
Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth™: Shadow of War™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #46, worst PL #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Aug 27 → 23.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 117.2Kreviews | 89% | — | $102M |
| $6.99−90% | 40.8Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
i really enjoy this game the nemesis system is cool to explore
Das Spiel so ist eig sehr gut und macht auch Spaß.. ABER es hat leider 2 gamebreaking bugs .. einmal bei Bruz und einmal bei Zog diese bugs machen die jeweiligen Questreihen unmöglich abzuschließen.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $101.7M | 674.9K | 89% | $9.99 | |
| $101.7M | 562.4K | 97% | $14.99 | |
| $102.8M | 457.7K | 97% | $14.99 | |
| $101.1M | 196.5K | 97% | $19.99 | |
| $103.5M | 244.5K | 97% | $22.49 | |
| $104.3M | 182.6K | 95% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.9M | 97.4K | 93% | $19.99 | |
| $4.3M | 7K | 64% | $24.99 | |
| $2.2M | 5.9K | 78% | $14.99 | |
| $699.6K | 11.8K | 91% | $2.49 | |
| — | 0 | — | — | |
| $32.8M | 49.1K | 88% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil*, Russian, Arabic, Korean, Simplified Chinese +1 more
| $49.99 |
| 4.8Kratings |
| 82% |
| — |
| not modelled |
| $4.99−90% | 755ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好玩爱玩zsbd
Pensar que 3 peliculas tienen 17 Oscars, creo que a este juego le falta una 3era parte : ).....El Sistema Nemesis aun tiene mucho por ofrecer
Absolutely amazing game with a boring generic plot, but the main story doesn't bother me at all because the Nemesis system, that's where the real story is. this system is the main selling point and for good reason. I've only done 6 main story missions and have only reached the second region and I have over 30 hours of gameplay due to the Nemesis system procedurally generating far more interesting and personal stories than the main storyline. In fact the main story line is only good for unlocking more skills, if you're a massive fan of Lord of the Rings you might enjoy the main story, it keeps the game going, but I'm not a fan of LOTR lore or films, For me, I only do the main story to just unlock more and more skills, mechanics and gameplay systems that enhances the nemesis system to be more complex than it is at the start, the main plot missions are mostly tutorials at the beginning. This is one of the most addicting games I've ever played, I bought it for 4 euro on sale and got insanely lucky, I've played the first game but this one takes it to another level. It seperates itself from Ubisoft open worlds by never allowing the world to become boring because you're constantly creating new enemies, allies, taking out Captains, and generating your own personal vendettas and even planting spies in the enemy ranks. The combat is incredible, taken straight from the Batman Arkham games except instead of punching you're slaughtering Orcs with swords and arrows. The stealth is great too. The movement and traversal is absolutely amazing, you can climb pretty much anything, make large leaps flying through the air, ride monsters and beasts, as you upgrade you can cross the map simply by sprinting and jumping into the air and climbing every structure and mountain you come across. The nemesis system carries this game and seperates it from most other open worlds. I haven't even unlocked all of the mechanics in the nemesis system but for example, I killed an Orc with poison and he died being eaten by bugs that I dropped on him by shooting a hive and dropping them on his head while he was low on health. He came back completely deformed and worshipped bugs, and was immune to poison, his dialogue was rambling and crazy. The amount of dialogue they have recorded for the Orcs to account for every way you could have killed them or how you dealt with their "blood brothers" is insane, they take into account your relationship with every captain you've killed. Plant a spy in a group of Orcs? They might get captured and executed in front of you in public as a random encounter. Kill an Orc with fire? He'll come back worshipping the fire gods or something, You'll get ambushed in the middle of a mission by an Orc who has a beef with you, you might get saved by an Orc you've added to your army, you might get betrayed by him, you might get ambushed by like 4 captains at once, and if you die an ally has a chance to jump in and save you before the death blow. the amount of unique interactions is bananas, the amount of time it must have taken to account for everything is unreal, Orc captains have unique personalities, weaknesses, fears etc. and like I said, I haven't unlocked the full potential of the system. My main critique is the main story, but it doesn't bother me at all really. Also it can become very trivial and easy as you progress in terms of grinding and unlocking powerful skills and weapons, but this is very easily fixed by changing the difficulty, I recommend raising the difficulty to Nemesis to keep the game challenging, not only does it make combat less trivial and easy, it makes the nemesis mechanic more important. For example, on Normal difficulty, Orc captains have different weaknesses, fears, and different immunities to certain skills such as stealth or certain effects such as fire or poison immunity, you're supposed to take advantage of to kill them. But on normal mode if you have a powerfu enough weapons and good skills and build, you don't have to utilize their weakness at all, just have a good enough weapon and strength build and you can just slash them to death with your sword using normal combat methods. The nemesis difficulty forces you to utilize their different weaknesses and fears and change you build or tactics, because you can be killed much faster and you don't do as much damage in normal combat, it makes every captain encounter far more tense and requires planning before you do it, especially since you can be ambushed and are surrounded by multiple normal orcs and have to deal with them all while finding a way to kill the captain using his weaknesses that you have to learn through investigation and interrogating other Orcs. Most addictive game I've played in years.
muito bom
Jedna z lepszych gier tego uniwersum spokojnie starcza na 100h zabawy w tworzenie idealnych popleczników
It's eh.
"You are a cruel one, Gravewalker"
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.