
Solid Snake's final mission. Five years after the Big Shell incident, in an era where war has become a business due to the rise of PMCs (Private Military Contractors). To stop Liquid Ocelot's uprising, the legendary hero Solid Snake faces his final battle.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 102.43/day in the week to Aug 28 → 237.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The extreme tension of infiltrating without being detected.
Metal Gear series, the pinnacle of “stealth action” Immerse yourself in the Metal Gear series, the pinnacle of “stealth action” where you can infiltrate and elude your enemies to complete missions.
The game takes place five years after the Big Shell incident in METAL GEAR SOLID 2: Sons of Liberty, in a world where war has become a business.
To stop Liquid Ocelot's uprising, Solid Snake throws himself into his final battle.
The battle against Liquid and the Patriots draws to a close, and the mysteries woven throughout the series are now revealed!
【STORY】
THE TRANSFORMATION OF WAR INTO BUSINESS.
In an era where PMCs (private military companies) have risen to the top, war has become a business and the driving force behind the world economy.
Controlling the top five PMCs from behind the scenes is Liquid Ocelot, who fanning the flames of war even further, plans an insurrection with the goal of creating a world where warriors can lead fulfilling lives—a goal shared by none other than Big Boss.
Under the theme of “Sense” watch as the final battle of the man with Big Boss’s genes, Solid Snake, unfolds.
----------
The Screenplay Book containing in-game text from Metal Gear Solid 4: Guns of the Patriots and the Master Book detailing the story and characters are also included within the game.
[Game]
Metal Gear Solid 4: Guns of the Patriots
*Versions for other regions can be downloaded separately from the store.
[Digital Contents]
Metal Gear Solid 4 Database
Metal Gear Solid 4: Screenplay Book
Metal Gear Solid 4: Master Book
*Accessible via the in-game Start Menu.
----------
【METAL GEAR SOLID: MASTER COLLECTION Vol.1 Save-Data Bonus】
If you have save data from titles included in METAL GEAR SOLID MASTER COLLECTION Vol.1, you can receive in-game items usable in the game as a bonus.
・Metal Gear Solid 4: Guns of the Patriots Bonus: Gold Camouflage
*Bonus content can be obtained by playing this game respectively.
*This requires that save data for titles included in METAL GEAR SOLID: MASTER COLLECTION Vol.1, created using the same account, be present on the console used to play this game.
*Playing this game first, then starting to play titles included in METAL GEAR SOLID: MASTER COLLECTION Vol.1, still qualifies you for this bonus.
Sums Steam only; Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 2.3Kreviews | 96% | — | $2.5M |
| $29.99 | 406ratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1264 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
**Metal Gear Solid 4 es mi gran amor dentro de los videojuegos.** Lo jugué por primera vez cuando tenía 13 años, siendo apenas un niño, y en ese momento no tenía ni idea de que estaba jugando algo que iba a quedarse conmigo durante tantos años. Recuerdo lo mucho que me impresionó. La historia, los personajes, la música, las cinemáticas… todo me parecía increíble. Era de esos juegos que terminaba de jugar y me quedaba pensando en lo que acababa de pasar. Con los años jugué muchísimos juegos más, pero **MGS4 siempre tuvo un lugar especial para mí.** Lo curioso es que durante años tuve esa ilusión de poder volver a jugarlo algún día en una PC o en una consola moderna. Literalmente sentía que había esperado toda mi vida por ese momento. Y ahora que por fin puedo hacerlo, se siente raro, porque no siento que simplemente esté volviendo a jugar un juego viejo. Siento que estoy regresando a una parte de mi infancia. Y sí, tengo que decirlo: **para mí las cinemáticas son mi recompensa por jugar.** 😂 Sé que para muchos pueden ser demasiado largas, pero yo las disfruto muchísimo. Para mí no son una interrupción del juego, son parte de la experiencia. Me encanta terminar una misión, sentarme tranquilo y dejar que el juego me cuente la historia. Ver a Snake, escuchar los diálogos, la música, los momentos que van pasando… y simplemente disfrutar. Creo que por eso MGS4 significa tanto para mí. No solamente recuerdo el juego, también recuerdo al niño que fui cuando lo jugué por primera vez. Y poder volver a sentarme frente a la pantalla tantos años después, con otra edad, otra vida y otra forma de ver las cosas, pero todavía con esa misma emoción que tenía a los 13 años… Eso es algo que muy pocos juegos han logrado hacerme sentir. **Metal Gear Solid 4 no es simplemente un juego que me encanta. Es un pedacito de mi infancia al que, después de tantos años, finalmente pude volver.** ❤️🔥 *War has changed… pero mi amor por MGS4 no.* 🐍
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 2: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best DE #49, worst FR #100 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese*, Portuguese - Brazil*languages with full audio support
| $29.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MGS 4 is finally free from PS3 jail! Runs smooth, 4k, 60FPS with pretty much instant load times. Feels like it controls better than it did back on the PS3. If you are looking for MGS 4, this is the best way to experience it.
