
Metro Awakening is a story-driven first person adventure built for VR that blends atmospheric exploration, stealth and combat in the most immersive Metro experience yet. Don your gas mask, brave the crippling radiation and venture into the depths of the Metro where threats haunt your every step.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 1.8/day in the week after.
About
Metro Awakening is a story-driven first person adventure built exclusively for VR that blends atmospheric exploration, stealth and combat in the most immersive Metro experience yet.
The year is 2028
The survivors of nuclear Armageddon cling to existence in the buried subways of the Moscow Metro – civilization’s last refuge and tomb, where ghosts and spirits haunt the living in this man-made purgatory.
You are Serdar, a doctor braving the darkness, crippling radiation and deadly threats of the Metro in the search for your wife and the medication she so desperately needs. As your courage and sanity are pushed to the limit you must learn to walk the line between life and death, the spirit and the material world, and awaken the being you will become…
Features:
Lose yourself in a journey of spiritual awakening in this chilling, supernatural origins story from Metro creator Dmitry Glukhovsky
Experience Metro’s tense, heart-pounding gameplay in VR for the first time as you put on your mask, ammo and filters run low and your torchlight flickers and dies in the darkness
Wield a signature arsenal of hand-made weapons, don your gas mask, and venture into the depths of the Metro where desperate bandits, mutants, and worse haunt your every step
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 3.6Kreviews | 74% | — | $764.2K |
| $29.99 | 3.4Kratings | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 155 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Gra mocno skupia się na duchowności, walce/przeciwstawieniu się przeszłości i naszej naturze ale pokazuje to w bardzo mozolny sposób, od początku ganiamy za jednym celem tylko po to żeby dostać naprawdę średnie zakończenie. Budowanie napięcia, niepokoju, muzyka działa na plus dla klimatu, gameplay jest solidny, strzelanie, skradanie, częste używanie przedmiotów z plecaka wzbogacają realizm. Mechanika przeładowywania jest satysfakcjonująca. Sterowanie jest nieintuicyjne dopiero pod koniec gry zorientowałem się że przeciągnięcie prawej ręki nad lewe ramie wyciąga drugą część plecaka gdzie są schowane bronie (pepesadge). Duchy są upierdliwe, pająki mają ociupinę za dużo HP (poza strzelbą). Więc gameplay 8/10, story 4/10 gra warta przejścia ale osobiście nie widzę potrzeby żeby ją powtarzać.
huge headache, 50 billion turns in the tutorial and the perspective feels off
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 105.2/day in the week to Jul 16 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Simplified Chinese, Spanish - Latin America, Czech, Polish, Russian, Ukrainian*languages with full audio support
Hours played at review time, across 155 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
CONSEGUI EL VR EMOCIONADISIMO CASI UNICAMENTE PARA JUGAR EL ULTIMO JUEGO DE LA SAGA METRO QUE AH SALIDO, Y NO ME DECEPCIONO, ESTA FREGONSISIMO ESTE JUEGO
J'ai attendu qu'il y ai des mises a jour pour y jouer et maintenant, le jeu fonctionne bien (j'ai un peu vu les avis et j'imagine qu'ils ont joué dès la sortie du jeu où il y avait des problèmes) les mécaniques vr sont bien fait comme recharger les appareils à la main, frotter la visière de son masque, même si les devs auraient pu la tacher de sang pendant les combats pour nous aveugler sans frotter. Le maniement des arme est correcte et la partie horreur est bien fait. (Pour les arachnophobes, il y a un paramètre pour cacher les araignées, je ne sais pas a quoi ça ressemble avec le paramètre mais je conseille vivement de l'activer)
Was mir nicht gefallen hat möchte ich nicht spoilern, im Gesamten würde ich Metro aber eine gute 7/10 geben. Sehr immersiv, beklemmend... auch wenn ich dunkle Spiele nicht so mag, war ich gefesselt und hab es innerhalb von 3-4 Tagen durchgespielt! Vertigo Games hat einfach Plan was sie in VR machen.
I'm just short of half way through and I'm enjoying it. On first play I would have described it like Meta's Batman (feel), but the more I got into it, I see it like half Batman half Alyx. Interactable things lighting up I found a bit immersion breaking at first, but you get used to it. I like story driven games, like participating in a movie, and this is one such title. It's more or less on rails, in that they throw a few rooms full of goodies at you, before you inevitably get channelled down the only path remaining open. There have been moments when I feel I am actually walking in a metro line and find myself in awe that we can be inside such immersive games. The reloading mechanism, of all the weapons, is a highlight. All in all it's a great game that deserves a play through. If I have to nit-pick, I'd say that some stealth fight scenes have been difficult because I can't turn on my light as I'd be seen, but then I can't see the guards. If you get spotted at close range and need to reload or change weapon, forget it. Also, when the dog rat type things lunge at me, they seem to fall half way inside my body. Anyway, there are small flaws, but to be able to even do and play this is amazing in my book. It must have taken an enormous effort to bring this to us. I much prefer spending my money on interactive immersion like this, over cinema, any day. Quest 3 with Virtual Desktop on high. I need SSW always on to achieve 72 FPS reprojected. Causes some jankyness when I turn my head fast, but not a deal breaker.
This is a fantastic VR game. Especially if you're a fan of the Metro series and it's pacing. The VR features are very well designed and feel natural to use for the most part, the atmosphere and visuals are top notch, and the story by the end had my heart strings being tugged. A fitting beginning to the character of Khan. The only major downsides I would say is that taking off the gas mask sometimes interfered with grabbing ammo during combat, and some of the story moments could feel very long especially on a replay with no way to speed or skip past them.
praticamente ingiocabile sulla mia configurazione ben al di sopra dei requisiti minimi. stuttering vomitevole e "filtro" miopia apparentemente irrisolvibile.
só nao perca seu tempo tentando jogar via cabo link va direto de steam link e seja feliz puta jogasso
the game is very good, nice ending, despite very different approach from other metro games. Adjust hight option is missing, please add it, it is simple and very important! The horror parts are VERY intense, I bet many players droped after the first parts lol Game is short tho, I didnt rush, tried to explore as much as possible, played 70% of the time in stealth-like mode and finished the game in 10 hours
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $764.3K | 613 | 46% | $34.99 | |
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| $764.6K | 1.2K | 86% | $24.99 | |
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| $763.7K | 2.6K | 87% | $9.99 |