
Midnight Study is a slingshot roguelike deck-building game where you bounce projectiles off walls to hit cards. Defeat spirits by accurately predicting trajectories to hit talismans , and escape the labyrinthine school with four unique high school girls by building strategic decks!
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About
At the prestigious Yongcheon High School, an old ghost story has been whispered for decades.
They say that at midnight on a full moon, the cries of schoolgirls echo from the sealed occult club room in the basement.
Driven by curiosity, four students performed a forbidden ritual and awakened the sealed spirits, plunging the school into a labyrinth of ghosts.
Now, you must fight through this endless midnight self-study, facing the spirits that haunt the school.
The girls have inherited shamanic power, allowing them to wield talismans. Fire projectiles that ricochet off walls and objects to strike talismans in a unique combat system, and banish the spirits that block your path.
Each cleared battle rewards you with forbidden talismans. Combine talismans and mysterious relics to forge a cursed deck. With the school changing every run, your choices will decide whether you survive.
Haneul (Archery Club)
Sumi (Kendo Club)
Arin (Chemistry Club)
Mirae (Track & Field)
Each character wields a unique weapon and fighting style, offering different tactical approaches to match your playstyle.
The enemies are more than simple spirits. Ghosts from Korean school ghost stories and traditional folklore manifest into reality. In dark classrooms, endless corridors, and sealed chambers, you will face beings once thought to exist only in legend.
Three main chapters to explore
Over 100 talismans and relics to build your deck
Four unique characters with distinct weapon styles
A labyrinthine school structure that changes every run, with spirits that grow stronger over time
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
I set my eyes on this hidden gem, when I played the demo. This game is really well done, especially for early access. Seldom do you find games with that special something and this one has it. Midnight study requires not only strategic thinking but also timing and thus a run never gets boring, because you need to learn every pattern of your floating charms. It is so satisfying when you pull that perfect shot, and clean the field. The enemies are well done, some of them are really challenging. The boses are surprisingly balanced, I never felt punished just for existing, and they felt like an actual threat. If I were to suggest something I would definitely add more schoolgirls, since you can never have enough of them, especially since this game happens at school. I will update my review when I'll play some more, but now I felt obligated to write this one, because of the low amount of them (only 25!!!), and the developer is worthy of some more :D
생각보다 어렵다. 카드 획득에 운빨존재함. 카드 설명이 어렵긴 한데 몇번 해보면 느낌옴. 챕터 2부터 너무 어려운데...? 결론 : 재밌음.
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Languages: Korean, English, German, Japanese, Simplified Chinese, Traditional Chinese
Hours played at review time, across 32 reviews with recorded playtime.
턴제이고 덱빌딩인건 알겠지만 중간에 캐릭터와 몬스터간에 데미지나 방어도 주고받는게 다소 밋밋하고 반복적이긴해서 좀 지루함. 호흡이 좀 더 짧아서 반복적으로 다시 스테이지 해도 재밌다고 느꼈으면 좋겠음. 집중력 요구도가 상당한데 몬스터 사냥하는 맛이 있거나 피로도를 날릴만큼의 성장도파민이나 전투도파민이 없어서 스테이지를 반복할 동기부여가 다소 안됨. 아직 1단계 보스만 깨긴 했지만.... 재밌긴 합니다. 2단계부터 많이 어려워서 도전의식이 생겨서 좋음.
雰囲気はとても良くマウスのみで操作出来るのは良いですが、正直面白くないです。 何が駄目かと言われると難しいですが、プレイしていてワクワク感がないです。そして単調すぎて退屈に感じます。 EAなので仕方ないですが、ボリューム面もなく、死んで強くなるローグライト系じゃなくて、死んだら終わりのローグライクですね。 クオリティが1200円とはとても思えずフリーゲームレベルだと思いました。 2回しかプレイしてないですが、ステージ2の途中で面倒になって雑プレイになって止めました。
[h1]초반 구간만 넘기는 느낄 수 있는 재미(6/10)[/h1] 전투의 어려움보다는 사람의 재미를 이끄는 부분의 시작이 너무 뒤에 있는 것 같아요 초반에 한두대 때리는데 들어가는 대미지가 진짜 이게 맞나 싶을 정도의 귀여운(?)대미지라 뭔가 요괴들 때리는 맛도 떨어지고 그게 없다보니 가장 중요한 초반에 사람들을 끌어들이는 매력이 없는듯 물론 중후반에 덱관리와 유물을 잘 뽑으면 얼액-일반난이도 기준 한큐에 3장 최종보스까지 쓸어버릴만 합니다 요괴들 잡아내는 쾌감도 있고요 다만 거기까지 스탯을 쌓아가는도중에 사람들이 흥미를 느끼지 못하고 떠나갈 것 같은 생각입니다 초반에 게임을 접하는 많은 사람들에게 딜뻥(손쉽게 요괴를 때려 잡는)을 느낄 수 있는 장치를 마련해보고 거기서 난이도 조정을 하는게 좋지 않을까요? 그 초반의 천장이 높은 것이 진짜 개인적으로 너무 많은 것을 잡아먹고 있다고 생각하는 굉장히 아쉬운 게임
I have been really enjoying this game. The gameplay is fun as it is very satisfying managing to line up a shot that hits a large number of charms floating above you to throw out lots of attacks while protecting and buffing yourself. Throwing a challenging wrench into that fun are the enemies who will hurt if you ignore their gameplay affecting abilities. I like the charms you build your deck with as there is a great variety of them with none feelling useless just suited to different playstyles. And being able to upgrade the charms is really helpful since it usually doubles a charm's effectiveness and the relics offer some great benefits. There isn't much of story and overall is not really scary but is certainly creepy and quite detailed. Especially the enemies which are apparently all based on real Korean mythological beings. The backgrounds and music do a good job adding to that. Looking forward to what future updates added to the game. So if you feel interested or curious give the demo a try.
