
Rescue the civilians, race the clock, and raze the enemy in MH-Zombie, the world’s first helicopter arcade/simulator fusion! Three flight physics modes, three difficulty modes, and a tutorial mode provide a stepped learning curve and wider accessibility to realistic helicopter flight.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 14 → 0.25/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
-Also available in the App Store for iPhone and iPad, and the Google Play Store for Android!-
-Head Tracking look via UDP over network!-
-VR as a DLC option!-
-Nearly infinite HOTAS compatibility!-
-'Hard' Flight Physics option is as close to authentic flight simulation as you will ever find in an arcade game!-
Rescue the civilians, race the clock, and raze the enemy in MH-Zombie, the first helicopter flight simulator/arcade fusion! Three flight physics modes, three difficulty modes, and a tutorial mode provide a stepped learning curve and wider accessibility to realistic helicopter flight.
THE SCENARIO:
The National Laboratory has been studying all kinds of crazy biological "tools", and now it's under invasion. If any of that research gets captured, or worse, some sort of vector gets out, it could be the start of a happy new world. For zombies. For us, it would be quite inconvenient.
Perform aerial interdiction against the relentless Commies, using an increasingly sophisticated arsenal of weaponry from your Multi-Mission Helicopter (MH), callsign Zombie 26. If zombies were to somehow result from your failure to fight off the invasion, and the zombies were to escape, all hope of containment would be lost, so fly like your life depends on it (SPOILER: It does).
MH-Zombie is a Sim-Arcade Helicopter Shooter with realistic physics and Arcade tempo. Developed by a former AH-64D Apache pilot, it replicates the best parts of attack helicopter flight, while doing away with all the tedious, stressful, and boring bits that are all-too real for IRL gun pilots.
MH-Zombie has five game modes and several sub-modes:
1. Tutorial. Learn how to operate this little MH/AH (Multi-Mission/Attack Helicopter) bird and its systems, and get a crash-course in introductory Rotary-Wing flight. Hard emphasis on 'Crash Course', because if you've never flown a helicopter before, you will crash non-stop for the first ten minutes. But if you give yourself the space to crash and keep trying, you can absolutely learn to fly.
2. Race. Demonstrate your low-level flight skills by following gates around the map in a timed race. Race has two sub-modes: Time Trial, which pits you against the clock only, and Combat Time Trial, which adds enemies to fight along the way at major checkpoints.
3. Evacuation. Evacuate the civilians still in the area before the invasion arrives, and find and destroy the enemy scouts in the area.
4. Survival, a tower defense-style setup. Fight off waves of invading enemies and unlock weapons upgrades until the enemies accidentally release a zombie apocalypse, after which you must prevent the zombies from escaping out into the world. This mode has two sub-modes: Sim/Arcade, which increases realism and can be 'won' if you can defeat all enemies, and Arcade/Horde, which CANNOT be won, and introduces a score multiplier mechanism and less realistic game mechanics such as unlock-able turbo mode, instant-reloads, and more.
5. Marathon, a combination of Evacuation and Sim/Arcade Survival. Evacuate the civilians, and then fight off the invasion.
All this takes place on three different maps: The Laboratory; a small mountain valley town with a large laboratory complex, The Repository; a small town nestled in a sprawling forested group of hills in the mountains, and The Island; a tropical island with a vague 'je ne sais quoi.'
MH-Zombie features robust control customization, with nearly unlimited binding support for joystick/HOTAS, keyboard, mouse, and gamepad, and head tracking via UDP over network (opentrack, SmoothTrack etc.- of note, TrackIR is not compatible with OpenTrack, and is thus not compatible with MHZ)!
There are three different camera configurations: 1st person, over the shoulder 3rd person, and advanced tag-along 3rd person-follow, which almost gives it a remote-control helicopter feel, and the ability to switch between right and left seat. MH-Zombie features exaggerated horizon and roll-following and robust free-look options, improving immersion and ease-of use.
The graphics quality is highly configurable, allowing the user to carefully craft their experience based on their preferences and the performance of their device.
Hard physics mode simulates main rotor torque effect (read: the helicopter will spin to the right as you apply power), translating tendency, and retreating blade stall. Easy physics mode has an adjustable auto-leveling feature, and hard attitude limits that won’t let you completely lose your head. And Medium removes the nanny features of the Easy physics mode without adding the main rotor torque effect and translating tendency of the Hard physics mode.
KNOWN ISSUES:
Keyboard bindings are for English Language layout; some bindings will not work correctly with other-than English keyboard layouts. However, rebinding is just a few clicks away.
Thrustmaster throttle quadrants, can without even being bound, send erroneous pedal input- if switching to Medium physics difficulty doesn't make the helicopter stop spinning right, it's a Throttle quadrant issue. This can be fixed by minimizing the sensitivity of the 'Pedal' inputs in the Throttle quadrant calibration menu (accessed within the binding menu in-game). If Medium physics difficulty fixes it, it's a skill issue. Helicopters spin as you add power; Hard physics difficulty simulates this. The solution is to add left pedal as you add power to prevent the spin and maintain heading.
