
Ushering in a new era for the METAL GEAR franchise with cutting-edge technology powered by the Fox Engine, METAL GEAR SOLID V: The Phantom Pain, will provide players a first-rate gaming experience as they are offered tactical freedom to carry out open-world missions.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 108.3Kreviews | 92% | — | $38.6M |
| $19.99 | 94Kratings | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1758 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Updating Denuvo on an 11 year old game is pathetic, what's even worse is not even announcing it. Even Sega had the balls to at least say "Hey! We're going to make you pay for this game again for no reason! And Denuvo!" I regret paying $2 for this game
- чисто за сервера
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 11: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best UK #80, worst BR #98 · 3 markets collected
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese*, Portuguese - Brazil, Russian, Spanish - Latin America*languages with full audio support
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Контора пидopасов(без негатива)
Remove DENUVO.
контора ♥♥♥♥♥♥♥♥♥ и клоунов, все 11 лет все работало как часы и вот именно в этот момент они решили вырубить сервера в России и Беларуси, просто ничего не сказать как это бред, что им мешало сделать это еще 4 года назад??? забудьте про свои ПБ все кто донатил жадным конами (не совсем маленькие деньги), все что у вас было в ПБ все улетело в трубу, осталась только гнилая сюжетка которая проходится часов за 6. Я капец как любил эту игру но после этого видимо придется ее оставить. Никому не советую покупать этот шедевр, ведь львиную часть контента для вас отрезал (хороший) издатель.
200 часов однообразных зачисток аванпостов и эвакуаций. определенно точно не стоит проходить на 100% если хотите получить от игры хоть какие-то хорошие впечатления. очень жаль, что игру не смоги доделать и выпустили в незавершенном состоянии, но все же мне кажется, что даже если бы в ней были все вырезанные миссии, игра бы все равно была бы гриндом, только уже не на 200 часов, а на все 500. хотя может кому-то и такое нравится, не знаю, но лично мне эта игра больше не нравится, чем нравится, даже не смотря на то, что MGS одна из моих любимых серий игр.
Спустя 4 года решили запретить доступ на сервера для РФ и РБ
"I did not choose to be QUİET. I wanted to express my feelings to you. If only we shared a common tongue. Vengeance is what drove me to them... The only language left to me, revenge. But the words we shared... No, that was no language at all. That is why... I chose the language of gratitude instead, and go back to silence. I am QUİET... I am... The absence of words." SESSİZ olmayı ben seçmedim. Hislerimi sana ifade etmek isterdim. Keşke ortak bir dilimiz olsaydı. Beni onlara yönlendiren intikamdı... Bana kalan tek dil intikamdı. Ama paylaştığımız kelimeler... Hayır, o hiçbir dilden değildi. İşte bu yüzden... Bunun yerine Minnettarlık dilini seçtim ve sessizliğe geri dönüyorum. Ben SESSİZ'im... Ben... Kelimelerin yokluğuyum. Yıl 1984.. Sovyet Rusya işgali altındaki Afganistan ve Angoola-Zaire sınır bölgesinde geçen hikaye de Ana karakterimiz Oyun dünyasının efsanevi karizmatik Askeri Venom Snake'in intikam arayışına oyuncu gözüyle konuk oluyoruz. Komaya girmesinden 9 yıl sonra ''Venom Snake'' gözlerini Kıbrıs'ın bir hastanesinde uyanarak henüz neler olup bittiğini yıllar içerisinde bile unutmuş ve şaşkınlık içerisindeyken, İntikam ateşiyle yanıp tutuşan Gizemli ve Sessiz ortağı ''Revolver Ocelot'' yardımıyla Hastaneden başarılı bir şekilde kaçarak ''Diamond Dogs'' isimli grubu kurup, bunlara büyük kayıplar yaşatan ''Skull Face'' isimli düşmanını durdurmak ve aynı zamanda ''Metal Gear'' isimli silahı da ortadan kaldırmaktır. düşmanımız Skull Face'in amacı ise ''İngilizce'' dilini yeryüzünden silip dünyada yaşayan her canlı varlığı kendi kontrolüne almaktır. Gerek çıktığı yıl içerisinde gerekse günümüzde ''TAŞ GİBİ EFSANE OYUN'' statüsünü korumaya ve oynattırmaya halen devam ediyor. bu konuda zaten oyuncular arasında şüphesiz serinin hikayesine,gizliliğine,müziklerine ve diğer konularda en büyük kanıtıdır. Açık dünya da geçen gizlilik/askeri strateji temalı bu oyunda görevlere başlamadan önce Düşman üssüne nasıl sızacağımız konusunda oyun bize hangi silahı kullanacağımıza ? yanımızda bize yardımcı olacak hangi yoldaşı alacağımız ve gece mi ? yoksa gündüz mü ? saldıracağımız konusunda tamamen bu yolu bize bırakıyor. birazdan bu ''Yoldaşlar'' konusunda detaylı bilgilendirmeyi de yazacağım. Oyunun hikayesindeki merak uyandıran ve gizliliği konusunda gerçekten eline su dökülmeyecek kadar etkili ve akıllı yapay zeka ile birlikte müzikleri de ''Oscar ödüllü'' tadında efsane müziklerinin olduğunu söylemem gerekiyor.bir kaçını yazmak gerekirsek; Quiet's Theme,Sins of The Father,A Phantom Pain Ana Görevler dışında ''sürüsüne