
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 628 reviews with recorded playtime.
Reviews
Themes across 626 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
awfully empty, boring and visually appalling game. one of the weakest atlus titles. better go play smt 5 vengeance
I like this game, it was racist, wonderous, depressing and exciting. Made me cry a couple of times and I love a lot of the plot twists even though some of them gave me whiplash when it escalates so much without break then gives you a whole month of free time before the end boss which you're forced to fight on a certain day so you can't even finish early XD An amalgamation of many atlus published games turned into something both new and familiar. I'm a bit miffed that out of 8 tribes only 1 is distinctly different than a normal person compared to the rest but that's just a personal preference I have for fantasy stories where nobody is supposedly human XP
It's a metaphor
これ、ゲームなの?いつチュートリアル終わるんだろうと思いながらプレイして、最後までチュートリアルってか。人の指使って映画見せてるだけ。終始イラついた。どっからどこまでがゲームなんだろ?
[b] this game lacks something fundamental in its design. [/b] by no means am i calling it 'a bad game', it's just that using steam's binary system of either recommending a game or not, unfortunately i cannot bring myself to recommend this one. some things i liked: the art direction, gameplay, some early story parts & some characters with their side-stories. for example, the story part in Martira is actually cool & interesting, Eupha's & Heismay's substories are the ones that touched my heart the most. however, all those nice things never really come together well in the main picture. why? the main story has no point. it is heartbreakingly generic fantasy-adventure. you are sort of a chosen one, and the guy you are fighting is presented as 'le evil', despite once being a promising child. all the twists are either just predictable OR straight up cliches. social links are also less interesting than, for example, in persona. often, they don't focus on character & their internal problems, but rather on social groups & shared people's issues, which... results in most of the 'morale' they deliver being obvious from the very beginning. also, social links are sidetracked from the main plot (again, unlike persona's), which makes them feel more additional & even less impactful. the main villain is also not convincing -- for the first half of the story i, as a player who is supposed to fight him, was struggling to find a solid reason to do so, when somewhere in the second half of the story they casually drop that he 'sort of' wants to just kill everyone alive, which to me felt like a last-minute 'well here you damn go, he IS evil'. all in all, the game has no original idea to deliver. it has no original story to tell. a lot of characters from social links feel as if they were made as 'archetypes' to serve a purpose instead of being a character, resulting in the main hero often feeling quite detached & unneeded for the story of the character they are involved with. underwhelming, but that's to me. i feel as if the first & last most interesting idea for this game's creation was 'let's do a persona type of a game but in fantasy setting' & all the other interesting ideas were either scrapped for some reason or never existed to begin with during the development.
天生喜欢西幻冒险的题材,本身也是jrpg的受众(其实是阿特拉斯凯子),这游戏在我这初始分不低。 选题其实跟P5R一样挺大胆的,勇气增加了。战斗系统像真女神转生5,比P系列难一些,一直要针对不同怪切换阿基态有点麻烦,不过玩到后期基本就顺了,没有斩击抗性的boss都被兄弟两刀劈死了,有抗性的这不还有无视抗性的大狗叫嘛,主打一个力大砖飞,也是老传统了。 音乐和美术依旧顶尖,几个音符带我走进西幻世界,好几首歌一听就起鸡皮疙瘩,我是真好这口啊,有以前玩巫师三那感觉……(最喜欢的就是后期铁甲战车上那首自由之翼)感觉也能理解dlc替换音乐的限制吧。 立绘画风挺精致的,UI设计很帅,战前插入2D过场也很帅。不过服装设计我不太欣赏得来,这也是一直犹豫没买的原因,其实习惯了也还好。还有那个怪物设计是真的阴间啊!感觉比真女5阴间多了。 剧情上没有什么很明显的硬伤,前期轻松休闲,跟反派翻脸之后,节奏突然就紧张起来了,压迫感也有,节奏把控还算合理的,不过剧情这个东西接受度因人而异,我要求挺低的,P3R和P5R那臭名昭著的两位我都觉得没什么,难道我真的是忍者?还有主角团角色性格这块我真得要点名表扬你了。(兄弟我们是一辈子的好兄弟对吗对的对了兄弟你的大剑真给力啊) 下面是纯缺点: 1.建模是真拉胯。建模拉了一大坨,真得给2D美术磕一个; 2.存档慢,地图换区加载也慢; 3.前期甚至到了中期都很缺蓝,你看你这个合题的消耗和你给的蓝药数量你不会笑吗,多卖我点蓝药你能咋的? 4.过场动画贫穷。人物会崩,帧数也低,平时看着还好,但最终决战那段,我的情绪都铺垫好了,就等你过场来个炸的,结果也是拉了一大坨,寸止了……可能是我主观上要求太高了吧……总之其他我都能忍了,这点是我最难受的; 5.迷宫设计单调。基本上就是走通道+绕路+找机关那套,没什么特别的设计,估计很多人觉得无聊,我还行吧毕竟我还挺吃刷级和捡垃圾的正反馈的。 能接受这些缺点、沉浸玩的话,这游戏倒是差不到哪里去,但短板就是很明显啊可惜了,不过长板也很长就是了。 个人xp且涉及轻微剧透:[spoiler]嗯其实到了后期就是有在幻想成王以后兄弟会向我下跪,没想到真的让我看到了,谢谢你……“只要你指明方向,我就会为你开辟道路”这比告白都浪漫啊……(并非爱情意味,老婆哪有兄弟香啊,这种信任和忠诚,相互扶持的过命兄弟拿爱情来比较都显得掉价)这个太好了,谢谢你。呃啊……[/spoiler]
Hayal gücü yaşamaya devam ediyor...
