
The Mikoyan-Gurevich MiG-29 Fulcrum is one of the world's most maneuverable and toughest fighter jets and has often been compared to its closest Western counterpart, the F-16. Innovations unique to the aircraft allow MiG pilots to perform remarkable moves like the Tailslide and Cobra maneuvers.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I liked everything about this game. I have great appreciation for the creativity and features of the game which make it so extremely fun to play that I am addicted to this game. Only one point about making it better was more special scenarios, for example... 1. Many of the missions were day time. Only 1 stormy and 2 sunset time missions. Even dawn and night are few.
7/10 非常专业的飞机模拟器,但是完全不会开。
real time combat, interessant voor freaks
Jeśli wychowywałeś się w latach 90 i lubisz gry lotnicze to co tu dużo pisać... absolutna klasyka gatunku. Super ze jest na steamie, jeszcze lepiej ze działa na nowoczesnym sprzecie... Istna nostalgiczna podróż w czasie. Mimo upływu lat frajda z grania dalej jest.
This is fun.
god gejmes
Jogo de simulação de combate aéreo do final da década e 1990. É um dos clássicos da Nova Logic! Para quem tem 30 anos ou mais, recomendo bastante.
System context dumped to file:"_SYSDUMP.TXT" 无法启动 help
Ok hear me out. I know we have other games nowadays and that DCS basically dominates the space of the flight sims, but how about giving the old sims a chance? I am saying this because of course this game cannot compete with DCS at all, being extremely focused on one aircraft and the simulation could be better, I admit, but I think it still is a good addition to your flight sims library. Ok, having said that. The devs did not make it easy in the way they created the controls of the aircraft and the view. it feels completely wrong when you always have full screen and sometimes it goes into a crazy windowed mode. Furthermore, stopping you from having long and mid range AAMs as you progress through the campaign is also a cheap trick to increase the difficulty artificially. Immersion is a bit complicated because at times the simulation is limited to a point you think you are in an arcade flight sim, and it looks weird at times. Contrarily to some other games, missiles hit you a lot in here, as do yours, but if you are limited to short range missiles (hint: the opponent does NOT have the restriction) then you will be really hard pressed to actually manage to get close enough to get a kill. Still it is a good sim, limited to the abilities of the aircrarft, but I would give it a 6.5 / 10. this is still positive, but in steam is either a yes or no so: yes.
Was very difficult for me to play as a child. So only now managed to finish it. A very good game, I miss midcore simulators like this, where your wingman and friendly squadrons actually do something, and now only chat endlessly, like in Ace Combat 7. Of course, it shows its age. Graphics are dated (nglide did not work for me), missions start to feel repetative, there were a few I could not complete seemingly because of bugs and had to skip, playing as Ru Air Force did not age well at all. I also hoped the persistent elements in the campaign to be more developed. The manuals says that, for instance, losing a friendly cargo plane would limit the number of missiles you could use. I wish by taking initiative in the campaign we could do the same to enemies: like downing their AWACS or destroying sam sites to make the following missions earlier. Overall, it was a nice memory trip.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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