
Build the ultimate cat army through tactical breeding and send them into deep, challenging turn-based adventures. Draft abilities, collect items, and manipulate genetics across generations in this roguelike tactics game from the creators of The Binding of Isaac and The End is Nigh.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 37.86/day in the week to Sep 15 → 46.57/day in the week after.
About
From Edmund McMillen (The Binding of Isaac, Super Meat Boy) and Tyler Glaiel (Closure, The End Is Nigh) comes a deeply tactical legacy roguelite that asks:
What if you could breed the perfect army of whiskered warriors, then send them on tactical adventures in search of food, money and loads of treasure?
The Cat Loop:
Welcome to Boon County, where each day you’ll assemble a team from your ever-growing house and outfit your cats with class-specific collars (Fighter, Tank, Mage, and many more). Send your mutant feline squad clawing through adventures of turn-based battles that demand careful positioning, wild power combos, and environmental shenanigans.
Combat That Rewards Mastery:
With 1000+ unique abilities (75 per class), 900+ items, and countless environmental interactions, every run throws fresh tactical puzzles at you. There’s real depth here, and endless room for experimenters and optimizers alike.
Breeding Creates Your Future:
Cats that return home carry scars, experience (and sometimes extra heads!) Pass down strange skills and mutations, tinker with your bloodline, tackle genetic quirks, and build ever stranger, more powerful cats for the next adventure.
Epic Scope:
200+ hour main campaign
10+ character classes with 75 unique abilities each
900+ wild items
200+ enemies and bosses
Roguelite progression: never experience the same game twice.
Choices at every turn. Money! Items!! And genes!! All matters.
From Simple to Infinitely Complex:
Mewgenics welcomes you in and then reveals more and more layers over time. Early runs teach the basics, but soon you'll be optimizing breeding chains, discovering unexpected ability combos, and making agonizing strategic choices about whether to keep a cute kitten or give it to one of the many NPCs to upgrade your house. Mewgenics offers you a path to tactical mastery while embracing chaotic emergent gameplay.
Build, experiment, adapt! There’s always a new way to experiment with (and break) the game.
Also: you can pet the cats.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 54.2Kreviews | 90% | — | $51.4M |
| $39.99 | — | — | #77 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3092 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tedious. Having a bunch of random stuff in your game doesn't make it exciting when various effects proc or things happen, instead it completely dulls the experience because it makes it uncontrollable and strips away player agency. I cannot be excited for new traits, abilities or items for my cats, when I know the next encounter combined with a random weather effect will completely disable one of the key advantages of my party, the AI will perform a random action, leading to the worst injury possible on a low-HP ranged cat, which consequently leads to its death every single encounter from then on. Likewise, even the worst parties can usually be saved by repeatedly using one good item as a crutch. Additionally, certain mechanics are not well explained and they refuse to work together with other mechanics. The whole experience is an arbitrary mess.
Super zabawa dla kazdego :D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best RU #37, worst CN #100 · 13 markets collected
US · last 30 days
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Korean, Russian, Simplified Chinese
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love this game it has a really high replay value I think what sets this apart from games like Final Fantasy Tactics is the fact that you have unique cat traits and breakable items each time you go into battle. It does seem like the computer adjusts what type of enemies it sends out based on your time played . But I think the game has enough skeleton for your classes and various things you can do within those classes to keep the gameplay fun. The house is a little finicky and I wish the system was a little better outside of battle but it’s not enough to make me not play this game
Haha funny ♥♥♥♥♥
meow good gameplay- runs well
в результате инцеста родился кот с генетическими уродствами по имени Аллах, но он гей
老吴老吴(战士使用对峙进行吸附),奥捏个捏个捏个捏个(牧师嚼肉块回血)
i wan na mew the genics
really good
综述:20小时前80分,20小时后50分 除了官中以外 游戏本体设计也是很让人不爽 最大痛点:节奏太慢太长 后期一局就是1.5h+了(从头打到尾) 有时候你只是派一些垃圾的猫咪去获取食物 你根本不在乎他们死不死 但为了该死的食物你必须要打穿 同时你想获得强力的猫咪 意味着你需要大量繁殖来洗血 这部分也需要食物来支持 意味着你需要不停的打打打 1.5h打的食物也就够你刷那么10天 你又得继续去坐牢
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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