
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
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About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:

What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.

Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.

Also: you can pet the cats.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 751 reviews with recorded playtime.
Reviews
Themes across 751 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Where's that smell comin from?
warrior cats for newgrounds people okay, in all seriousness, this is one of the most fun SRPGs i've played, right up there with Disgaea as far as "strategy games that actively encourage you to break it via the mechanics you're given" go. does start out fairly simple, but after you've got more cats and classes and items to work with, you're going to come up with some Pretty Funny Combinations in your runs that might just plow you to victory even if you end up with terrible RNG. that being said, while the game does start out simple, the later areas do require a little planning on the fly, and sometimes a bad event pull might screw you out of a run no matter how much you plan and gear up your cats. whatever hand you're thrown during a run, you're going to have to work with it. but then again, i feel like isaac is the same way, from what i've seen of it. not a bad thing by any means, but this is definitely a strategy game for very strategy-game-minded people. mewgenics is def up there as one of my favorite games of the genre, but there's a couple things i ain't the biggest fan of. while all the classes are damn solid, cleric feels more or less mandatory for every team setup (especially in the desert area), druid tinker and psychic are so stupidly situational that most of the time you're not going to be bothering with them, and while necromancer and druid are pretty cool on paper they don't really scale all that well the further you go in an act. hell, on the note of acts [spoiler]hey why does looting the final boss of an act have a chance to completely kill a cat and potentially screw you out of anything that cat gained throughout the entire act[/spoiler]. also, house content i wish could be flesh out a little more. sorting cats and playing RE4 inventory management with the furniture is nice and all, but it's not terribly engaging. but at least you got some banger tunes to listen to while you do it. maybe in the expansion all my gripes won't mean a thing, but even then, don't let that deter you from giving the game a shot. if you've got enough of a tolerance for newgrounds-style humor that wouldn't feel out of place in the 00s, you may just find yourself sinking a lot of time into mewgenics.
Как перестать играть? *помогите*
Un petit bijou addictif ! Avec son humour noir, ses mécanismes stratégiques complexes et sa rejouabilité exceptionnelle, vous ne voudrez plus vous en séparer. Un incontournable pour les amateurs de défis originaux et de chats génétiquement modifiés :)
i hate turn based games but this one is peak
I wonder how many more hours I'll put into this game
I'm more addicted to this game than I am to my vices
太好玩了。 第一次接触战旗,肉鸽还是熟悉的e胖味,局外养成也很有意思,总之非常上头,非常推荐
gato
开发者的承诺和放屁一样,快半年依旧没有中文
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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