
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 19.71/day in the week to Aug 10 → 20.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.

- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.

- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.

- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $69.99 | 43.3Kreviews | 90% | — | $48.5M |
| $69.99 | 22.5Kratings | 94% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1858 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]10/10[/h1] Absoluto JOGAÇO do começo ao fim. A diferença que faz ter um vilão presente, bem escrito e bem atuado é monstruosa. As atuações são sensacionais, os personagens são interessantes e carismáticos, o mundo é muito bem construído, e a história é muito bem escrita e contada. É uma verdadeira obra de fantasia* digna, fez por merecer a melhor narrativa de 2024
Peak Fantasy
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 3: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best JP #40, worst FR #93 · 10 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
| $69.99 |
| 4.1Kratings |
| 88% |
| — |
| not modelled |
| $39.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
yes
This is Atlus masterpiece. No alignment lock, no dating sim, no boring social link just pure peak story, music and gameplay. 10/10
im lazy to go into detail but i want this game to be at overwhelmingly positive reviews
เป็นโลกFantasyที่ดีมากๆ เรื่องเพลงดีมาก ของดีต้องลองจากพ่อใหญ่atlus
不推 4/10分 我就是因為評價普遍不錯 才硬著頭皮破完 戰鬥比的就是哪方先手,系統鼓勵你偷襲敵人 同時敵人攻擊會霸體,有出手提示但攻擊是快慢刀 這時就算是我方被偷襲了,直接一輪AOE 運氣好頂過去,運氣不好被暴擊或是被打弱點 倒一位都是運氣好的 真的先手了,還要確保能打中弱點 不然Miss就是耗兩個行動點 還會附帶不安狀態(這狗屎設定) 反觀敵人那邊,沒任何風險 能輪到它們的回合都是賺 沒沒打中也沒差,反正血多魔無限 再來就是回復手段 系統壓根不希望你回MP 能買到的回MP道具有限,到休息室也不能回 那就省MP用普攻 用普攻練等根本自虐(普攻50放招起碼150起跳) 戰鬥時間被拉長 對面AOE一輪......運氣好...運氣不好(以下省略) 好....主角換法師職業擊倒敵人能回1MP(跟乞丐一樣) 這樣隊伍又不平衡了,最好不要被打到 不然進戰鬥又耗MP 再來說說職業系統,現在全面自由化 原先法師想轉坦?可以 原先戰士想轉輔助?可以 但這樣下來哪位最佳職業變得更模糊 羈絆到8還能解鎖最終職業,技能抗性超強不練很虧 但又有前置職業需求,要是前面歪去練別的 又要農不知道多久,經驗又給的非常小氣 要在第一輪練完很難,這樣強迫人玩第二輪很彆扭 我練等就是要來虐怪開圖看劇情 結果要泡在迷宮一個下午,後面才會比較輕鬆 結果我為了職業練出了等級 等級高了我也不需要進戰鬥了 直接在大地圖一刀砍,本末倒置 反正砍不倒的怪進戰鬥也不好玩而且還耗MP 被打到還會被一輪AOE 不練又不行 練又耗MP 要回MP隊伍又要另外調整 後期劇情大跳 完全沒自由時間更新裝備,裝備價格也是大通膨 我們只能拿舊裝備來打新的敵人 為了加強版做到這程度也是絕了 最後說說劇情------------可能劇透,但我也不再乎了 一上來就是暗殺篡位 以為會讓劇情更現實更黑暗 結果就是,幼稚到不行 直接把校園劇搬到國家層面,就是扮家家酒 劇情俗套到不行 稍微注意一些細節都能猜到 (聖女同時是兇手還能腦控 這反轉充滿驚喜又蠻合理的 但過兩天又沒了 強行洗白 直接飆車去單挑,又一候選人淘汰) 支線劇情 每次遇到危機不到30分鐘就能解決了 巴頓那段我印象最深 沒選上領主在那懊惱,馬上就有源人來了 大家只會能等他跟主角解決 這還是在同一羈絆等級發生的 真的很滑稽 反正角色的成長機會就是靠解決事件推進的 再來就是選舉篇 直接證明了主角是腦攤 其它候選人政策雖然荒謬,但起碼有自己的想法 主角只會"大家要平等"的喊口號 連個該怎麼做都說不太出來 決戰篇 我甚至還被路易說服了,起碼人家有做事 最終還是降智 主角團隨便將幾句很籠統的話,就san值見底 現實跟幻想選擇那段,也是強行降智 最後連續兩個理性角色都這麼搞 看得我滿頭問號 這遊戲根本沒什麼好推薦的 缺點一大堆 各種設定左右腦互搏 還要在那邊硬找優點 錢都花了還要怕別人不喜歡
i love it, its like a dark take on the persona series but with the added twist of an medieval setting
Metaphor is a fantastic game that wears its politics on its sleeves. It is of very little doubt what messages this game wishes to convey, and it is all the better for that. It's not always the deepest exploration of politics as a whole, but it is a broad one, and at its core it appears to want to get the player to think a bit more critically of representation, power, and what it means to wield it. Beyond its stories and themes, the gameplay is a lot of fun with a fair bit of challenge (on Hard difficulty, at least, which is what I played through on). I like their approach to a class-based system, and adding a means to allow you to play mastered classes while still giving you the capability to let others grow. It also does something rather brave and gives the option to "Retry Battle" at will with no penalty, which is something that should smooth out rough bumps for the risk averse (and has probably led to no end of "ez mode" complaining from people, I'd imagine). In my case, I was quite pleased to have the ability to "undo" a bad play and save me from losing hours of progress. The music is fantastic, and incredibly unique, and I've spent many hours listening to a Japanese Monk chanting both in-game and then through an enduring ear worm after I'd shut down the game. Aesthetically, the game is beautiful. The character design, the environments, the enemies, and, of course, the lovely user interfaces. Honestly, the game is a masterpiece in that regard. This is certainly a hefty game to play, with a long playtime. But, as many Persona fans would attest, they are generally worth the investment. In the case of Metaphor, I'm inclined to agree.
讲故事的方式很舒服,非常老派的游戏模式,个人认为比33远征队的那种QTE创新更舒服。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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