I am 40+ years old, Iet alone not to dislike the game, I am ashamed of the money I paid for the game. For a gamer who seeks solid gameplay, this game offers nothing. Story: like there is no other story, as always a kingdom thing. Nothing deep about it, this time just not love with a princess, just kingdom and friendship. Gameplay: nice dynamics as you see in videos, but that is only what you see in videos, nothing more. Beat em-up but just in turn based version. Chracters: no customization, no class select. Music: A very nice epic music. But nice for onşy the first time. Same loud epic music with not understandable vocals which is 30 seconds or 1 minute long but in endless loop. Just makes headache. I played the game over 3 hours. After every 3-5 minutes of gameplay, endless cutsceens appear and start teaching things all in one. I couldn't keep up with all. Also continiously gives me things to read (which I didn't). After 1 hour of gameplay, 3 of my crew discovered that they had special powers all of a sudden. Surely the game tried to teach me the dynamics of these special powers at once. I came to a dungeon... I start fighting with butterlys and teeth (yes literally teeth), some sort of epic music of a minute in loop (in which meaningless speaking and shouting in high voice) really made me a headache. Same 1 minute or so record playing in loop. I didn't see a mean to play the game. Nothing appealing in any single aspect. I didn't want to read tutarials and understand nothing.
I TRIED TO GIVE IT A CHANCE BUT WITH THE ENDLESS USELESS DIALOGUE, OUTDATED GAMING MECHANICS, THE CORNBALL PLASTIC CHARACTERS, HOW IN GODS NAME IS THIS GAME AS WELL REVIEWED AS IT IS. IIF THIS GAME WAS MADE TWENTY YEARS AGO, OK, BUT IT WAS RELEASED 2 YRS AGO. I DONT RECCOMEND IT. THIS GAME FLAT OUT DISRESPECTS YOUR TIME WITH ENDLESS DIALOGUE THAT IS NOT IN THE LEAST BIT INTERESTING.
不修改不看攻略就是摇骰子坐牢是吧。。。学魂搞初见杀是吧。。。哦,你重新打还消耗日期?还不如魂呢。。。 买DLC服装,然后平时跑路都只能看默认,迷宫外想随时预览基本不可能,你装备界面UI设计的可真好啊。。。第一次看到mod帮官方卖货的 阿特拉斯我知道你要搞终极年度黄金reloadretrivevengeance。。。但是在游戏系统和UI上砍功能是不是有点过分了? 预测xxx版(如果还有)添加的功能,DLC衣物日常可见,怪物图鉴(任何形式的),快捷大地图传送,战斗中切换职业(这些都是目前没有的) 《暗喻幻想》的初见体验太别扭了。它把战前情报、职业配置、MP 管理、日期限制和弱点行动经济全绑在一起,最后让玩家觉得自己不是在和敌人战斗,而是在和系统藏起来的答案表战斗。 游戏极度依赖弱点克制。打中弱点可以获得额外行动,打不中就会变成低效磨血;如果敌人反过来打中你的弱点,还可能直接滚雪球。但非 NG+ 初见流程里,游戏并没有给玩家一个稳定、好用、通用的侦察技能或道具。你经常不知道敌人的弱点,只能用行动、MP 和血量去猜。 更糟的是,游戏又采用 Archetype 职业系统,但战斗中不能切换 Archetype。进战前职业配错了,进战后基本只能硬打。前期你只有三个队友,覆盖面本来就窄;队伍人数不到 5 人之前(50%进度左右),连战斗中换人都做不到。系统一边要求你精准打弱点,一边又不给你足够的临场调整空间,这不是策略深度,而是强迫玩家提前知道答案。 Retry 看似是补救,实际也很有限。它只是让你用同一套配置回到第一回合,并不能让你换职业、换装备、换队伍。如果你的配置里本来就没有正确答案,Retry 只是让你用错误配置再来一次。前期队友数量不多的时候尤其严重,制作组基于给xxx版留配置的想法,又有点担心自己的阴德余额,给了个半成品后悔药,偷窃和其他一回合上debuff的流派搭了顺风车 迷宫系统进一步放大了这个问题。游戏有日期限制,主线 Boss 必须在期限前解决;迷宫里不能随时存档,休息点也不能回蓝,回蓝道具又稀缺。于是一个正常的、不查攻略、不联网抄别人队伍配置的玩家,最合理的玩法反而变成:迷宫前存档,进去试错,记住敌人弱点和 Boss 机制,发现配置或 MP 不够,再读档重新打一次迷宫。 这比真正的轮回系统还差。轮回游戏至少会把失败做成完整机制,让玩家带着成长、资源或新选择重新挑战;《暗喻幻想》则更像是把失败伪装成侦察,把读档重打伪装成学习曲线。游戏内所谓看其他玩家队伍配置的联网功能,本质上也只是内置攻略,不是正常的战斗侦察。 所以我不认为 Normal 是正常难度。Normal 更像是“你已经知道敌人弱点、Boss 机制、迷宫配置之后”的难度。对初见玩家来说,它考验的不是临场判断,而是你愿不愿意交信息税。 给新玩家的建议: 能接受的话,直接用 NG+ 存档开始,至少弱点和系统信息压力会小很多。而且这游戏貌似没有xxx版了,你就当NG+存档是终极版 初见建议选 Beginner。Normal 不是普通玩家初见的 Normal,而是“有信息的 Normal”。 修改器 不想折腾Mod的不要买任何服装DLC,cutsense里没有,平时跑路也看不到
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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