
Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 27 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1438 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Время людей прошло. Настало время для Нового Кольца.[/h1]
очень крутая и динамичная игра. удивляет интеллект орков, когда они убивают тебя, то запоминают и при следующей встрече издеваются и язвят тебе
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian*languages with full audio support
Hours played at review time, across 1.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Is there fun to be had in this game? Yes Is it worth the mess of a story, the mess of gameplay that can feel as frustrating as it can rewarding, and the bloated skill tree and inventory? …Debatable The best thing about Shadow of War is that it certainly does the Nemeisis system better than the first game, as it definitely feels more like it’s a part of the game rather than something you can almost completely ignore if you want. Aside from that, while the combat is more varied than the first one, it’s incredibly chaotic yet not in a good way. Moving from enemy to enemy is frustrating as the game constantly locks in the wrong target when going from one enemy to another. It’s much harder to keep a combat flow chain going as there are just too many enemies surrounding you at once most of the time and half of them have shields with an attack you can’t counter. Also, the counter and arrow attack symbols are almost impossible to see with how much is going on on-screen, making orc cheap shots a constant thing. (Side note, the orc alerted symbol when sneaking is also WAY smaller in this game making it almost impossible to see what orc has been alerted to your presence). Combat is as annoying as it can be fun and overall the frustration of it half the time makes the game feel unpolished. There are far more skills to choose from, which make the game feel fresh, but many of them cannot be used at the same time, which towards the endgame makes the game a lot less fun. The feeling of being a badass at the end of the game isn’t in this one as much as the first, imo. Also, whoever decided to take away the ability (or majorly reduce it) for Talion to get his arrows from kills and instead to have to pick them up around the game made it feel like an awful chore most of the time. I could go on and on about how this game can be both fun and annoying, but I don’t want to spoil everything for those who want to give it a go. The game just felt really messy overall and needed way more focus than it had. I mean, they have at least 50 different sets of clothing for Talion but the cutscenes are all pre-rendered and show the outfit and weapons Talion discards within the first 30 minutes of the game. It’s very silly and shows how many cracks this game has. If you’re looking for some mostly mindless fun, then this game might be for you, but if you want a game that feels like the first one with an even better story and combat, I personally think this game is a pass.
Не понимаю таких восторженных отзывов, я ожидал взрыва мозга, а получил какую-то по ощущениям средне бюджетную игру. История банальная до нельзя, размах экшена карликовый. Вообще игра нормально, но я ожидал сильно большего от такой гигантской вселенной Толкина
I finished it. It's great but a bit boring... It has nice foundation but you keep doing the same fights. The nemesis system is a novelty which in the end has not contributed much to my experience. I'd say if you want to play one of the two games, play the second one. Don't worry about the story - it's crap and definetly not canon. The biggest issue is the grind. I personally do not have the time for it and I didn't find the game engaging after 6hrs. I had to force myself to finish it.
although shadow of war has much more accesibility and you can travel a lot more, mordor will always have a spot in my heart for being the first game I ever played. I would recommend this game to anyone who hasn't played it yet, story is amazing and game play is so fun.
The best thing about this game is the gameplay. I played it on Xbox 7 or 8 years ago, and I was wondering if it would still be that good, even in 2026. And the answer is yes. It was enjoyable enough that I decided to go for 100% completion. But sadly, the story is the opposite of the gameplay. Even the bosses don’t have much personality, and they won’t leave a lasting impression on you. I can even say that the whole story feels like a prologue to Shadow of War, which I will definitely play.
For most of the review, click here: https://backloggd.com/u/gamemast15r/review/5035186/ The weird thing with this game is that I’m not really a Lord of the Rings fan, or a Tolkien fan or anything related to high fantasy aside from Elder Scrolls and a few other things here and there. I never watched the movies or know much about it aside from a few characters and the several memes that have come out of the series. However, I remember reading about this game somewhere in the mid 2010s, specifically reading about the Nemesis System. The idea that I could fight random people and their stories change and adapt based on my actions sucked me in, and due to this I put it on my wishlist for Xbox One. At one point for my birthday I believe, my mother got it for me and having gotten curious about it I put it in and gave it a shot during a really depressing period in my life. I loved this game, the random encounters I would have and would play it with my buddy Nick, specifically grabbing a guy named “Feldush Giggles”. Wanting more to satiate this need, I picked up its sequel Shadow of War full price (I think 2017-2018) and just went ham on it for months at a time. I loved my time with that too before it came to an end, though recently in the past couple of years I ended up playing both games again. Shadow of Mordor was given to me by my dude Bad Ghosts, who actually made a video review of this game I’ll place here AND bought it for me on Steam: https://m.youtube.com/watch?v=4dwKEWpQs6s&pp=ygUbQmFkIGdob3N0cyBzaGFkb3cgb2YgbW9yZG9y The Nemesis System as a concept is basically centered around this: you have thousands of Orcs in Sauron’s army in any given time, each led by 19 Orc Captains and each one of them led by one of the five Elite Warchiefs. The Warchiefs are the head honchos while the ones below him