
Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Sep 2 → 2.29/day in the week after.
About









Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 14Kreviews | 96% | — | $9.7M |
| $39.99 | 3.2Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣿⡟⣤⣀⣀⡀⠀⠀⣀⡀⠀⢀⡀⠀⠀⠀⠀⣀⠀⣀⣀⣠⣤⣿⣿⣿⣿⣿⡇ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢠⣾⣿⣾⣿⣿⣿⡿⡿⢌⢇⡳⣬⣽⣭⡹⢌⡆⣾⣿⣿⣿⣿⣾⣿⣾⣿⣿⣿⣿⠏ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢺⣿⣿⣿⣿⣿⢯⡚⢱⢏⣮⣷⣿⣯⣿⣟⡾⣰⢍⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⢫⣿⣟⢯⢯⢧⢪⣟⣯⣿⣾⣿⣿⣿⣿⣽⡳⣮⣔⡙⢿⣿⣿⣿⣿⣿⡿⠟⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠜⣷⣛⡮⣯⣿⣾⣯⣿⣿⣿⣿⣿⣟⣿⣿⢿⡷⣎⣣⠡⡽⣿⣿⡿⠛⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠠⡛⠿⣵⣻⣷⣿⢷⣿⣿⣿⣿⣿⣿⡿⣿⣟⣿⣽⢿⣥⠣⢌⢦⢩⡿⠄ ⠀⠀⠀⠀⠀⠀⠀⠀⢀⣴⡷⣮⣤⠝⣿⡳⣿⣿⣿⣿⣿⣿⣿⣠⣨⣷⣾⣟⣾⣻⢾⡱⣙⣾⠋⠂⢠⡀ ⠀⠀⠀⠀⠀⠀⠀⣰⣯⣽⣿⣿⣿⣶⡘⡷⣿⣿⣿⣿⣿⣿⣿⣟⣿⣿⢟⣾⢿⣿⣿⢣⣞⠃⢐⣴⣿⢿⣦ ⠀⠀⠀⠀⠀⠀⠀⢧⣭⡹⣿⣿⣿⣿⡇⣧⣹⣿⣿⣿⣿⣿⣿⣿⣿⣿⢾⣿⢿⣿⠯⢷⠢⣭⣾⣿⢛⠙⢹⠇ ⠀⠀⠀⠀⠀⠀⠀⠀⠙⣷⣍⣺⣿⣿⢱⣿⣿⠋⠙⣿⣿⣿⣿⣿⣿⣿⣯⣿⣿⣾⣿⣯⣶⣿⣿⣿⣴⣽⡟ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠛⠻⢿⢸⣿⣷⢀⠀⣸⣿⣿⡿⣿⡿⣿⣿⣿⡏⡀⢈⣿⣷⢻⣿⡿⠿⠃ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⠜⠚⢿⣿⣿⠷⠿⢟⡽⠟⢹⠡⢱⡻⣿⣿⣷⣿⣿⡟⢸⠏ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢁⢌⠀⢱⣛⣿⣶⣿⣿⢋⣿⣷⣿⣷⢉⣳⣶⣬⠿⡥⠌⠆⠉ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠐⣄⣹⣿⣿⣿⡏⣿⣷⣾⣿⣿⣿⣿⣿⡁⣽⣿⣿⣼⡀⠮⠈ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠰⠟⣿⡯⢿⣡⢷⣟⣿⣿⣿⣿⣯⣿⢗⣿⡹⣻⣿⡷⠌⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⢵⡡⣇⣌⣿⣸⣿⡹⣇⣿⡦⢡⣆⡿⡟⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⣞⣞⢁⣽⠄⣿⠙⣿⠙⣷⠸⡇⣬⣾⣽⠁ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠠⢻⣿⢠⢺⡀⠈⠺⠻⠊⠃⡆⣇⠺⣾⡽⠂ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠑⣻⡿⢹⣇⢠⡀⣀⡠⡠⡏⣵⣿⠯⠂ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⡰⢎⣿⢼⢫⣿⣷⣹⡟⢾⡎⠁⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠸⢿⣼⣿⠿⢿⠸⠷⡆ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠐⠿⣽⣿⣏⣟⡠ ⣘⠃⠤⠤⡄⠀⣀⠀⠀⠀⠀⢀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⢀⣀⠀⠤⠄⠀⠘⠃⠃⠀ ⠀⠀⠈⠀⠑⠊⠢⠐⢨⠥⠊⠃⡉⡁⠀⠩⠲⡄⡀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⠶⠙⠀⠈⢁⠀⠁⠭⢀⠐⠄⠀⠂⠀⠉ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠀⠈⠀⠈⠅⠙⠰⡄⠀⠀⠀⠀⠀⠠⠠⠃⠋⠁⠁⠁⠐ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠄⠀⠂⠉⠘⢆⠀⢀⡴⠇⠁⢐⠀⠠ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠂⠡⠀⢰⠡⠐ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢈⠓⡑ ⠀⠀⠀⠀⸸𒌐⸸𝕿𝖍𝖊 𝕽𝖍𝖞𝖙𝖍𝖒 𝖎𝖘 𝖞𝖔𝖚𝖗 𝖂𝖊𝖕𝖆𝖔𝖓, 𝖆𝖓𝖉 𝕳𝖊𝖑𝖑 𝖎𝖘 𝖑𝖎𝖘𝖙𝖊𝖓𝖎𝖓𝖌⸸𒌐⸸ ⠀⠀⠀⠀༺⛧༻⋆⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⫘⋆༺⛧༻ In Metal Hellsinger, you take on the role of the Unknown - a damned soul who has been robbed of their voice. Driven by anger and rhythm you fight your way through the eight circles of hell to get your voice back and overthrow the Red Judge, ruler of hell. First of all... I can't even begin to describe how awesome the music selection is. Almost every mission starts with an incredibly perfectly rhythmic song intro that really gets you in the right mood and focus for the chaos and carnage to come. ⠀⠀⠀⠀⠀⠀⠀A very clear motto: “[b]Every beat is a battle.[/b]” The beat is the pacemaker for survival, and we must keep it going. Each world feels like its own nightmare... extremely atmospheric and mystical. Fire, ruin, broken altars, and decaying architecture all paired with relentless cruelty, suffering, endless pain, and hatred. The tortures are also a very nice change of pace and challenge. Yes, Metal Hellsinger is definitely not a long game; all 8 hells can be mastered in 4 difficulty levels, supported by a small but effective arsenal of weapons, including skill sigils. If that's not enough for you, you'll love “Leviathan Mode.” No story baggage, just skill, timing, a sense of rhythm, and the will to push yourself closer and closer to perfection, bar by bar. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀What I absolutely must mention: ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀[b][url=https://www.youtube.com/watch?v=aMNoPVguB8Q]The Game Opening[/url][/b] I have rarely experienced a game that hit me so hard in the first few seconds, with such a dark aura and force that overwhelms you especially from a musical point of view. All in all... a very successful FPS combat game. The length of the game may be manageable, but the impression remains, Highly recommended. Better short and intense than long and arbitrary.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 1.75/day in the week to Jul 21 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Ukrainian*languages with full audio support
| $29.99 |
| 24ratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 911 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