About the developer: Hey there, I'm Joseph Fernandez, aka Raulboy. I'm not going to pretend like there's some big team here and write in the third person- it's just me. I grew up in the mountains of Montana, with five brothers, three sisters, no running water, and no electricity. I've wanted to fly since before I can remember, and after I graduated from Florence-Carlton high school, I attended the University of Montana on an Army Reserve Officer Training Corps scholarship so that I could become a helicopter pilot. After graduation and commissioning as a 2nd Lieutenant in the Aviation branch, I attended flight school at the United States Army Aviation Center of Excellence, and became an AH-64D Apache pilot. Within a couple months of flight school, I moved to Texas and deployed to Afghanistan as a Platoon Leader, and then a year later, to Kuwait. After attending the Army Aviation Captains Career Course, I spent a year in South Korea as a Staff Captain, then a year and a half in Hawaii as a Troop Commander and then Assistant Brigade Aviation Officer. My next move was to Germany, where I spent four years as a Staff Captain. I was in Germany for the first two years of COVID 19, and in the increased free time that it afforded, I decided to make the video game I always wanted to play, but had never existed. I worked on it for the next two years, moved to Texas for my last assignment in the Army, as a Brigade Aviation Officer, and published MH-Zombie in 2022. In 2023 I resigned my Army Commission and moved back to Montana, then to Oregon, where I have continued to add to and improve upon MH-Zombie. I am super proud of this game, and I hope that you enjoy it as much as I've enjoyed making it. If you have any comments or suggestions, do not hesitate to put them in your review, or in the discussion forum for the game on this site. Thanks for your consideration and your support!
-Joe
Engagement
Reviews
Themes across 71 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Um simulador arcade de vôo com um Little Bird. Casual, divertido, barato, bem leve para computadores ruins e bom para jogar de vez em quando se você não tiver o que fazer ou quiser desestressar. Recomendo ativar o sticky collective para uma melhor experiência. (e se você ficar tonto voando, desativa o inertial look.)
It's less than three quid and good heli practice for you know what... Just do it
The dev is right! It is hard! Even on easy mode! I'm still doing the tutorial, and crashing regularly. I'm not even going to try to kill zombies until I can steer the helicopter. So, I have been enjoying it so far. I don't play enough controller games. And man, that opening tune is the bomb! I would also like to say that $3 is an absolute steal for this game considering the loving attention the dev has provided for it. Easily worth $15-20. Buy a copy for all your friends!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 71 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
simple but very nice!!
Help fill the void for Wardogs while waiting
Flight mechanics and general flying is amazing and fun as ♥♥♥♥. Though can be improved in a couple of aspects: - Helicopter is made out of aluminum foil and taped by hopes and dreams (gets shot down by mere small arms way too easily) - No auto-hover feature, meaning you'll have to constantly click the W button to stay in one place (not fun if you just wanna look around your surrounding) Edit: Thank you for the tip dev!! Regrettably I didn't play with the settings all that much as of the time of writing the review :(
If you are craving a lightweight helo sim piloting experience, this might be just what you need. Flying the helo on hard physics detail is challenging, on par with heavy duty sims. The weapons and targets just keeps it feeling fresh and challenging for longer. Works great with my HOTAS setup.
I bought this game because someone told me it was a good place to start learning to use a flight stick. He was right, it's an arcade style game so you're not punished too hard for being bad and at the same time the flight physics are realistic. If you're here to practice for games like Wardogs and Arma, I'd recommend playing on medium physics difficulty. Hard is like an actual flight simulator and is as described, it's VERY hard. The actual gameplay loop is good fun and flight physics are insanely good for a game of this style. For the price of 3$ I'd give it a 10/10, it's not a masterpiece but it does what it wants to really well and very much exceeds it's monetary value. I probably wouldn't have bought it had it been over 5$ but in hindsight I would probably pay 10-20$. I had what I thought was a technical issue and turned out to be a misunderstanding of the physics and a skill issue on my part. I reached out to the dev on reddit and he responded immediately, took time out of his day to help me figure out the problem, and actually solved it when I was about to give up. Not really about the game itself but the guy is awesome.
A hidden gem for your steam deck
Wardogs prep. Very good simulation flying from a silly game. Amazing game.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9K | 43 | 81% | $3.99 | |
| $2.3K | 38 | 79% | $1.99 | |
| $1.4K | 18 | 78% | $2.99 | |
| $839 | 94 | 56% | $0.49 | |
| $816 | 3 | 67% | $9.99 | |
| $123 | 2 | 50% | $2.49 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.9K | 213 | 88% | $4.99 | |
| $13.9K | 95 | 76% | $8.99 | |
| $13.9K | 60 | 87% | $9.99 | |
| $13.9K | 86 | 92% | $8.99 | |
| $13.9K | 59 | 81% | $6.99 | |
| $13.9K | 61 | 89% | $8.99 |