
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 2 → 2.29/day in the week after.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17Kreviews | 96% | — | $9.7M |
| $39.99 | 3.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Muito bom
算是bpm的进阶版,在bpm的基础上优化了画质,加入了剧情,bgm也是全部换成金属更有辨识度了,但是仅限于此了,虽然有了bpm的前车之鉴,但是整体游戏素质并没有比bpm高到哪里去。 1.画质方面还行,比起bpm那个糊眼闪瞎的画风,地狱歌者作为一款现代游戏肯定是合格的,但是说到画质就不得不同步提到地图设计了,这游戏画面能看,但是地图设计几乎为0,和doom一样每关是打2-3个战点然后进boss战,小怪战点和boss站基本都是一个方框加一点上下楼梯,不能说媲美doom,也只能说是毫无设计。 -1.5.说到战点,这游戏的内容也是完全不匹配售价了。我是在游戏出了几年之后史低购入的,花了30。进游戏选的第二难的难度(最难的难度呀要打完一周目解锁),一共是8关,每关通关时长20分钟以内,除了主线关卡,每打完一关还会解锁3个挑战关卡,挑战关卡就更无聊了,一个房间让你在里面限时杀敌。除了流程,这游戏怪物设计和枪械设计水平也是完全和地图设计水平同步了,里面有近战炮灰、远程炮灰、近战大个子、远程大个子、精英大个子、精英远程怪,全是换皮,boss更是唐诗,每关都是打一个长了翅膀的骷髅头,不同关卡招式略有变换,基本上就是形状不一样的弹幕攻击,每打几分之一的血量就进无敌招小怪,本体每隔十秒钟就进一个意义不明的粒子形态,然后以龟速从地图的一边飞到另一边,过程中不攻击你,你也不能攻击他,两个人就是干瞪眼,我还是第一次在fps中玩到回合制。 2.剧情不评价,虽说做了,但也仅限做了,不过这东西官方没有下心思做,其实玩家也不是很在意,0人关心的东西不列入评价范围。 3.最令人无法忍受的就是这个武器和被动的设计。这里面12号位固定是一个骷髅头和一把刀,骷髅头是用来续连击的(但是作为音游,这游戏的连击对战斗的帮助几乎为0,而且就算跑图不用骷髅头续,基本也能在十秒内打到最高连击),刀更是纯废物。剩下的喷子、双枪、机枪、弓箭、弩、德莱文飞斧,每次只能在其中6选2带入游戏,其中弩配合切枪后前几次射击不消耗子弹就可以一路平推主线了。那你如果不想用轮椅,想细致深入研究剩下武器的特色、适用场景,尝试不同玩法,你就会明白这游戏的数值设计有多精妙,里面的射速分为1-3拍/发,不同武器射速不同伤害也不不同,但是不同的枪械斩杀怪物所需要的拍数基本是一样的,在面对boss打的总伤也是相近的,并不会说喷子攻击范围大、双枪很精准、机枪dps高,事实上你如果不用无限子弹爆炸弩,剩下的武器里面无脑选机枪或双枪,喷子、弓箭、德莱文飞斧是纯纯路边。
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $29.99 |
| 24ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 917 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Doom Eternal meets Hi-Fi Rush. Had a blast and going to be playing more! Btw, its worth it to check and adjust your latency for sound/visuals in the settings before diving in.
Гра знищує негативні емоції, надлишки поганої енергії і клавіатуру з мишкой (або геймпад). Рекомендую!
夯
好玩,这音乐也带感,喜欢音乐的可以考虑
What a gem... If you like shooters and rhythm based games this is a hidden gem! Would recommend without a doubt! Short and satisfying, amazing sound tracks. 9.5 out of 10
Um dos melhores jogos de ritmo que já joguei, senão o melhor! Tanto a gameplay quanto a trilha sonora são incríveis, e embora eu sinta falta de uma maior variação de chefões, é um baita jogo e sempre vou recomendar para todos que curtam esse gênero tanto quanto eu.
es el mejor juego de la historia y encima tiene a matt heafy que más queres gordo
A fantastic combo of rhythm and FPS games. It features the best soundtrack I've ever heard in a video game! Headbanging to the music makes you stay in rhythm more and because the FPS part is basic and maybe a bit easy, it won't matter too much if you miss a few bullets. My only complaint is that the game is too short, but hopefully a sequel could fix that.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.7M | 16.4K | 72% | $19.99 | |
| $9.7M | 35.6K | 93% | $9.99 | |
| $9.7M | 17.1K | 95% | $24.99 | |
| $9.8M | 15.4K | 77% | $19.99 | |
| $9.8M | 25.6K | 75% | $39.99 | |
| $9.8M | 26.8K | 91% | $14.99 |