are their subordinates. If you’re whole goal is to take over the region, how would you do it. Normally it would be to kill them, and you very well can do that. However if you kill one, another one will take a slot, and without a lot of humans to help, you’re basically in an everlasting cycle of orcs dominating each other. What do you do? Forcefully brainwash them of course! Or kill them! But the thing is, every choice you make affects every facet of every other thing, as their relationships to each other (rivalries, allies, positions) organically change over time alongside their strengths and weaknesses. You get killed by one orc over and over again and he will get stronger and stronger, taunting you with how many times he’s killed you over multiple encounters until you take him out and brainwash him. You could blow one up and burn him to death, have him come back later on in the game wanting to take revenge, have his name change and ALSO gain a weakness to fire. You have trouble learning someone else’s secrets, find a snitch (green logo above an orc) and sneak up to them using the Wraith power and steal the knowledge. A slave orc could kill you and become a captain with a new reputation as due to your wraith powers you’ll never truly die, and work him up to Warchief before killing/dominating him. Dominate an orc (which they have a chance to resist, especially if they’re not weakened, which is labeled as green around them) and then send them a death threat, which boosts up their level and amount of guards in exchange for the gear drop to be a much higher level (if you land the final blow of course) or send them after another orc to ensure a power struggle. Missions pop up all the time in a big area, and the truth is you don’t need to do anything if you don’t want to, as you could dominate a bunch of them and watch them duel each other to the death to see who wins. Advancing time helps the flow of how the Uruks move, allowing newer orcs to come into play and having older orcs both enemy and ally die or potentially betray you in the process. Everything is random and honestly it’s just a chef’s kiss because it leads to more immersive and emergent gameplay stories instead of just having a linear game. [spoiler]Every character is different, every name is different, every personality different, every interaction different, every location and everything is unique in its own way and everyone has a chance to die even if they’re your favorite orc. [/spoiler]The only true critique I could give this system is that it isn’t as big as it was in [spoiler]Shadow of War, with the ability to take over huge regions and assigning orcs as different positions like your bodyguard or another bodyguard. That’s saved for the sequel.[/spoiler] Does that mean that it’s not worth playing this game’s Nemesis system? No, it’s still worth it even to see the beginning. I wish more games were able to use this system and it wasn’t trapped behind an awful Warner Bros. patent because it’s a damn shame. Still though, it helps lift this game up to crazy heights. Overall I’ll say that besides the Nemesis System, the game isn’t really revolutionary in any other way. Does that make it a bad game? God no. Again the combat feels safe and familiar enough to get the general gist of how it flows (especially if you’ve played Batman) and everything operates basically the same, like smacking them with a Wraith Stun before slashing enemies repeatedly to unleash a combo of pain, knocking higher level enemies to the ground and finishing them with an execution (RT + X). You’ll learn to balance this soon fight wise but once you get it going it feels both genuinely powerful and challenging whenever the captains show up. The Bow is a bit more unique in the sense that you can pull it out mid combat and aim for the heads of enemies (or feet to pin certain ones if they try to run) and even do it midair while in slow motion. Even the stealth kills from your dagger (sword hilt in-game) allow you the flexibility of regular kills or scaring enemies nearby away through sheer brutality. The parkour is pretty solid and effective too, with no real actual thoughts to be had on it other than thank god there’s no fall damage. But again the main reason to play this is the very effective Nemesis System, a gameplay mechanic which I find to be so interesting that it convinced me to want to play a Lord of the Rings game in the first place. Too long; didn't read version: it's not original but it's fun! Links: https://gamesbeat.com/game-boss-interview-michael-de-platers-postmortem-on-middle-earth-shadow-of-war/ https://en.wikipedia.org/wiki/Middle-earth:_Shadow_of_War https://www.theverge.com/2017/3/8/14835708/middle-earth-shadow-of-war-lotr-interview-gameplay-trailer https://kotaku.com/the-messy-story-behind-youtubers-taking-money-for-game-1644092214 https://www.polygon.com/2016/7/11/12149350/warner-bros-shadow-of-mordor-youtube-ftc-settlement/ https://www.escapistmagazine.com/Shadow-of-Mordor-Accused-of-Actually-Using-Assassins-Creed-Assets/ https://www.ign.com/articles/2014/10/01/shadow-of-mordor-dev-was-never-worried-by-assassins-creed-comparisons https://en.wikipedia.org/wiki/Monolith_Productions https://www.youtube.com/watch?v=4dwKEWpQs6s (Ghosts Review) https://www.gamespot.com/articles/shadow-of-mordor-director-discusses-assassin-s-creed-copycat-claims/1100-6419812/ https://gameinformer.com/b/features/archive/2013/11/27/crafting-the-black-lands-the-art-of-shadow-of-mordor.aspx https://www.gamespot.com/articles/lord-of-the-rings-prequel-shadow-of-mordor-is-not-a-movie-game/1100-6417287/ https://www.imdb.com/title/tt3330488/ https://downloads.khinsider.com/game-soundtracks/album/middle-earth-shadows-of-mordor https://www.youtube.com/watch?v=Fsar1TrD2nQ (Soundtrack) https://gameinformer.com/gamer-culture/2019/07/28/shadow-of-mordor-was-once-a-batman-game https://www.pcgamer.com/gaming-industry/shadow-of-mordors-beloved-nemesis-system-exists-because-the-publisher-threw-a-tantrum-about-second-hand-sales/ https://www.ign.com/articles/2013/11/12/middle-earth-shadow-of-mordor-announced
как по мнению хохлов сражается каждый бравый солдат ВСУ против узурпаторских русневых ZZZZZZ захватчиков орков под Малой Токмачкой
It's good
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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