часть легендарной серии она вызывает скорее разочарование. 🔹Я люблю серию [b]Heroes of Might and Magic[/b], но играть именно в шестую часть было неприятно. Постоянные просадки FPS, глитчи, дёрганая камера при движении к краю экрана, топорные и местами слишком мультяшные анимации — всё это сильно портит впечатление. К этому добавляются слабый сюжет, заметное упрощение механик и ощущение, что игровой процесс стал ближе к [b]King’s Bounty[/b], чем к классическим «Героям». 🔹Отдельно стоит отметить [b]душные скрипты в кампаниях[/b]. Эта проблема была заметна ещё в предыдущей части, но в [b]Heroes VI[/b] она тоже встречается повсеместно. Часто идеальная тактика в любом акте сводится к тому, чтобы просто сидеть, строиться, копить армию и ждать, пока уровень прокачки героя позволит наконец завершить миссию. Из-за этого темп игры становится тяжёлым и утомительным. 🔸При этом у игры есть и сильные стороны. В первую очередь — [b]прекрасное музыкальное сопровождение[/b] и [b]визуальная часть[/b]. Графика действительно способна влюбить в себя: города выглядят красиво, интерфейс стал более современным, а общая художественная подача местами очень приятная. Также можно отметить переработанный баланс, особенно у расы орков, интересные сюжетные повороты в дополнительных кампаниях, удачные кампании Наг и Демонов, а также систему оружия династии с прокачкой, разными вариациями и уникальными способностями. В итоге [b]Might & Magic: Heroes VI[/b] — игра [i]противоречивая[/i]. В ней есть красивые идеи, приятная атмосфера и отдельные удачные решения, но как часть серии [b]Heroes[/b] она ощущается чужеродно. Играть в неё можно, но только с пониманием, что это скорее нечто среднее между [b]«Героями»[/b] и [b]King’s Bounty[/b], а не полноценное продолжение классической формулы. И именно поэтому на любом этапе знакомства с игрой вполне может возникнуть желание просто её бросить. [hr] [b]Might & Magic: Heroes VI[/b] is an example of a game from the [i]"how not to do it"[/i] category. Perhaps it would have been received much better if the word [b]Heroes[/b] weren't in the title. As a standalone project or some kind of spin-off resembling "Heroes," the game could have looked perfectly fine, but as part of the legendary series, it causes rather disappointment. 🔹I love the [b]Heroes of Might and Magic[/b] series, but playing the sixth installment specifically was unpleasant. Constant FPS drops, glitches, a jerky camera when moving to the edge of the screen, clunky and at times overly cartoonish animations — all of this heavily spoils the impression. On top of that, there's a weak storyline, noticeable simplification of mechanics, and a feeling that the gameplay has become closer to [b]King's Bounty[/b] than to classic "Heroes." 🔹Worth a separate mention are the [b]tedious scripts in the campaigns[/b]. This problem was already noticeable in the previous installment, but in [b]Heroes VI[/b] it also appears everywhere. Often, the ideal tactic in any act boils down to simply sitting around, building up, amassing an army, and waiting until the hero's level finally allows you to complete the mission. Because of this, the pace of the game becomes heavy and exhausting. 🔸That said, the game does have its strengths. First and foremost — [b]the wonderful musical score[/b] and [b]the visual aspect[/b]. The graphics are truly capable of making you fall in love: the towns look beautiful, the interface has become more modern, and the overall artistic presentation is quite pleasing at times. One can also note the reworked balance, especially for the Orc faction, interesting plot twists in the additional campaigns, the successful Nag and Demon campaigns, as well as the dynasty weapon system with leveling, different variations, and unique abilities. In the end, [b]Might & Magic: Heroes VI[/b] is a [i]controversial[/i] game. It has beautiful ideas, a pleasant atmosphere, and some individual successful decisions, but as part of the [b]Heroes[/b] series, it feels alien. It's playable, but only with the understanding that it's rather something in between [b]"Heroes"[/b] and [b]King's Bounty[/b], not a full-fledged continuation of the classic formula. And that's precisely why, at any stage of getting acquainted with the game, you may well feel the urge to simply drop it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Czech, English, French, German, Hungarian, Italian, Korean, Polish, Russian, Spanish - Spain
Hours played at review time, across 87 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
离线版本更新后打决斗居然点不了技能,创建英雄那个界面没有技能选项了,bug越更新越多是没想到的
bug解决差不多了。是时候欣赏历代英雄无敌系列中立绘最美的这一代了。
Meglio se usate Windows 10 - se togliete la spunta a "Disabilita ottimizzazione a schermo intero" in Compatibilità, funziona benissimo ed è un gioco fatto molto bene. Pensavo che i migliori fossero soltanto il 3 ed il 5 ma c'è anche questo.
Strasznie, strasznie, STRASZNIE niedoceniana część z serii. A jest cholernie dobra. Fabuła wciąga, masa ester eggów, jest ten syndrom jeszcze jednej tury, system reputacji także niczego sobie. Jedynie co, to są czasem problemy z kamerą. Jak na grę, która przeszła przez piekło deweloperskie, wyszła całkiem świetnie. Teraz tylko czekać na mody, w końcu gra została już odpięta z serwerów.
Багованная шляпа, с которой нужно играть танцы с бубном, чтобы запустить, потому что юбики до сих пор "поддерживают" игру, умудряясь каждый раз ломать ее еще больше
El juego esta roto completamente!! ni del primer mapa de campaña se puede avanzar.... cuando no da error por una cosa es por otra. Una verdadera lastima, me encantaba esta saga desde niño
E' la formula classica.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $278K | 4.3K | 88% | $2.49 | |
| $196.8K | 3K | 92% | $2.49 | |
| — | 198 | 75% | — | |
| — | 1.8K | 84% | — | |
| $2M | 25K | 79% | $3.74 | |
| $1M | 1.7K | 67% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $598.7K | 1.1K | 89% | $13.99 | |
| $598.9K | 1.1K | 73% | $19.99 | |
| $598.6K | 2.4K | 95% | $7.99 | |
| $599K | 2K | 94% | $14.99 | |
| $599.1K | 1K | 62% | $29.99 | |
| $598.4K | 840 | 83% | $19.99 |