
In the American Southwest, a lone witch hunter travels across the desert, seeking to wipe out cultists of all sorts. Fight a variety of goons and ghouls, through small towns to dimension-spanning motels. Blast your way through a neon-dripped, pixelated nightmare in this high-speed, high-thrills FPS.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game that had potential, but was completely ruined by the terribly blinding colors that bleed into each other, no matter what color theme you choose in the menus. Other issues that annoyed me were the terrible character animations, the guns feel boringto use and sound pretty bad. What a shame cuz I was really looking forward to enjoying what looked like a little indie gem : /
Style > Substance
Like a bad acid trip through a metal heads mind, with a sick soundtrack to boot. Brutal, fun, and absolutely worth it.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I feel almost bad giving this game a bad review, but the most generous thing to say is that Midnight Ultra is not finished. The textures are barely mapped making the maps disorienting. The gunplay is rough, and the enemy pathfinding AI is atrocious. Even the game's options menu seems to not contain any options. There's a great game here, if only it had a little more time to be made.
I love this game, even though it's not very good. It oozes an atmophere I can only describe as witch-country, with a splash of 80's media culture. If that isin't enough to get you interested, it's probably not for you. The FPS mechanics are simple and mostly solid, though enemy AI is... not good, and sound design is bipolar: great music, with poor sound choices. The story is there, but it's told like in Doom, on screens between levels, and it's mostly used to connect levels, doesn't really create too much ''plot''. That being said, I love it. This is my kind of style, and it works for me. Will it work for you? idk
Absolutely loved the idea of Midnight Ultra when I saw it. It kind of looked like what would happen if Killer 7 met Duke Nukem with a hazy, phasing artwork style wrapping it up. The unfortunate problem though is that ideas don't hit full-tilt unless execution is backing 'em up. Midnight Ultra falls short and it's a shame because with more polish to the gameplay and presentation this could have been a good one. Don't worry about plot here. You're a bounty hunter/mercenary type with a knack for taking on the supernatural and it's your job to clear out a desert area that's become a hive of cultists and beasts. A plus right off the bat was being able to choose different weapon sets that include both long-range shooters and melee, hand-to-hand smashers. It helps flux the gameplay to suit different styles of FPS players. After that, well the game sort of takes a sharp rudder turn into troubled waters. The graphics are cool but there is absolutely no impact to animations, attacks, etc. Oftentimes you just line up, press fire and hope for the best. It's like gambling in Vegas as to whether or not you're gonna win or lose the fight. Even less responsive is the melee combat which requires a degree of closeness that's very hard to judge with the game's chosen graphic style. That's a shame because the look is cool but impairs every action that you try to perform because of it. It doesn't lend to having good depth perception in combat or exploration. You'll probably die a fair amount and there is some challenge to be had but the game's short-length and the amount of pick-ups made it only a fair challenge to complete in just over two hours (as far as skill is concerned). The graphics and shifty, drifty aim/control/visual acuity bungs up what should have been the game's best features. Variety is also a problem as all of the things that made the old school PC shoot 'em ups a blast (extensive weapon variety, increasingly dangerous and different enemies and attack patterns, bosses, switch puzzling, etc.) aren't really part of Midnight Ultra's world. It's more or less aim and blast and try to squint your eyes in certain areas to see which direction you're supposed to head next. That's really all you're doing and the reason this review isn't going to be much longer. For its cheap price you can't lose by picking it up and giving it a try. You might love it, you might hate it. I don't even feel neutral with this one. I didn't have much fun or feel legitimately challenged by the game. There was a certain FPS itch I was hoping to scratch when I saw it released but sadly I had to get my fix elsewhere. I will say this though, the stylistic presentation and coolness of weapon set choices are certainly something to build on and I think these developers can hit a stride in the future. In the meantime, MU is far too mediocre for me to feel good about recommending.
Someone got this for me as a gift, and I feel bad for them. I cannot fathom how people think this is playable, it's a great example of taking a style and running with it without any concern for whether it's actually good or not. So, from my short time playing, this is what I gather. Horrible hit box registration (especially for the melee) Poor telegraphing, I can't tell when I'm taking damage or what enemies are doing Disgusting graphics, I can barely see 90% of the time and all I do see is ugly as sin Garbage level design, I guess it's mostly big rooms with some platforms? Hard to tell, I can't see Painful sound design, It's are a garbled mess of ear-bleeding sounds The game is quite literally unplayable, no exaggeration.
This game is straight poo poo.
that deep down dirty sinking feeling
Nasty aesthetic, I like it!
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Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $14.4K | 64 | 73% | $9.99 | |
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| $142.2K | 674 | 83% | $9.99 |
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| $5.6K | 74 | 78% | $5.99 | |
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| $5.6K | 60 | 75% | $4.99 |