
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 675 reviews with recorded playtime.
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I bought this game several months ago and didn't play it until last month and I can't believe I had this game just sitting in my library for so long because it is one of my favorite games now that I've finished it. I don't understand how this game isn't as recognized as the persona games, in my opinion it deserves to have the same amount of recognition as those games since I found myself enjoying this one more than some other persona titles.
another odyssey worth sinking your teeth into if you enjoy the persona style of gameplay!
開場很好 BGM讚 美術讚 其他根本一坨 純純浪費你時間 我就不知道在迷宮裡面追一個耳朵好玩在哪裡? 建議等完全版看有沒有改一些毒點 這版不推薦
挺好玩的,难度比p5简单,我30小时就通关了,剧情到后面感觉有点扯淡的感觉但也还行吧,养成这方面也是挺简单,迷宫探索也快,就是有时候要钻狗洞眼睛差点的还找不到,小怪也是直接砍,玩下来需要进行对战的数次也不多,日常玩起来也不觉得无聊。
神JRPG
I would put metaphor: ReFantazio into an odd category. There are some design elements which feel out of place and more of a pain. Things to watch out for which will negatively impact your time with this title: 1) enemy attack animations. they can change their direction when they jump. Can lead to extra ambush encounters. Can work around just a pain of added friction. 2) the lower level engagement mechanic. Works well in the early game but late game it is almost built around you needing to be the +3 levels above mobs to skip lot of pain in the ass mechanics some of the later mob types have. I think this mechanic forced the developer to be lazy in some balancing and makes the game somewhat grind fest. 3) breaking stun effects / instant kill random. many mobs have instant kill mechanics, as do you. However i never had a single one ever proc, while was on the constant receiving end. This never caused a wipe just immediate remove loss of a character in the party for the engagement. Even when stacking accuracy debuffs to their max didnt seem to have an impact. On status effects typically either clear status, or greatly increase hit negating turn setup. One class has ability to remove enemy buffs but i never found a mob to proc it on. Constant stun break as well. At the end i would just restart the fight since i really did not like mobs whom spawn 2 - 3 more mobs do a 1 action to 4 action expansion and all added mobs either heal or juts AoE the group down. 4) Levels seem completely off, due to pushing (2) you end up in zones in which you get very large mob level ranges. So you get the feeling of almost everything is a joke and then you encounter something just completely off and even higher level than you when your already 10+ levels over the other mobs. It is an odd design choice to counter their system from (2) to add difficulty. So you have a couple choices then grind and over +3 which at the end you can be anywhere to 12 - 15 levels over 90% of the mobs or spend calendar time to go back to a lower level dungeon to grind. The pushing through did as well, getting full weakness hits on each character as well. Overall story is fine, predictable. Early game is enjoyable however game is incredibly linear with quite limited world involvement. Game system is simple compared to Persona 5. I got tired of the grind to overcome some of the game system mechanics which I do not know if that is what the developer intended. Strategy around using weakness and synergy even when done seemed to not feel powerful compared to some of the even non-boss mechanics later in the game. I found my self just wanting to skip mobs with reflect and massive high resistance types later in the game. I honestly did not find the RPG elements to be super meaningful and lacking.
まだ始めたばかりです。 ゲームをプレイした感想です! とても丁寧に細かい所まで作り込まれていました。 3Dなのでとても見やすいと思います! やっぱりペルソナと同じような感じでとても良かったです。 文章にボイスがあり魅力的です! 作業用ミュージックは、とても迫力がありました。 長時間掛けてじっくりプレイできるゲームです! 興味を持った方は、ぜひ一度プレイしてみてください。
Persona 6 de Temu
おもれー けどプレスターンバトル採用してるんだから天気とかいうクソシステムいらんねんて 期日縛りある中で計画性もって進めましょうね~ あ、この日はレベリング不向きでーす ってのがプレイの強制に繋がるからホンマだるい というかアトラスもうそろプレスターン卒業せんか? 流石にPS2時代から馴染あるシステムとはいえ脳死で採用しすぎや
NICE
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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