
Fight through Mordor and uncover the truth of the spirit that compels you, discover the origins of the Rings of Power, build your legend and ultimately confront the evil of Sauron in this new chronicle of Middle-earth.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11.43/day in the week to Aug 27 → 20/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1454 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
muy entretenido
A game with many interesting mechanics and gameplay systems that unfortunately reach their full potential way too late in the game and along with below average story, characters, repetitive objectives, awful 5 first hours experience and a terrible quick time event finale it eventually becomes a disappointing experience.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 10: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian*languages with full audio support
Hours played at review time, across 1.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good game
Well I played this game for months long back but forgot to make a review imo. The overall story is pretty wack and the characters are just there with an extremely ♥♥♥♥♥♥ quick time event final boss. What makes this game better even with these flaws is the nemesis system which makes have rivals in game that is your own story and with the Arkham combat you cannot do wrong. The game gets a lot more fun when you get the ability to brand urks, killing urks never gets boring this way. Be sure to buy the game bundle only when it's sale as it's on sale on every major event so you'll be just saving money.
dont recommend
OI BRUV, THIS GAEM GUD U SHULD PLAY IT!!!
J'ai vraiment pas accroché, mais je suis sur qu'il est incroyable au fond
Hasta ahora apenas pude disfrutar este titulo. Soy fan de la tierra media, así que dada la oportunidad investigue un poco y el sistema némesis se resaltó en cada reseña por su particularidad y creo aún exclusividad. La jugabilidad es buena, sin embargo se siente ya el paso del tiempo, igual es disfrutable. Si eres fan de la tierra media por supuesto recomiendo no saltarse esta primer parte y aunque no he pasado a Shadow of War, jugar SOM hará más gratificante jugar SOW al poder comparar las mejoras. El diseño de personajes es de lo más destacable, cada orco parece ser irrepetible con su personalidad y atributos, verlos ascender es motivante y desafiante. El combate es exigente y se disfruta mucho una vez se aprenden y ponen en práctica las dinámicas. Si bien dado un punto del juego en el 1vs1 eres "invencible", las misiones te exigen también ser estratégico porque el enemigo con números te termina por superar y no basta con abrirse paso a espadazos.
мне понрав
Batman Arkham x Assassin's creed dans la terre du milieu. Je viens de finir l'histoire principale du jeu, en 30h en visant le 100%. [b] Les points positifs [/b] [u] Le système Nemesis [/u] Un des systèmes les plus cool que j'ai vu dans un jeu, l'apparence, le nom et les réactions des ennemis qui changent au fur et à mesure de nos rencontres est hyper satisfaisant, on a vraiment l'impression que nos combats ont un impact et pas juste taper des vagues d'ennemis sans vie. [u] Les musiques [/u] Les musiques des cinématiques sont vraiment cool MAIS celles en jeu sont trop étouffées par les autres effets sonores et sont parfois trop discrètes ou à peine audibles. [u] Le gameplay [/u] Hyper satisfaisant, système de combat à la Batman Arkham. Les capacités débloquées au fur et à mesure rendent le tout encore plus satisfaisant et donnent une vraie impression de progression de Talion. [b] Les points négatifs [/b] [u] Le scénario [/u] Bon, vous n'attendez pas à grand-chose niveau scénario, c'est très basique et sans vraiment de grandes révélations, hormis une petite, rien de transcendant. J'ai ramassé les collectibles et lu les index, je trouve ça dommage que les infos des index ne soient pas dans le scénario de base. L'histoire de Torvin ou de Hirgon est survolée, mais avec les index on a une histoire plus complète. C'est dommage car on n'a pas vraiment d'attachement à un personnage tout au long du scénario. [u] La répétitivité [/u] Le gameplay reste bon, mais sur la fin ça devient répétitif : dans le dernier tiers, on a l'impression de refaire toujours la même chose, faute de nouvelles mécaniques à débloquer. J'ai prévu de faire le 100% des succès, mais je fais une pause pour cette raison. [u]Le brevet[/u] Warner Bros a déposé un brevet sur le système Nemesis, empêchant les autres studios de l'utiliser à leur guise. C'est un blocage méprisable venant d'une si grosse entreprise, privant des centaines de studios d'un système similaire et, par extension, privant les joueurs d'un système pourtant super intéressant. C'est d'autant plus méprisable que Warner Bros s'est acharné pendant 9 ans pour faire passer son brevet, accordé en 2021, avant de fermer Monolith Production (le studio qui a créé le jeu) en 2025, annulant au passage un jeu à venir qui devait utiliser le système Nemesis. Le brevet expire le 11 août 2036 et j'espère qu'il restera inutilisé d'ici là et qu'il leur sera non rentable. [b]Pour conclure[/b] Le jeu est sorti en 2014 et n'a pas tellement vieilli, mais le tout peut devenir un peu redondant sur la fin. Si vous le rushez uniquement sur l'histoire principale, c'est faisable en une journée et une soirée, ce qui atténue aussi cet effet de redondance.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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