
Experience an epic open-world brought to life by the award-winning Nemesis System. Forge a new Ring of Power, conquer Fortresses in massive battles and dominate Mordor with your personal orc army in Middle-earth™: Shadow of War™.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best BR #46, worst PL #83 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 15.43/day in the week to Aug 27 → 23.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 20 chart moves that followed a price cut of more than 20% went a median of 10.5 places towards #1, and the 2,491 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 117.2Kreviews | 89% | — | $102M |
| $49.99 | 40.3Kratings | 89% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1806 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Honestly fantastic game however the game has a bug where if you get multiple reassignment orders at once it makes it impossible to collect your orcs in the garrison 8/10, really fun yet completely unfixable bug makes me not want to play it anymore
我覺得人生中非常不錯的3A級游戲之一,類寶可夢玩法,不管喜不喜歡指環王,這玩法都值得一試,與蝙蝠俠之阿卡姆騎士 博德之門3 消逝的光芒比肩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $101.7M | 674.9K | 89% | $9.99 | |
| $101.7M | 562.4K | 97% | $14.99 | |
| $102.8M | 457.7K | 97% | $14.99 | |
| $101.1M | 196.5K | 97% | $19.99 | |
| $103.5M | 244.5K | 97% | $22.49 | |
| $104.3M | 182.6K | 95% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $30.9M | 97.4K | 93% | $19.99 | |
| $4.3M | 7K | 64% | $24.99 | |
| $2.2M | 5.9K | 78% | $14.99 | |
| $699.6K | 11.8K | 91% | $2.49 | |
| — | 0 | — | — | |
| $32.8M | 49.1K | 88% | $29.99 |
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Polish, Portuguese - Brazil*, Russian, Arabic, Korean, Simplified Chinese +1 more
| $49.99 |
| 4.8Kratings |
| 82% |
| — |
| not modelled |
| $4.99−90% | 755ratings | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Middle Earth. Shadow of War . The character controls feels great, the stealth and combat are nice. The cinematic cutscenes are annoyingly long and slow. . Controls: Attack - X Wraith Stun - B Drain/Dominate - Hold B Counter - Y Dodge/Jump - A Run - Hold A Ranged - Hold LT Wraith World - LB Stealth - Hold RT Grab - RB
Madalya: Gümüş.
.
Не спорю що гра ахуєнна, але в мене не вистачило настриності щоб її пройти. Надто сильно
je comprend l'idée de faire les combat plus compliquée a gerée pour pousser le joueur a mieux preparée ces attaques, mais meme dans les missions principale c'est invivable il y a les lances qui spam, les dragons, le chef, les mines, les attaques a esquivée et non contrée, ça crée juste une experience deplorable de roulade a la elden ring bref un bouse comparée a l'ancien
шедевр))
Shadow of War m’a vraiment plu, encore plus que le premier. Le système Nemesis est clairement le gros point fort. Les orcs ont encore plus de personnalité, ils évoluent, se souviennent de toi, forment des alliances ou se trahissent entre eux… ça rend le jeu vraiment vivant. Les sièges de forteresses sont un vrai plus aussi, c’est satisfaisant de monter une armée et d’aller tout casser. Les combats restent fluides et agréables, l’univers du Seigneur des Anneaux est bien retranscrit, et il y a clairement plus de contenu que dans Shadow of Mordor. On sent que le jeu est plus ambitieux sur plusieurs aspects. C’est pas parfait (certains moments sont un peu répétitifs), mais globalement j’ai passé un excellent moment dessus.
WOO WOO WOO woo, all you hear before you just get absolutely one shot with a No Chance Captain. 10/10 game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.