
From the creators of Mutant Year Zero: Road to Eden comes a beautifully crafted tactical adventure you won’t forget. Embark on a quest across a post-apocalyptic wasteland torn apart by a savage force known only as the ‘Miasma’.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 2.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.49−70% | 3Kreviews | 80% | — | $1.8M |
| $34.99 | 3.7Kratings | 82% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gameplay is good story seems good so far very enjoyable id recommend
Gereksiz çileli,güzel grafikli skillerle tutuyor ama ben düşmanı vurmak için etrafı dolaş, ek eklentiler tak taktik kur öyle vur ama ai direk benim %2 lik vurabildiğim düşman bana her zaman vurması düşman 100 saldırısından 98 i tutuyor. Xcom tarzı oyun tarzı açlığınız varsa bu STS türünden kusarsınız. Ayrıca bu oyuna Mostly positive yapan steam kullanıcılarına da gireyim. Tşk
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
| $10.49−70% |
| 674ratings |
| 86% |
| — |
| not modelled |
| $10.49−70% | 70ratings | 76% | — | not modelled |
| $10.49−70% | — | 90% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 117 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
son mas las cosas positivas que las negativas a mi en particular me gusto bastante el juego ylo recomiendo..... lo unico que no me convence es la conformacion de los grupos ya que solo 3 miembros me parece que le saca dinmismo a los combates y en cuanto a los enemigos bien... pero ahi se queda... 8/10
Um jogo de estratégia tática que diverte do início ao fim. O combate é equilibrado, começa acessível e se torna desafiador, com boas recompensas pela exploração e uma história cheia de reviravoltas. O posicionamento tático tem peso sem deixar o jogo cansativo, e o visual é impecável. Os pontos fracos ficam na baixa diversidade de equipamentos e pouca customização de personagens, limitando a criação de builds. Ainda assim, a jogabilidade é fluida, sem bugs, e cada batalha é empolgante. Pontos fortes: 🎮 Jogabilidade: ⭐⭐⭐⭐⭐ (5/5) ⚔️ Combate: ⭐⭐⭐⭐ ☆(4/5) 📖 História: ⭐⭐⭐⭐☆(4/5) 🎨 Visual: ⭐⭐⭐⭐⭐(5/5) Pontos fracos: 🛠️ Customização: ⭐⭐☆☆☆(2/5) 🎒 Equipamentos: ⭐⭐☆☆☆(2/5) Nota final: 7.8/10 – Recomendado para fãs de estratégia tática.
I loved Mutant Year Zero, I certainly loved this. I hope this studio creates a DLC for this, or a sequel soon.
Bom jogo, mas tenho ressalvas. o ultimo membro da party entre muito pro final do jogo, quase não da para experimentar ele direito e combate final eu não senti desafio real. Tirando isso esse jogo tem um ótimo universo e muito potencial para mais, espero muito que façam uma continuação.
'm a huge fan of turn-based RPGs, and it's been a long time since a game's story grabbed my attention like this one did. If you enjoy turn-based RPGs, I definitely recommend buying it and giving it a try.
垃圾游戏,bug死多,动不动就是收集条目不显示
Not recommended, but I want to name the positive things first. They learned (a little bit) from Mutant Year Zero (MYZ). You have still the free walking part, ambushes to take out single enemies, turn-based-fights etc. I like the story about the Miasma, the type of story telling and dialogs. I like the ambience and graphics style. The dialogs have sometimes some humorous references to todays world and the way we live. Now the negative things: - The controls improved a little bit (compared to MYZ) but in many cases it still feels like "you move a mouse cursor with your controller". For example: If you aim in a cone, you don't rotate around your character (as in any other controller game I know) but you have some pointer which is aimed at. - Why do you support localization when the translation is bad in some cases. Some texts/dialogs are not translated at all. The voices are still in english, too. - The background/story is very shallow. Especially in the end, when you discover the story of the protagonist (Elvis). Even the reason for the Miasma is very shallow like "it's there now" and you don't get any information why Bha Mahdi is as strong as she is. Why she can "talk" with the Miasma. Why the Miasma has something like a consciousness. Why it's "angry" etc. - The fight in the end was the reason to stop playing further and quit the game. There are two stages: In the first stage, you have to kill 10 enemies. After that, you fight the main boss of the bad corporation. In between, there is no pause where your units get re-stocked. So the mana is gone. The health is low. I had some skills on cooldown etc. Why?! If you add a cutscene and give me an enemy with all resistances you have (fire, acid, stun etc) and tons of hp/shield, at least restock my people. Not to mention, that you need 1 turn to (hopefully) kill one enemy while every turn, 2 new enemies are created. During the boss fight, you get 4 new enemies when you finish your turn. So it's instant 3v9. Furthermore, the enemies have armor, which leads to dmg reduction. You have skills to reduce the armor, but if you cant, you need 4 attacks to kill ONE enemy. Remember: it's 9v3. They kill your units with ease. So you heal (revive), attack and end your turn. You can't move (because you must heal). You can't reload (because you must heal). Or you move/reload but then: Some characters will be shot so it's 2v9 or worse. The skills I've selected for Elvis are gone, too in the "epic end fight". So basically he has 2-3 spells (which need mana) and auto-attack. Nice. Great to see, that a good playable character became worthless. - In addition there are many minor flaws in the game. Maybe the QA was on holiday or not that qualified. Some graphical glitches. Some soft-locks when fights started (coming from an ambush). 2 times one character was invisible. He could move/shoot etc. but I can't see it in action or on the field during fights (save/reload fixed this). The controls are not controller-like as in all the other games (e.g. XCom). Every time I open the inventory to use potions, the game freezes for 1-2 seconds. - I faced many small flaws which could be fixed with a little bit more diligence. Like: Lists in the menu (to read the story or check your inventory) must be navigated by pressing down to the end. When you select the first entry and press UP you don't move to the end of the list. You have to press DOWN 10000 times to get at the end of the list. Sometimes you have random exclamation marks (highlight for new entry/item) while there is nothing new. The exclamation comes back. I don't know why.. Naming translation: Some locations had no German text so the description was written in English. Some items (like heal-potion) has 2-3 entries in the "backpack" tab. Why? Because I had 21? And 20 is the stack size for my personal inventory? Multiple items were duplicated in the backpack. Weapons can't be sorted/filtered by type or tier. To be honest: I know how much work it is to develop something. I don't mind if it is an app, software or a game. In general this game improved a little bit compared to MYZ but it's still a disappointment for me, compared to the positive reviews. I just bought it, because I like turn-based games and there was a discount on Steam. I'm not sure, if I will buy their next game, if they develop another game like this and MYZ. The walk-free and exploration is fun and I like that, combined with ambushes and turn-based combat it's a nice combination. But there are too many flaws from my perspective..
Nice!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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