
Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth™: Shadow of War™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #46, worst PL #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Aug 27 → 23.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 117.1Kreviews | 89% | — | $102M |
| $49.99 | 40.3Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1779 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
AMAZING
Ein richtig gutes Spiel für alle Gamer die ein Spiel suchen mit richtig geilem Gameplay und einer guten Story aber das Highlight ist auf jeden fall das Nemesis System. Macht Spaß.
I love the Orc characters. So much personality!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil*, Russian, Arabic, Korean, Simplified Chinese +1 more
| $49.99 |
| 4.8Kratings |
| 82% |
| — |
| not modelled |
| $49.99 | 755ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好酷啊主角!
比暗影摩多的可玩性还是高了不少,可惜主创英年早逝令到这游戏未能最终开发完整,变成了最大的遗憾。
versatile playstyle, tactical yet action-packed
Me da lástima poner una review negativa a la última obra de un estudio como Monolith, especialmente cuando la primera parte sí me gustó. Pero la verdad es que es un juego que he intentado jugar varias veces y que nunca he conseguido avanzar hasta el final porque me aburre y satura su falta de equilibrio. Tengo la impresión de que es un juego realizado en base a "querer ser más" y al final se queda un caos en el que unas acciones solapan a las otras sin que ninguna de ellas consiga tener suficiente presencia y la suma de cada una de ellas, lejos de mejorar el conjunto, lo que hace es impedir que las otras brillen. El primero era un juego disfrutable por momentos, que ya tenía cierta falta de equilibrio especialmente en las fases finales, ya que a partir de la mitad del juego la dificultad caía mucho porque las habilidades que se iban adquiriendo eran demasiado potentes... En la segunda parte, ese es el punto de partida, y la única forma de añadir dificultad es subir la escala de la amenaza añadiendo "más y más grande"... Pero no mejor. Sobre el papel puede sonar bien, pero al menos en caso, el sistema némesis que tanto gustó en el primero, aquí se convierte en rupturas continuas del ritmo de combate y situaciones ridículas como estar enfrentando a un jefe y que a mitad del combate aparezca otro con su speech (excesivamente largo) y según acaba, aparezca otro más... Hasta tener incluso 5 a la vez. Algo que se percibía como interesante en la primera parte, acaba convirtiéndose en prácticamente una parodia en la segunda y, en mi opinión, restando más que sumando al conjunto. Eso por no mencionar su cuestionable tratamiento al lore de Tolkien, con cosas como convertir a Shelob en una bruja sexy, el mero hecho de ser un superhéroe en la Tierra Media o abuso de explosiones y efectos que parecen más propios de un Battlefield que de algo que quiere parecer fantasía medieval. En conjunto, no digo que sea mal juego, pero a mí me pareció una experiencia decepcionante y muy inferior a la primera parte... Hasta llegar al tedio y hacerme abandonar el juego.
good
good
es muy bueno en combate, la historia me quedo un poco perdido pero el gameplay es muy bueno, no pense que iba a tener que hecharle tantas horas pero quedas enganchado
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.9M | 97.3K | 93% | $19.99 | |
| $552.4K | 9.3K | 90% | $2.49 | |
| $2.4M | 3.9K | 61% | $24.99 | |
| $972.7K | 2.6K | 79% | $14.99 | |
| — | 0 | — | — | |
| $14.8M | 20.8K | 59% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $101.7M | 674.9K | 89% | $9.99 | |
| $101.7M | 562.2K | 97% | $14.99 | |
| $102.6M | 457.5K | 97% | $14.99 | |
| $101.1M | 196.4K | 97% | $19.99 | |
| $103.3M | 244.3K | 97% | $22.49 | |
| $104.2M | 182.6K | 95% | $34.99 |