
In the American Southwest, a lone witch hunter travels across the desert, seeking to wipe out cultists of all sorts. Fight a variety of goons and ghouls, through small towns to dimension-spanning motels. Blast your way through a neon-dripped, pixelated nightmare in this high-speed, high-thrills FPS.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
buenardo
Gostei muito da aesthetic e da paleta de cores, que tem varias para experimentar. a Trilha sonora é legal e bem ambientada ajudando na imersão desse bang bang sobrenatural com portais dimensionais e inimigos variados desde o punk com arma melee até bruxas e drones alienigenas. é um jogo curto e com uma narrativa fora dos padrões. a jogabilidade funciona mas nada muito além disso, algumas vezes a detecção de dano não registra mas isso é o de menos.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Despite the amateurish make of the gameplay, I had fun with this: it's so easy I never spent more than half a minute on each encounter, and quirky enough to make me curious about what was coming next - and the level design does get to some weird and spooky places. This is proof that one need not be excellent to make a fun game. Good for unwinding, killing a couple hours while listening to some Witch House, or as a designated Spoopy game.
This feels quite... experimental? It's fine for a small price, and since it's cheap, you get your money's worth.
plays fun is hunt demon is good
Visuals are nice but make the game confusing at times, gameplay feels stiff
game looks perfect. but ui and stability of the game sucks. that combined with the at best mediocre gameplay its a pass for me.
Got through this in about an hour (including the freely added expansion [i]Devil's Path[/i]) and the atmosphere is incredible, if not literally [i]killer[/i]. With its neon-bright pink and white-ish default color scheme, surreal locations and a moody soundtrack, it suckered me in and kept me hooked, even as I was struggling with the gameplay here and there. As [b]Midnight Ultra[/b] is a first-person shooter, its gameplay is simple: You have one ranged and one melee weapon either of which you'll choose out of a set of available four per type, whenever starting a new game, on a game over or when loading a level. And while there are ammo drops throughout the locations, ammo overall is quite limited, so you'd better make your shots count! Because missing often might just introduce you to my first, but completely missable issue with the game: The melee weapons don't work for me (despite them being fixed through a patch). Trying it throughout the first three of the game's six main levels, out of probably a hundred swings, maybe only three connected, of which I'm honestly unsure even now. Because even if I did manage a hit, it seemingly didn't do a lot of damage. Thankfully this issue only exists for the first three melee weapons of the four available. The forth and last one is a cultist spell and lets you shoot an energy ball out of your own hand. While that one works and does damage, it does so very little and the energy ball flies so slowly, I rarely ended up using it anyway, but I certainly chose it every time. But if you're accurate I doubt you'd really need to rely on them. The second issue for me, however, you can't miss: The enemy cultist you'll fight against often have a bit too much health in my opinion, especially for the sawn-off shotgun and the single-shot rifle. Another issue stemming from the tanky enemies was the wildly differing ammo pools for the four ranged weapons. You do get a differing amount from an ammo drop, depending on what weapon you're using. As such on the singe-shot rifle I quickly and often ended up without any ammo, same for the revolver, while the shotgun and sub machine gun didn't have that issue. Although those too on the other hand you'd really had to be up close, otherwise your bullets didn't do any damage. Nevertheless, both of these issues don't make it unplayable and certainly don't make it unfun. And for me the atmosphere is strong enough, that I still blasted through all those cultists and enjoyed it all the same. [b]An experience that shouldn't be missed![/b] But, before you go and start blasting those cultist, a few additional notes: 1. The freely added expansion [b]Devil's Path[/b] is a strong and improved follow-up to the main campaign and definitely should be played as well! 2. Don't like the color scheme Midnight Ultra has as default? The options allow you not only to change it to various other themes (or even 'no filter' for a realistic look), but also allow switching to a high-res mode, which helps a ton with visibility. Personally though, I think the original look is great in and of itself! 3. Maybe set a framerate limiter through your graphics card drivers, because the game doesn't have one (also no v-sync) and will gladly use up any available performance you computer can provide. My 5700 XT was gladly giving it all it could, accompanied by roaring fans and a lot of added heat, but with a limiter set to my monitor's refresh, it was a much more pleasent (and still perfectly playable) experience.
Eye bleeding, half baked, weakly coded Doom/Quake/Dusk derivative. It has potential, but between the wonky visuals, the stunted gameplay, to include the nigh non-existent melee, and generally unpleasant sound design, I cannot fathom how I or anyone else paid money for this
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