
A Platform-Hell adventure but with some ROGUE stuff!Discover a new world from the creator of Baobabs Mausoleum, full of surrealistic horror villages, stinky talking characters, impossible rogue platforms and...and a giant fish kidnapped inside an owl's beak. WELCOME TO PROSCIUTTO MISA!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
like Celery Emblem's other games, this one's completely insane. sort of like how Primus made each album sound more like the negative feedback from the last one, many of the levels are based around something people tend not to like in platformers, such as upside down controls, ice physics, auto-scrollers, etc. occasionally the rogue level generation will spit some areas out that take a really long time to get through with no challenge. but that all contributes to the magic of it. the art and the music and everything is so off the wall surreal and the level design almost feels like a parody of video games and it builds to this overwhelming, eerie atmosphere. ONLY Celery Emblem could have made this game and i think it's really special. be warned though: it is going to be really difficult for people who aren't super comfortable with platformers. there are very few checkpoints and each of them demands several minutes of flawless play, and sometimes on death the level will regenerate so you can't even redo the stuff you've already learned.
Visuals are brilliant with some borrowed designs (from old hippy artists) mixed with new concepts as well The imagery never fails to surprise or startle with flashing subliminals. The original soundtrack is bloody spectacular as well. The platforming is generic pattern-memorisation based but the monotony broken by many randomised short sections of hand drawn levels; reassembled differently upon every death and return to a check point. The one big problem with this game is that there is no auto or manual saving. It took me an hour to get to the second level and from the title screen it looks like there are at least ten. Thus said I'm not sure who has that much free time to try and finish this game in one-sitting. And since this will be impossible to complete for most with jobs, girlfriends or family I also can not recommend until a save function is introduced, at least, at the start of each new level.
really cool game but i can't play cause i'm colorblind
This game is hard like really hard. I love it to death though (pun intended). It's visuals are trippy and well done and it's story line is off the walls bonkers. It's Celery Emblem at it's finest. It also has PSX styled graphics and whats not to love about that? Also Celery if you're reading this please release the soundtrack in North America, it says it's still pending release even though it was supposed to release with the game it looks like. Please Celery, I need to jam out to the songs without watching the intro over and over.
ambiance de fou, suréalisme psychédélique, j'aime !
It's not very polished or particularly fun, but I greatly enjoyed the vibe. It takes about an hour or two to get through the full game. It has no save feature at all, which means you'll be restarting from the beginning of the game if you ever shut it off. I played this using Cheat Engine because it would take way too long to get through it conventionally for my taste.
PROS: - Fantastic visuals (especially the 3D cutscenes and backgrounds. The art is great all the way through) - Great soundtrack - Fun movement. I wouldn't say the movement is necessarily good, but it has a really enjoyable "floatiness" - Reasonable price for the content provided, especially if on sale - Memorable levels / Great level & character design - Solid difficulty progression. No level feels out of place in terms of difficulty - A lot of charm CONS: - Short overall game length - Little to no post-game content and replay value - Unfair hitboxes or poorly-placed spikes. I died to BS wall spikes more than anything else. - Poor level pacing. Some levels (like the ice one) overstayed their welcome. - Weird level design. There is supposed to be a procedural generation aspect to the levels, but it seems inconsistent or even non-existent at times. - Unclear secret worlds(?). It seems like their are secret worlds (as insinuated by the "?" on the start screen map), but there seems to be no good indication on how to get to them. - No save function CONCLUSION: If you strip away the visuals and music, the game itself is like a 4/10, but as a whole experience, I would give it a solid 8-8.5/10. Great style and charm, I'd recommend it to anyone persistent enough to play through the difficult levels (so that you can experience all the art and sounds the game has to offer). Even though their are weird inconsistencies (like how damage is seemingly random), I feel like it contributes to the weirdness and style of the game. Thumbs up from me.
Ah, what a lovely treat I've stumbled upon. A potent aura emits from this one, very rich, I quite like it. I very much also enjoyed the movement, and when I'd played enough to gain some confidence, it felt pretty cool manoeuvring about like a ninja or something cool. Story is in tassles; and I liked it, I don't know if there was meant to be a cohesion weaving through, but in a sort of dreamy way it felt natural to be the way it was. Not quite sure how to get into the question mark secret levels (if there are some like it seems there may be), but it's nice not knowing too for a change. A visually nice game, and again, I quite liked the way the controls felt, I even came to appreciate the mild exceptions you have to make in the platforming sometimes, you know, like in those amateur platformer games where the collision sometimes feels a bit arbitrary, in the case of this game I quite liked it though, gave it more charm I guess, having to adapt to slightly different tactics with the hazards. And of course, the music was very, very good, felt alive in a similar way to how music from lbp sounds. Overall I had a very good time.
love this one, reminds me of donkey kong country but with a rogue vibe, also the atmosphere is awesome!
This game is ass
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