
Build a cozy little city on top of a brutally honest economy. Every citizen is simulated, one by one: they work, pay rent, get sick, go broke and turn to crime. Set taxes and policy, win elections, and survive a newspaper that blames you for everything.
Modeled estimate, not a reported figure. How we estimate →
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About
Microlandia is a city builder that combines a cute, classic look with a deep socioeconomic simulation under the hood, modeled after real-world research and statistics.
Plan a city where people will live and work. Lay down roads and a bus network. Build housing, businesses and public works of many types, each with its own functions, upsides and tradeoffs.
All residents of your city are simulated one by one. No fake crowds, no statistical approximations. Each one holds a job at a real company, pays rent to a greedy landlord, and can get sick and need a hospital with real staffing and capacity. If they go broke and jobless for long enough, they consider a career in the criminal underworld. None of this is random: it is all side effects of your choices as mayor.
You set the rates for income, sales and corporate taxes. You can charge for business licenses, bus fares, parking and more. Raise them too high and the cost of living becomes unbearable. Lower them too far and you won't collect enough. Every decision matters and shapes your economy. And watch your approval rating: citizens vote, and you lose the game when they elect another mayor.
A newspaper covers everything that happens in your city. Crime reports with real addresses. Exact figures. Every story emerges from what's actually happening in your city, and you will be blamed for all the bad news. Every five years, a random incident tests your planning: heatwaves, recessions, droughts and more.
We're making the most advanced socioeconomic simulation in the history of city builders. That's why we model it on research and data from sources like the World Bank, the OECD and the US Bureau of Labor Statistics. The challenges you face exist in (and teach us about) real life. All the simulation's parameters and their sources are published on our website.
Every citizen, household and company is simulated one by one. No fake crowds, no statistical approximations.
Set income, sales and corporate taxes, plus fees and licenses, then live with the economy you create.
Win or lose elections: your approval rating is the only win condition.
A newspaper that covers your city and pins the bad news on you.
Random incidents that test your plans: heatwaves, recessions, droughts and more.
The game is under active development and we have ambitious plans for years to come. There will never be DLC or a Microlandia 2. We'll keep updating and improving the base game. And there will never be in-game purchases either, because we think they're the worst invention since pineapple on pizza.
Wishlist Microlandia and follow us on Steam to hear about every update.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America*, French*, German*, Italian*, Portuguese - Brazil*, Portuguese - Portugal*, Turkish*, Simplified Chinese*, Japanese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Cheap as chips, ~10hrs gameplay but new content on the way
Very good, altough I wish there were bodies of waters such as rivers, canals and shores
Its very boring and totally different from what the dev said, u cant do half the things he does is his videos
Honestly a great game. I like to play it while doing ♥♥♥♥ that allows me to tab off. Of course its not a tripple A game with a trillion things but the dev keeps updating it nearly every day with good ♥♥♥♥. :)
Its not there yet. All the claims the author makes are really not true. Its not a real simulation at this point. You dont have much control here, changing stuff doesnt have much effect. Its all clicking and waiting, nothing more at this point.
This is one of the most promising up and coming city management games I have played. It balances complexity with clear indicators ; All the stats you have to manage are pretty directly tied to reality, it's mostly easy to understand how to fix. Due to the long construction times, you must plan effectively and take your time in guiding your city's growth. It's not overwhelmingly dependent on ensuring you follow abstract rules, but instead uses supply and demand linked to realistic growth factors to help guide where to focus investments and growth. Really clever game and I'm looking forward to seeing where they go with this!
Great fun and relaxing game. I'm an economics enthusiast and this caught my eye, and i'm glad to say its well worth it for the price and even more when its on sale. Super in-depth and so fun that i keep maxing out taxes ruining the living conditions of my citizens XD. Though a irritant i have with this game is that its a bit too empty at times, though the dev updates it really really regularly with brand new stuff, and i do think this game has a solid future. Anyways, i recommend it to people who just want a sit back and relax cozy type game thats in depth enough to keep you hooked
Muy buen juego. Ojala a futuro lo hagan un poco mas dificil (o que añadan medidor de dificultad) y añadan mas variedad de edificios
既要又要的城建游戏,画风还可以,比较卡通。
Nice Little Citybuilder
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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