игра плохо реагирует на ваш ритм нажатия, песни не совсем подходят под ритм, не зависимо от ритма песни ритм нажатий будет одним и тем же( вернул средства из-за не оправданных ожиданий
Fighting the same boss at the end of each level. Same music, same boss.
Очень годный проект на пару вечеров. С первых миссий ясно, что разрабы вдохновлены почти под копирку Думом 2016 года. Тут и сам сетинг, и добивания, и рок...Только более дешевые варианты. Музыка довольно однообразно в своем исполнении, но чем дальше, тем более драйвово ощущается. Оружия маловато, и почему то нельзя брать больше 2 пушек, как и больше 2 обилок. Дефицит уровней попытались восполнить испытаниями, которые тоже не так чтобы отличились оригинальностью.
This game is honestly straight up awesome. It combines the DOOM-like element of a classic FPS beat-em-up with the rhythm game genre. I 100%'d the game in just under 40 very well spent hours and I had a blast the whole way through. It obviously helps if you are a metal fan like me because the game has probably one of the best soundtracks ever, even more so for someone who can appreciate this genre of music. If you are such a person, get the game, play the game and enjoy. Even for a casualy player, the game scales difficulty really well - it is fairly easy on LAMB - the easiest difficulty. It turns into a true challenge for FPS enthusiasts on ARCHDEVIL - the harderst difficulty. On top of that, you get the Leviathan game mode which is amazing as well and I would be happy if the game was just that, but no, that is just a side thing in this beauty of a game. The story, the visuals and the correlation of metal with the eight Hells in which the games takes place are all exquisite. The songs in the game change according to what is going on in the game, thus creating a masterpiece of non-stop eargasms. There are many collaborations with metal vocalists from top tier bands, I can't even imagine how hard it must have been to get them to care about anything like this. DLC songs are bangers as well and are worth it in my opinion :) There are some bugs that lessen the experience though, which is a shame, however they do not occur often enough to ruin it, at least for me. I have fallen through the map a couple times, a part of a map has not rendered somehow and was just see-through (which actually made for a fun run), enemies sometimes get stuck or you can get stuck in them when they spawn in, the DLC weapon Telos is unfortunately broken because it stops dealing damage from time to time (and that is a real shame because Telos is the only weapon that truly rewards precision and is clearly the best for an experienced player). All of these issues could have been fixed or at least improved upon if it weren't for a shoddy publisher who decided to lay off the developers. That is really heartbreaking considering how the later-added Leviathan ends in a cliffhanger promising a second installment which sounded awesome and I could just see the direction it was meant to be heading and it was going to be glorious. But yeah, none of that, unfortunately. TL;DR get the game if you are a metalhead and have played a game in your life or if you are a gamer who can at least bear listening to heavier music
эээ...страница игры внушает доверие, но сама игра конечно meh. за личиной ритм-шутера скрывается ритм платформер? да и то ритм громко сказано. для меня ритм игры должны иметь синергию геймплея с музыкой, но в последние 10 лет разработчики просто пихают все в одну калитку там чето на фоне играет ,а ты играешь с игрой, так получается что в думе 2016 больше ритма ,чем в разнообразных ритм играх. BPM хороший пример игры пытающейся в синергию. ну и по ощущениям игра работала лучше, для тех кто хочет комфортно поиграть на хотя бы средних надо карточку от 2060 что для инди проекта нэмало.
Thank you funcom you sh42its, they closed the outsiders and broke the possible release of a future metal hellsinger 2 since leviathan's story ends with a cliffhanger. and the gameplay of this is insane, damn horrible publisher, die co-.2324ck suc-425kers
Заебись долбит, там реально как хохлов на сво можно трахать
The music just does not sync to the actual beat, my audio latency is 0ms and the game says I should decrease it somehow. It's an okay enough shooter with the no-beat accessibility setting on but the main feature just does not work and so "okay enough" doesnt cut it
очень хорошая игра
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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