
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 2 → 2.29/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 17Kreviews | 96% | — | $9.7M |
| $39.99 | 3.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
TLDR: A shooter with a necessity to do shooting, reloading, dashing on beat. Any of those actions you time properly will buff your damage and reload speed. So the better your timing is, the easier the game becomes. You have unlimited ammo (though reloading ''guns'' is still necessary). The music is 99% heavy metal, unless you pay to have access to chiller music, like Gorillas, Muse or even Depeche Mode. Enemies are varied enough to be handled differently, movement is fluid and the game runs smoothly. Story: Like the game says, you're in Hell and you're a ''singer'' known as the Unknown, oh, the irony. Someone stole your voice and you want it back. The story is bland for the majority of the time but takes an interesting turn... well, pretty much just before the credits roll. So you're not getting this game for its story. Paz, a skull, will be narrating your journey thorugh hell, which consists of around 10 levels. Excluding torments, which are basically small challenges which grant you equippable boons upon completion (you can only equip 2 at a time). You can easily beat the game within 6 hours if you skip the torments, which I don't recommend. Gameplay: I wouldn't go as far as to compare it to Doom, but the general vibe was there. Killing demons in hell, bad a$$ music that fit how well you're doing, satisfying guns with health and multiplier pick ups with no health regen necessiting you to cower in a corner and wait. The game heavily, if not entirely, focuses on its music, and rightly so. Every ''beat'', you should try to time an action: shoot, melee, dodge or even reload. Every action done on beat is exponentially more damaging (or faster for reloads). To add to the mechanic, the higher your multiplier is, the more layers they add to the track being player; guitar, more drum and ultimately vocals. There isn't a huge variety of enemies in the game, but there are enough to warrant a different kind of attention or approach every time a big one appears. The weapons are each very different enough that you're sure to have favorites. Each weapon has an ultimate which charges up on hit and kills. Each ultimate is also specific to each weapon, meaning you can fill one ult up with 1 weapon, then switch to another to fill that one up too... To eventually have all 4 available in a pinch, Slaughters (executions, basically), work just like in Doom; when an enemy is low on health you can just press a prompt to instatly finish it up and collect some health. It's nowhere near as gory or well executed as Doom, but it's satisfying and very usefull nonetheless. You get 3 torments for each beaten level (except the last level). Beating those challenges will unlock equippable boons which act as passive buffs. From protecting you from losing your streak to upping your dmg when low on health. The vast majority of these challenges are very easy, except for a couple which can be annoying on harder difficulties. There is also a Leviathan Mode which is really a roguelite to sink some extra hours in. I couldn't really get into it. Graphics: Good, great even. My only gripe was that the majority of the bosses were too similar, even though they change maps and attack patterns aaaaand that it does fit the story... I would've liked variety as they're basically all the same. Audio: Every shot, every reload, every dash adds to the music. While not every song is a banger, the vast majority are fitting. No enemies SFX detract from the ongoing challenge that is to hit every beat, and that couldn't have been an easy feat. Guns also sound great. Not that there are many. My only minor gripes would be that when nothing was going on, I still needed to shoot with Paz to keep my multiplier from draining, this was silly. I also encountered a single room where the floor was missing, this made for a very interesting battle. The game is also sadly short. I suppose I should also mention that a lot of stuff is only available through DLC, which is a bummer. At least it's -mostly- music and skins.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $29.99 |
| 24ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 915 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BOFFF
Chiến Đấu Chống Lại Binh Đoàn Quỷ Dữ Với Hệ Thống Âm Nhạc Và Hình Ảnh Hấp Dẫn
Really fun gameplay loop that I found very hard to put down up until the difficulty spike of a final boss. Very cool concept that I would love to see an expanded sequel to. Maybe with a few other alt-bands ft. guest vocalists for more variety? I got super excited to see Dennis Lyxzen from Refused on one of the tracks, but man, imagine if this game had some songs that actually sounded like Refused? Maybe some nu metal? Hardcore Punk? A sequel that explores more genres would go crazy. And imagine if the levels could be associated with each song? Like, yeah there isn't much you can do with Hell and the themes of Hell outside of Hell and Satan lol. But this game has a very open ended conclusion, opening its potential sequel up to tons of variety. I'll be looking forward to it.
