
Build a cozy little city on top of a brutally honest economy. Every citizen is simulated, one by one: they work, pay rent, get sick, go broke and turn to crime. Set taxes and policy, win elections, and survive a newspaper that blames you for everything.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Microlandia is a city builder that combines a cute, classic look with a deep socioeconomic simulation under the hood, modeled after real-world research and statistics.
Plan a city where people will live and work. Lay down roads and a bus network. Build housing, businesses and public works of many types, each with its own functions, upsides and tradeoffs.
All residents of your city are simulated one by one. No fake crowds, no statistical approximations. Each one holds a job at a real company, pays rent to a greedy landlord, and can get sick and need a hospital with real staffing and capacity. If they go broke and jobless for long enough, they consider a career in the criminal underworld. None of this is random: it is all side effects of your choices as mayor.
You set the rates for income, sales and corporate taxes. You can charge for business licenses, bus fares, parking and more. Raise them too high and the cost of living becomes unbearable. Lower them too far and you won't collect enough. Every decision matters and shapes your economy. And watch your approval rating: citizens vote, and you lose the game when they elect another mayor.
A newspaper covers everything that happens in your city. Crime reports with real addresses. Exact figures. Every story emerges from what's actually happening in your city, and you will be blamed for all the bad news. Every five years, a random incident tests your planning: heatwaves, recessions, droughts and more.
We're making the most advanced socioeconomic simulation in the history of city builders. That's why we model it on research and data from sources like the World Bank, the OECD and the US Bureau of Labor Statistics. The challenges you face exist in (and teach us about) real life. All the simulation's parameters and their sources are published on our website.
Every citizen, household and company is simulated one by one. No fake crowds, no statistical approximations.
Set income, sales and corporate taxes, plus fees and licenses, then live with the economy you create.
Win or lose elections: your approval rating is the only win condition.
A newspaper that covers your city and pins the bad news on you.
Random incidents that test your plans: heatwaves, recessions, droughts and more.
The game is under active development and we have ambitious plans for years to come. There will never be DLC or a Microlandia 2. We'll keep updating and improving the base game. And there will never be in-game purchases either, because we think they're the worst invention since pineapple on pizza.
Wishlist Microlandia and follow us on Steam to hear about every update.
Engagement
Reviews
Themes across 72 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Sehr Cooles Spiel, man kann es 3 Stunden am Stück spielen und es wird nicht langweillig. Ich würde es nur weiterempfehlen!
Great game, easy too play but complex enough
Consigliatissimo, gli sviluppatori introducono modifiche e aggiornamenti più volte durante la settimana, dimostrando interesse attivo nello sviluppo completo di questo gioco, complimenti
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain*, Spanish - Latin America*, French*, German*, Italian*, Portuguese - Brazil*, Portuguese - Portugal*, Turkish*, Simplified Chinese*, Japanese*, Korean**languages with full audio support
Hours played at review time, across 72 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its very boring and totally different from what the dev said, u cant do half the things he does is his videos
Ta bueno
Fantastically immersive game with frequent updates and great graphics. I lose myself for hours playing this, trying to figure out how to grow my city and keep residents. My only gripe is that I can't always see graph data, but that's probably just a bug that can be sorted easily.
The most relaxing and pretty city builder I've played in my life. Recommended. It's very basic in mechanics but if you want to relax, it's perfect for that. I've ended up uninstalling it because the devs release multiple updates per day and that bothers me. I wish they would put together all the changes in one (1) weekly update (1 time per week).
Michael Stapler Jr. is my best friend and I will defend him with my life
Muy buen juego. Ojala a futuro lo hagan un poco mas dificil (o que añadan medidor de dificultad) y añadan mas variedad de edificios
Very good, altough I wish there were bodies of waters such as rivers, canals and shores
Players by region
Where this game's players are, estimated from review languages.
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