
Written in the style of a children’s book, Mhakna Gramura and Fairy Bell is a Cinematic Novel about two children named Mhakna and Sebiarno that escape the wretched Mullbear Orphanage with the help of a Fairy named Bell, who promises eternal happiness as long as they agree to never grow up.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 14 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 4 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−50% | 659reviews | 98% | — | $23.4K |
| $2.49−50% | 32ratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's a good short story, I don't really think it's worth the full price because it's so short.
Mhakna Gramura and Fairy Bell by ALICE IN DISSONANCE is a deeply moving visual novel that masterfully blends fairy tale aesthetics with mature, thought-provoking themes. Set within the universe connected to the fault series, the game stands on its own as a poignant narrative about innocence, hope, and the search for belonging. The story follows two orphaned children, Mhakna and Sebiarno, who escape the harsh realities of the Mullbear Orphanage with the help of a mysterious fairy named Bell. Their journey leads them to Enles Land, a seemingly utopian kingdom where children are granted eternal youth and happiness. What begins as a dreamlike refuge gradually reveals layers of complexity, questioning the very nature of the sanctuary they find themselves in and challenging notions of freedom and innocence. One of the most striking aspects of Mhakna Gramura and Fairy Bell is its storytelling approach. Presented almost like an interactive picture book, the narrative unfolds through richly detailed illustrations, which are beautifully animated to add a sense of life and movement to the world. The art style, created by Hare Konatsu and brought to dynamic life with 3D camera work by Saketai, combines a whimsical charm with subtle undertones of melancholy, perfectly matching the emotional beats of the story. The visual presentation is complemented by a gentle and evocative soundtrack composed by Foxtail-Grass Studio, whose music underscores the innocence and growing complexity faced by the characters. This seamless blend of visual and auditory elements creates an immersive experience that resonates deeply with players, drawing them into a world both enchanting and unsettling. The gameplay is minimalistic by design, focusing purely on the narrative and visual experience rather than on interactivity or branching storylines. This choice allows players to fully absorb the story without distractions, emphasizing the emotional weight of each moment. The lack of player choice does not diminish engagement; instead, it reinforces the feeling of witnessing a carefully crafted tale that unfolds with purpose and grace. The game’s relatively brief runtime—approximately 90 minutes—belies its impact, as it manages to explore complex themes such as the loss of innocence, the cost of eternal youth, and the sacrifices one makes in the pursuit of happiness. The storytelling’s economy is a testament to ALICE IN DISSONANCE’s ability to evoke strong emotions within a compact framework, leaving players with much to ponder long after the experience concludes. Community reception has been overwhelmingly positive, with Mhakna Gramura and Fairy Bell earning praise for its artistic vision and emotional storytelling. Players often remark on how the game manages to evoke nostalgia for classic fairy tales while subverting expectations by introducing darker, more nuanced ideas about childhood and freedom. The narrative’s layered complexity invites multiple reflections on what it means to grow up and the often bittersweet nature of paradise. Its success on Steam, reflected in high user ratings and glowing reviews, highlights how the game resonates not just with fans of visual novels but also with those who appreciate emotionally rich, artful storytelling in any form. In summary, Mhakna Gramura and Fairy Bell is a standout example of how visual novels can transcend traditional genre boundaries to deliver a meaningful and artful experience. ALICE IN DISSONANCE has crafted a narrative that is both visually stunning and emotionally profound, using a deceptively simple format to explore deep themes surrounding innocence, escapism, and the true meaning of happiness. For players looking for a short but unforgettable journey that combines fairy tale wonder with mature storytelling, this game offers a compelling and heartfelt adventure that lingers long after the final scene. Rating: 9/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
为什么没有鉴赏模式 绘本风格的画面很好看
very cozy cute visual novel !!!!
Мы не будем упоминать, что я заплакала в конце, потому что иначе моя репутация альфа-самки будет разрушена. Вообще сделаем вид, что я в это не играла.
流程很短(1-2小时)、无选项、成就简单易拿的游戏 刚开始以为9.9买了个暖暖的温馨的童话绘本,结果后期突然鬼了一下,就一点点,不算可怕吧应该 可看差评斟酌购入(嗯)
故事是真的好,配上BGM讓我不禁潰堤不少次。 可是...... 賽比阿的描寫是不是太少了? 導致有些部分顯得好衝突
画风真的很好看 音乐也很好听
💋
过于童话了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23.4K | 85 | 58% | $14.99 | |
| $23.4K | 79 | 28% | $9.99 | |
| $23.4K | 244 | 43% | $2.99 | |
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| $23.4K | 131 | 92% | $6.99 | |
| $23.4K | 95 | 83% | $7.99 |