I'm not a rhythm game person, but this is just "can you find a beat?" I cannot, so I'm super bad at it. Still, even with my impairment, it's totally playable. Doom, But You Tap To A Beat should be too simple to be interesting, but Doom's already a twitchy kind of game and by doubling that twitchiness without raising the difficulty you get really good ADD enrichment. The enemy mobs are also fine, and your backup weapon (I don't know why I'd use the melee yet) can build meter by blind firing to the beat, so everything feels like it has a place. The music, which I think is the primary draw, is quite good even if it has to conform to the mechanics of the game. You need a super strong driving beat for the player to work with, so that shapes what kinds of tracks Hellsinger can incorporate. The writing and voice acting are also pleasantly okay. Some of the spoken sections feel like intermediary tracks on an album, or a band talking as they prep for the next song in their set, which is appropriate. If you're a score attack type of person, there's probably a lot of content for you here. If you're a campaign type person, there's a bit less, but I think the novelty of the game makes up for some of that. If you don't like Hellsinger's particular brand of metal, or if you want a pure fps, you're probably going to have a bad time. But otherwise I think this is pretty safe to pickup on sale, and a great gift if you know someone it'd click with.
This game ♥♥♥♥♥♥♥ rocks dude. the doom style fps with the concept of killing enemies to the beat is great. One of my favorite games I've picked up this year and I highly recommend this if you're a fan of doom, dusk, or quake.
jogo muito boom
666/10 kozak
This is what modern Doom games should've been. [h3]Story - 5/10[/h3] Just like in Doom games, it exists. That's the most I can really say about the story. It's there nominally. You're completely free to ignore it in it's entirety, the experience won't change much. [h3]Gameplay - 8.5/10[/h3] Honestly, this is what modern take on Doom should've been, just with bigger budget and more variety to enemies, guns, progression, etc. Reason? - Because killing enemies is actually fun. Because the soundtrack isn't just badass - it's gameplay defining. It's kind of like those moments in Devil May Cry series when you try to match some cool combo to a climactic moment in the song. Or like those moments in NFS games, when you smash Nitrous when the song's chorus hits. Just over and over, because you're meant to stay in the rhythm all the time. The game both forces and rewards you for doing it. Underneath it all, Hellsinger is ultimately the same ♥♥♥♥ as Doom - just a no-brainer FPS where you simply go to one arena, shoot enemies until they stop spawning, then move on to the next arena, rinse and repeat. And that is exactly the reason that I'd prefer shooting demons while staying in rhythm to some badass soundtrack, rather than thinking of whether I should kill that demon with chainsaw, or by shooting, or some other crap, just to get some of the basic resources, like ammo, armor or health. As for the drawbacks of the gameplay: [list] [*] The game is short. [*] Boss design is almost identical in every mission, safe for the final one. What makes it even worse - exact same thing can be said about boss themes [*] There isn't much progression or customization [*] The biggest selling point also has one glaring letdown. The whole "staying in sync with the music" means just staying in one, steady, unchanging rhythm through the entire mission. The game doesn't reward you for trying to sync in with some moments where vocals speed up, or guitar solo hits, or some crescendo moments arrive. It's just the same rhythm through the whole level, changing only for the boss. [/list] [h3]Graphics - 7.5/10[/h3] The game isn't overly detailed, sadly. The levels themselves are nice, but empty. Enemy design is... a bit disappointing visually. The lack of enemy diversity is what makes it worse. Extra 0.5 score for the whole world being in sync with the music, though - all enemies move in sync with it, consumables too, even some decor elements like torches blaze in sync.. [h3]Sound - 10/10[/h3] It's infuriating is that the soundtrack never made it to spotify. It's even more infuriating that we never got the official lyrics for any of the songs. Other than that, I'm happy to say that the game that obviously put most of it's effort, money and bets on music, it actually delivered an amazing soundtrack. [h1]Conclusion[/h1] 7.5/10. Short, relatively cheap, engaging experience that doesn't require any brain to enjoy. Get yourself some nice headset, pour yourself some whiskey, and spend an evening listening to absolute bangers and obliterating demons. What could be better?
A must have for any metal head, what do you get when you combine guitar hero with doom, you get ♥♥♥♥♥♥♥ awesome is what you get
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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