Metal Gear Solid 4 is a game that I don't think I could ever definitively call "good" or "bad". It's full of bad things, to be sure; the game is unabashedly more cutscene than game, and said cutscenes are usually a fever dream of Kojima at his most unhinged. For every good decision it makes there's at least one mediocre one to go with it, and the majority of the narrative is just desperately retconning as many things as it takes to forcefully tie everything together at the last second. It's well known that Kojima never wanted to make a direct sequel to MGS2, with 2 ending somewhat intentionally with a bunch of lingering plot threads all coming to dead ends at once, and in that regard it's easy to read the authorial intent here as half love for the series and half spite for having to continue it. MGS4 is both a celebration of the Metal Gear series's beloved history, and an unsubtle message about how not everything needs to continue long beyond its years just because people think they want it to, and watching it try to reconcile both of those ideas turns it into something that, good or bad, just kind of has to be seen. It's difficult to say much more than that, because so much of the game is narrative that most of the things I could mention would be spoilers. But to dig into the gameplay for bit, there are a lot of elements that at worst I wish were used a lot more. The early chapters flip the usual idea of MGS stealth on its head by having you sneak through what is already an active warzone, and I've always thought those parts were really fun, especially because of how you can choose to support the local militia in their fight and befriend them so that they won't be alerted by your presence. It makes the conflict feel a lot more alive than what we would later get from MGSV, and I'm still sad they didn't implement it there. There are still lots of little secrets and details as well, if not as many as usual for some reason (in terms of gameplay I think MGS3 is vastly better in every way, and as far as I'm aware that's far from a hot take), and it has all kinds of fun toys to unlock by replaying the game over and over, which is worth doing anyways since this game is like 3 hours long if you skip all the cutscenes. But its gameplay is also very front-loaded, and the later acts basically amount to one short gameplay concept and one or two boss fights each. It's rarely a boring game, but I've always felt like it just lacked the same kind of spark that the others before it had, which admittedly is fitting given its theme. The thing that makes me unable to fault this game for its crippling flaws, though, is that the whole thing feels so intentional in the same way that MGS2 was a very metatextual game. With every lengthy exposition cutscene you can practically feel Kojima going out of his way to wrap up every possible loose end whether it makes sense or not just to make sure that no MGS game could possibly come after it in the timeline (ignoring Rising, which was originally supposed to be a prequel to 4), and along the way it all piles up into a big, glorious would-be send-off for one of the best series in gaming. Even at its dumbest, it can still manage to make you feel all sorts of emotions. It offers a kind of fanfare and spectacle that I think has been lost to time, like the big blockbuster games that used to bring crowds to Gamestop like Halo 3. And I think that's the only real metric I can judge it by; MGS4 is a game that surpasses ideas of quality and exists simultaneously as both, a game that is just magnificently stupid and completely earnest about it. And I absolutely love it for that, if nothing else. But what about the port? Surprisingly, it seems great on my end. It runs totally smooth, looks as good as it could, plays great on both a gamepad and a mouse and keyboard, and goes out of its way to include everything as it should be (except MGO2, rip). You can even watch the "Old Snake smoking while the game spends an hour installing to your PS3" video like god intended by holding L1+R1+X or its various equivalents (i.e shift + ctrl + enter) at the initial autosave message upon launching, and supposedly a few other places as well that I forgot to test. I really couldn't ask for more than that from a game that I never dreamed of seeing on PC to begin with.
