
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
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About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:

What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.

Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.

Also: you can pet the cats.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 751 reviews with recorded playtime.
Reviews
Themes across 751 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
bon jeu mais surcoté et avec énormément des défauts, très fun au début mais vite répétitif et long, il y a peu de variations de salles, peu de capacités différentes entre les classes et peu de variations dans les évènement, tout donne l'impression qu'il manque de la diversité, et la durée de vie du jeu est tirée en longueur, le jeu a pas mal raté l'aspect roguelike, on a très vite l'impression d'avoir fait le tour et le fait que ce soit un roguelike donne l'impression que c'est uniquement pour un aspect marketing et se servir de la popularité d'isaac, bref acheter isaac est largement plus rentable (le jeu est quand meme intéressant pendant une dizaine d'heures mais après les premières win quand on comprends que la seule progression que l'on a c'est des zones répétitives, des chats capés a 7 et des mutations super rares ça devient très vite décourageant)
官中欺诈
cat
等出中午改评价。
Breeding cat
miau
the fat one got me good game
peeeeaakk..//./I LOVE CATS, i love cats this is my favourite game, i love it i love it,, game of ze year, trust
After finally being able to spend more time with this game (I had bought it on launch day) and beating it for the first time, I have got to say that this is one my favorite games of all time (although I haven't exactly played the most games ever). The only thing that I have had some trouble with so far is how long maxing out some NPCs (Butch and Frank) takes, as I have still yet to actually max them out. Of course, if you wanted to, you would grind some a hundred or so runs, but its definitely time consuming. At least the NPC unlocks all feel useful (Besides ??? I guess?, but [spoiler] disorders are really good, but the progressive stuff is only as good as how often you lose runs, and I haven't maxed out ??? yet anyways [/spoiler]). It might just be me, but I really like the breeding mechanic for the most part. Once you start getting around 80-ish cats, it might seem a little frustrating to go through your cats, but once you understand how to utilize the UI, it really seems easy to sift through the giant furball mess. And optimizing rooms to get kittens to inherent abilities and mutations. Getting birth disorders kinda sucks for the most part (not the leg one that gives cats trample), but its good to be able to re purpose them in other ways, most likely in your fight rooms as fodder. And the family tree is super nice to see from time to time, Something that I think is one of the best traits of this game is the general structure of ability and item descriptions. There's very few descriptions that leave you asking how the item/ability works (with the exception of the intentionally vague ones). It promotes imagining item interactions and synergies that could lead into game breaking builds. Even when a seemingly bad event deals a unfortunate effect on a cat, commonly with disorders and parasites, almost all of the time, there seems to be counter play that ultimately either puts your run in a bit of a jeopardy, or stronger than before, which is fun to see. I understand that some people don't like random ♥♥♥♥♥♥♥♥ rng from happening, but I feel like the game wouldn't be the same without it. Playing through each act is enjoyable, due to the stage and enemy design for their respectable chapter. There are some really annoying enemies and some that are unfun to fight against, and sometimes just end runs, but for the most part, it does encourage the player to think about target priorities and how to handle your party members. One of my highlights are the boss fights that occur at the end of each chapter, and the house fights. Allowing the player to reuse older cats is just a nice way to be able to relive some of your previously strong cats for one last time. The way that I had to see how the boss behaves and discovering how to beat them is really fun, and then when you return to fight them and finding another to beat them is even better. There are multiple ways you could beat a lot of bosses and depending on the strength of you team, you could see what works best. Easily the best part of this game is the soundtrack. Having distinguishing sets between the house and adventures is super nice, and almost the entire soundtrack is iconic. The ability to hear it on the WMEW radio is super nice as well. Overall, this game is amazing, and worth the price. Edmund and Tyler did an amazing job. Pretty much most of what I can say right now, time to fully complete the game.
dużo kiciusiów i srania a muzykę bóg palcem dotknął
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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