bereket'' bir sürü yan görevlerde mevcuttur. bunlar genellikle Ana Üssümüz olan(Mother Base) geliştirmek için malzeme toplamak, ihtiyacımız olan önemli anlarda ve konularda yardımcı olacak değerli bilim insanlarını ya da askerleri kaçırıyoruz. son olarak ise düşmana yarar sağlayacak etkili insanları ortadan kaldırıyoruz. belli bir süre bu artık bu tarz görevler aynı döngüde dolandığı için oyuncular belki sıkılabilir. ''Yoldaşlar'' konusuna gelecek olursak,herhangi bir Ana görev veya Yan görevlere başlamadan önce işimizi daha da kolaylaştıracak bu maceramız da etkili olan efsaneleri yazacak olursak; 1-)D-Dog:(DD) Bu sevimli can dostumuz oyunun erken bölümlerinde keşfedip bulduğumuzda yapayalnız kimsesiz yavru bir köpek iken,aylar sonrasında büyüyüp bizimle beraber adeta ''iğne deliğine de girsen seni bulurum'' cümlesinin eş anlamlısı gibi :) düşman ve vahşi hayvanların yerini işaretleyip bize gösterebiliyor. oyun boyunca zaten bunu hep kullandığım için hiç pişman olmadım. 2-)Quiet: yaşadıkların ve bu dünyanın seni anlamama sorunu sonrası eğer bir asker olarak değil de başka yerde başka zamanda kader müsade edip buluşmuş olsaydık. belki bugün İsmin ''Sessiz'' değil de ''Ben'' gibi davranıp ömür boyu ''Benim'' olmanı isteyebilirdik :) şaka bir yana.. sessizliğin göbek adı olan Quiet ise elinde bulundurduğu keskin nişancı tüfeği ile Mesafe farketmeksizin düşmanları öldüren deneyimli biridir. 3-)D-Horse: Hızlı ulaşım için kesinlikle tercih edeceğiniz atlardan birisidir. 4-)D-Walker: Hızlı ulaşım ve aynı zamanda üstünde taşıdığı ağır silahlar sayesinde düşmana üstünlük sağlayacağınız türden mekanik bir araçtır. ''I won't scatter your sorrow to the heartless sea. I will always be with you. Plant your roots in me. I won't see you end as ashes. You're all diamonds.''-Venom Snake
you know when you play a game and it makes you appreciate a different game in the series more or even a game in a completely different series altogether? i don't know if that's necessarily a good or a bad thing but mgsv made me appreciate both mgs3 more and just reminded me how much i love deus ex. i'm 99% certain mgs3 is my favourite mgs game now, and delta will likely cement that fact even further. it's probably not good to start a review talking about how much you like other games, lmao, but the last 20% of this game was very hard to sit through and i wanted it to be over already, so this is just fresh thoughts coming from the last impression that was left on me. in terms of gameplay, mgsv is without a doubt the best in the series. it's not something that can be debated. mechanically, the game simply just gives you dozens and dozens of more tools and dynamic situations that far exceed anything that was possible in other games. although in terms of rpg gameplay elements, mgs3 is still king and one could argue in favour of that one being better if only just because of the survival stuff. my core issue with this game that prevents it from being a 5/5 is that you can pinpoint the exact moment the game starts unraveling and falling apart, both narratively and in its mission design. this gradually became worse with every new batch of missions, and it became harder to enjoy as i felt and perceived the developers running out of steam in real time. i still wouldn't call these missions "bad" or say that the gameplay was unenjoyable, it's just a steep drop in quality when you compare this to the much stronger first half of the game. there has been a lot of talk and coping in the past about kojima vs. konami and the development of this game. this may be a controversial take but i think konami takes way too much blame for kojima's ego and actions that led to the development problems of this game. to put it simply, i believe kojima achieved exactly what he wanted in terms of gameplay design, performance and visuals. but, it basically ends there. every other facet of the game suffers immensely in one way or another, especially when compared to prior installments. as you may or may not know, the development of this game became troubled at some point, which led to the final product being rushed and padded. it's not a deus ex: mankind divided situation, but it's not that much better either. one of the things that irritated me most is the game trying to force me to play repeat missions just because there is literally nothing else to do and they wanted to pad out the playtime. thankfully you can sort of circumvent this if you play about a dozen or so side-op missions, which are repetitive themselves, but it's still better than literally repeating a story mission due to their bite-sized nature. another core issue i have with the game is the character of quiet and her misrepresentation and portrayal throughout the game. by the end of the game, i felt genuine sadness bordering on anger, and not in any way that the developers intended. here you have a character who had a ton of potential