目前玩下来的感受:确实如其他人所说,二层和三层给人一种难度不合理的感觉。二层主要是怪物数值突然暴增,运气不好第一组小怪就能三个人一回合每人打你十几;而三层的问题则在于敌人会给你上毒强制掉血,目前除了快速秒掉我想不到有什么办法可以规避,然而除非你的卡组非常强(也不排除是我还没摸清怎么构筑),想瞬秒基本上是办不到的,更别说很多怪还会放各种障碍物(比如三层没两步一个的诅咒哥,强制你打它指定的符咒)限制你能出的符咒。总体而言目前的游玩体验不是很好。 ----------------------------------------------------- 补充一个今天第二幕前期就遇到的粪怪组合,前面两个高攻+吸血还会给自己套盾,后面一个奶妈+加buff,特别是遇到同一回合前两个给自己套盾+后面奶妈再给他们回血的情况,一套组合技下来对面直接变回满血,你拿他们一点办法都没有,瞬间失去了继续玩下去的动力……这种粪怪组合个人感觉完全可以拿去当精英了 --------------------------------------------------------- 用两个角色都通了一两遍,稍微摸到一点儿套路(指猛抓连锁符咒和联盟之盾来堆数值)后游戏体验有所提升。 目前的感受是这游戏小怪战性价比偏低,而且战斗非常有必要SL,看到结果不太理想时最好果断退出重打一遍,不然很可能死在半路上。单局内出牌顺序、符咒位置以及怪物意图的随机性导致结果的上下限差距非常大,这也侧面说明运气在这游戏里是决定成败很重要的一环。 上面提到二周目数值暴涨的问题我在打通一两遍后依然能明显感觉到,感觉这部分是游戏目前需要优先优化的地方。遇到好几次第一组小怪上来直接削了我将近三分之一血…… 至于三层,不止是毒的问题(二层也有怪会下毒但没那么猛),还有好几种怪会在底层逻辑上限制你的行动,比如有两种限制你出牌数量的怪,其中一种要求你两回合内出牌数得小于5,但对方却能打你20多血;以及关底的暗影鬼boss,机制会让你在部分回合看不到自己的弹道轨迹,个人感觉就像设计了一套机制到头来却又不让你用这套机制,多少有点左右脑互搏的意味。 最后的问题就是游戏的汉化字体库有缺失,导致有很多口口口,特别是最后的暗影鬼boss,行动介绍属于完全无法阅读的程度
经典小怪比精英强的游戏:精英/BOSS在那走机制的时候,小怪用简单粗暴的数值教我做人。 本游戏卡片是有CD的,CD不转好没办法抽,这意味着游戏不鼓励小卡组,因为会出现因为CD没转好导致回合开始没卡抽的情况。 第一次就用毒通关了,与其说我理解高,不如说毒太轮椅了--无视护盾,稳定叠加,相比之下正常攻击卡简直搞笑,经常连怪盾都破不了。 感觉数值上有些问题,真不知道没毒怎么打,不过也可能是我解锁不多理解不全。 考虑在众肉鸽里属于机制新颖,值得一个好评
So far the game is solid and gives a really fun twist on your average deck building game. The geometry and weapon classes effecting how your turn plays out and adding a little more skill to actually using your cards is well done and unique enough to make this game worth picking up. It is in early access, but the core game is good enough to pick up and play for a while. I am excited to see what the developers do with new characters and cards. If you like deck building games I think this one is worth checking out.
Ever since I played the demo, I have been sold on the game. I love the spin on the deck building that Midnight Study uses. It's such a unique idea. I, personally, love deck building games and the premise of this one made it a game worth playing. I play solely on the steamdeck and would love it if the devs could find a way to give at least partial controller support. I think it would just enhance the gameplay and make more combos possible. Regardless, this is a good game and a blast to play.
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Players by region
Where this game's players are, estimated from review languages.
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