
After his assassination, the will of the late king decrees the next monarch to be elected by the people. Forge bonds and win over a kingdom divided in this award-winning fantasy RPG with turn-based and action combat, party customization with powerful Archetypes, and hours of exploration.
Modeled estimate, not a reported figure. How we estimate →
About

From the creative minds behind Persona 3, 4, and 5 comes Metaphor: ReFantazio.
Brace yourself for the next evolution of fantasy JRPG with Metaphor: ReFantazio, available now. Winner of 50+ awards, with a free demo that carries save-data to the full game. Enter the royal tournament to fight for the throne and for the future. Control your destiny, face your fears and awaken magical “Archetype” powers that lie dormant in your heart. Team up with a compelling cast of characters and embark on an immersive journey that promises hours of captivating exploration, dynamic turn-based with a blend of real-time combat, and exhilarating discovery.

Key Features:
- ATLUS' Newest Fantasy JRPG: A mysterious & exciting story unfolds in a world where people must fight their own anxiety. Join the high-stakes Royal Tournament that promises hours of captivating exploration and discovery.
- Award-winning Art Direction: Ride your “gauntlet runner” to faraway dungeons & towns across an expansive world. Discover beautiful landscapes accompanied by captivating music, immersive UI, & anime cutscenes.
- Innovative Battle System: An exhilarating turn-based combat system with a blend of real time action. Party customization through "Archetype" powers provides the freedom to personalize your adventures.
- Time Management System: Go on quests, dungeon dive, & hunt for treasures by day. Strengthen relationships, build bonds, & increase virtues by night. Choose your actions wisely, time management is key to achieving your goal.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 675 reviews with recorded playtime.
Reviews
Themes across 673 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
fire game
My following thoughts are a ramble, not a rehearsed lecture. Alas, I hope this review provides some insight into the game. While I did love and enjoy Metaphor: ReFantazio as a story *and* game [it is critical to understand the underlying difference between the game and the story], the end game feel lobsided in its absurd ramp-up in how quickly you will scale in power with an unlocked set of abilities at the apex of the journey's end. Furthermore, elements of fantasy racism and discrimination can feel one-dimensional or flat at times, but not so egregious that it undermines the subject as a whole. Despite these two primary critiques I have for part of the story and the game, the SMT Press Turn System makes for a more enjoyable experience during combat in my opinion compared to the Persona series *after the One More Turn System* which was founded in *Shin Megami Tensei: Persona 3* [of which includes Synthesis Skills akin to Fusion Spells from *Persona 2: Innocent Sin*, three stage debuffs/buffs for ATK, DEF, and AGI/ACC, et cetera]. Metaphor's soundtrack and voice acting [EN/JP] is incredibly memorable in how it is presented and executed, only supplemented by the outstandingly stylized yet intuitive UI/UX design of Metaphor. Overall, understand that Metaphor is not so fundamentally flawed to leave it as a failure nor it is such a revolutionary creation by ATLUS--just as how the Persona Games can fall short with its execution of tropes [though in subjectivity for the individual--there is no "objective" when it comes to more non-standardized elements of story telling] and its primary setting for the protagonists starting with *Shin Megami Tensei: Persona 3*, you will see classical fantasy tropes that have long since plagued or blessed the genre as a whole by many words of critique and opinion. Despite the inclusion of the tropes, the overall plot is not by any means generic nor a predictable story by flaw of its writing and not its execution of leaving bread crumbs to allow for the player to come to a conclusion. I found myself lollygagged at the twists and turns Metaphor: ReFantazio that do not feel contrived nor diminish previous story elements [such as the primary plot twist regarding Kara in Quantum Dream's *Detroit: Become Human* diminishing the overall narrative of the story and what the relationship between Kara and this character were attempting to explore]. They perfectly recontextualize the game as a whole without being self-contradictory or being obtuse to comprehend. All-in-all, I would recommend this game as a lovely story that is neither mediocre nor a masterpiece, but simply as a well-developed and released game.
11/10. Its time to make my fantasy reality
кееиш.
简直是视听盛宴 对于喜欢回合制的玩家来说可以放心入
"A land grotesque as its people. You dreamt of utopia. You saw the tribes united as one. That dream died long ago. You should have done the same. Your kingdom... will perish alongside you. By my hand." Genuinely the best game I've ever played and it's not even funny Fantasy Lives On
I bought this game several months ago and didn't play it until last month and I can't believe I had this game just sitting in my library for so long because it is one of my favorite games now that I've finished it. I don't understand how this game isn't as recognized as the persona games, in my opinion it deserves to have the same amount of recognition as those games since I found myself enjoying this one more than some other persona titles.
開場很好 BGM讚 美術讚 其他根本一坨 純純浪費你時間 我就不知道在迷宮裡面追一個耳朵好玩在哪裡? 建議等完全版看有沒有改一些毒點 這版不推薦
挺好玩的,难度比p5简单,我30小时就通关了,剧情到后面感觉有点扯淡的感觉但也还行吧,养成这方面也是挺简单,迷宫探索也快,就是有时候要钻狗洞眼睛差点的还找不到,小怪也是直接砍,玩下来需要进行对战的数次也不多,日常玩起来也不觉得无聊。
まだ始めたばかりです。 ゲームをプレイした感想です! とても丁寧に細かい所まで作り込まれていました。 3Dなのでとても見やすいと思います! やっぱりペルソナと同じような感じでとても良かったです。 文章にボイスがあり魅力的です! 作業用ミュージックは、とても迫力がありました。 長時間掛けてじっくりプレイできるゲームです! 興味を持った方は、ぜひ一度プレイしてみてください。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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