to be another tragic yet compelling figure in the series, who is entertaining to watch and sympathize with, in spite of her silence. this is, however, completely sabotaged by kojima's incessant perversion and voyeurism. anything that this character went through that could've had more weight is almost instantly compromised by gratuitous fan service time and time again. and this is not to say my issue with her strictly stems from her attire, though it doesn't help, because if you take a character like eva from mgs3, she is also scantily clad, and yet the actual purpose for that is an integral part of her character and role, and in my opinion actually serves commentary on how women are weaponized sexually even in times of war or espionage. with quiet, this is simply not the case. she is there to look good, to put it lightly, and do cool things, all the while living in complete servitude to the character venom and to you, the player. this also is not without its issues as it does not feel earned in any capacity. she just kind of decides to be your slave. there's something to be said about how the game forces you to grind until the last few missions of the game until you are finally able to unlock the only outfit available to her that isn't embarrassing. and even still, this outfit does not persist in cutscenes specifically where she is being brutalized. to have to watch this woman being abused and drowned while bits of her clothes come off and the camera zooms in on her chest is just typical kojima grossness in its worst form. i took issue with this same sort of thing in mgs4, with the only saving grace being that the b&b unit were not crucial or interesting characters that i was meant to empathize with and feel sorrow for (due to the terrible writing and forced sadness of it all. someone please inform kojima that he can't just write a 30 paragraph codec call that immediately follows a fight and expect you to feel anything but annoyance if not boredom.) to cap all of this off, i think the way her story ends is so lazy, disrespectful and even more indicative of her lack of autonomy. without going into too many spoilers, it just goes to show that her only purpose in this story is to be portrayed as your hot servant that will gladly sacrifice anything for your benefit, again, in a really contrived and disgusting unearned "romantic" way. what a waste. other characters that were just poorly written or downright annoying to listen to for 90 straight hours were skull face and huey emmerich. i won't go too much into it since it's spoiler-heavy, but the exact point in the game where things reach a climax and go downhill very fast is when the main antagonist is unveiling his plan and nonsensical motivations that seem to only cheapen the larger story and themes. it doesn't take long before he vanishes from the story entirely, leaving nothing but confusion and even retcons in his wake. prior to playing this, i felt that solidus snake was the most boring and forgettable villain so far but skull face managed to outdo him spectacularly. huey is just ♥♥♥♥♥♥♥ annoying, and i understand that this is the point of his character but i could've gone without listening to hal's voice actor ♥♥♥♥♥ and moan endlessly. i'm truly over his squeamish crying at this point. in a similar vein, the voice actor change for snake, while at first was exciting and felt pretty good in the first quarter of the game, soon became monotonous and flat. at some point in the game the guy (who i will from this point forward refer to as kevin costner's voice doppelganger) just starts reading his lines instead of acting. maybe he was poorly directed, or maybe he just phoned it in, but either way i was left unimpressed and missing snake's original voice actor by the end of the game. kojima's obsession with inserting hollywood talent in his work is more destructive than it is entertaining. the music was unfortunately forgettable and almost invisible to the ear because of how generic it was. given kojima's obvious admiration of jj abrams and michael bay, you'd think he would've opted for a more suitable score or licensed music selection for that matter, but instead we get "the man who sold the world" by david bowie (as covered by midge ure) inserted in the game so haphazardly and unfittingly that it truly just makes you wonder if the only reason he chose the song was because he could finally afford to insert his favourite copyrighted music into his games. this all may sound too harsh in relation to my rating of a tentative 4/5, but i want to make it perfectly clear that i still thoroughly enjoyed about 80% of my time with this game, in relation to the gameplay. i feel it is a perfect example of what one may call a flawed gem. it is a great game that steps on its own toes frequently.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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