
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
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About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:

What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.

Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.

Also: you can pet the cats.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 828 reviews with recorded playtime.
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This may be the greatest game ever made.
特别特别特别好玩啊,是我最爱的肉鸽类游戏目前
Fantastically fun. Solid tactical rpg mechanics mixed with roguelike upgrades that combo well and interesting with each other. A solid base building and breeding mechanics that keeps your cats rotating frequently. Each run feels very different especially if your doing side quests as you go. One thing Is I find the SFW breeding to be more fun and interesting then the cats humping each other like they usually do. The only hard selling point is being ok with all the poo, pee, body horror, and viscera that comes with Edmund games. It's cartoonified so it's not bad for me but it's a sticking point for others.
Fun cat game
breed cat fight cat cat die sad breed more cat
I love it..did not expect to like it as much as I do but it is amazing!!
gatos arrombados
Хрен его знает советовать или нет это игра "Про страдание" наверное квенсистенция супермитбоя и айзека, здесь вы хрен будете получать удовольствие от процесса толбко страдать и страдания выходят на новый уровень с каждым часом игры. Вот вы вроде разобрались немного, вот вроде убиваю норм, на тебе ♥♥♥♥ босса у которого твоя патя сосет потому что он такой. Не отчаялся набрал новых котиков наконец и ура вроде скиллы норм рвешь относительно, а на тебе ♥♥♥♥ огненную бурю чтобы не расслаблялся вся карта в огне ты в огне и это только начало игры 40 часов, плюс много времени отнимает , тухлый забег за едой в дерьмовой патьке( так как деваться некуда) занимает около 35 минут и если патька совсем лажа , то можешь и слиться на мид боссе итт тупо потерять время. Добраться до вменяемого разведения котиков нужно через сопли и боль рандом настолько сильно бьет по яйцам, что единственные такие мучения я ощутил играя в Darkest Dungeon( пошел он ♥♥♥♥♥) Если есть дохренище впемени , то игра какраз предлагает такой блядский опыт медитативного страдания, она и не плоха и не хороша страдать и страдать, тупо может повезти и ты с обоссаными штанами вытянешь тяжий бой на последнем издыхании, но часто в начале это видно , что дают поблажку( за ручку пытаются дергать) а потом ты такой хуяк ударился в стену и тебя даже не пожалеют. Создатель даже вшил прикольную защиту от сэйв скама и красиво обыграл, но ♥♥♥♥♥ толку нет от "сэйввскама" если твоя пати говно , то ничего не спасет, а это зависит от рандома на 90 процентов. Чтобы както более менее вылезти в интервал " минус немного грусти" и "я получаю удовольствие" часов 50 надо. Решайте сами игра хорошо завлекает и по прикидкам расчитана на часов хз 1000 как айзек. Если есть желание или потребность в уничтожении времени вам сюда.
meow
my productivity has been severed because of this game i cannot recover from this
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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