Kept me waiting huh?PS3独占神作虽然并不想给konami送钱但是太想玩了还是没忍住。
Hate the part where cutscenes keep getting interrupted by gameplay.
Gaming... has changed. It's no longer about creativity, friends, or teamwork. It's a endless series of multiplayer matches fought by other players and ai’s. Gaming, and it's production of life, has become a well charged machine. Gaming has changed. Players play as I.d tagged programs, use i.d tagged weapons, create i.d tagged profiles. Soda and chips inside their bodies enhance and regulate experiences. Fun control. Graphic control. Gameplay control. Opinion control. Every game played is logged and controlled. Gaming has changed. The age of experience has turned to the age of transactions. For he who is admin of a match, controls the server. Gaming... has changed. When everything you Play is under control... video games, become a daily routine
despues de años y años sin esperanza de que salieras en pc, lo hiciste y sin pensarlo dos veces lo pre ordene, valio la pena totalmente de principio a fin que gran momento para estar vivo incluso con lo que viene pasando ultimamente es de esos juegos que se van a quedar conmigo un buen tiempo en mi corazon, gracias por todo metal gear solid
Ah, MGS4, finally sprung from PS3 jail and free from the RPCS3 jank. This was, and still is, an incredible game. I remember going to the midnight release for this game when it launched and being absolutely enthralled with it once I finally got it home and popped it in my PS3. This game is truly an excellent and respectful way to handle the end of a legendary character's story that frankly many IP's should study. At time of release and even still to this day, MGS4 really represents one of the smoothest and purest Metal Gear experiences one can have. It maintains the peak "old" Metal Gear staples introduced in MGS-MGS3 while introducing modernized and fleshed out shooting mechanics which only added to the gameplay. The inclusion of the OctoCamo system was an excellent standout and a great evolution from the camo system introduced in MGS3. While the OctoCamo system adapts to your surroundings, it is by no means a game breaking feature. Enemies still can and will spot you if you don't pay attention to your camo index and placement. This game provides an excellent story and challenge that truly holds up as well today as it did back in the day. It was excellent to play this game on my desktop after all these years and can report that it worked well on my rig with zero issues. Despite the rocky release of the first Master Collection entries a while back, Konami seems to have figured it out with this one. Also, if you can, try to play with a PlayStation controller. This game retains the iconic SixAxis features from the original release (clearing OctoCamo, shaking the Mantis/Sorrow doll, etc.) and really replicates the feel of the game as it was. So, do I recommend this game? Yes, I wholeheartedly do. I enjoyed the game in 2026 just as much as I did 18 years ago. This is one of my favorite MGS games and honestly a benchmark in long-term storytelling and continuity that I use as a benchmark when judging other stories. This game is a must play if you have played the prior MGS games and want to see how Solid Snake's saga concludes and the story wraps itself up. Do I recommend it to people who haven't played an MGS game? This is tough because yes, the game is going to be one of the most accessible and easy to play for the younger audiences but they will be missing MANY important story beats and the nuance to understand the big picture of this series. Put plainly, you will get a great gameplay experience but rob yourself of the excellent story and payoff that one cultivates by experiencing the rest of the story. I'd honestly say play the other games (like actually play them, don't be a tourist and "play" your games on Youtube) before treating yourself to this one for the best possible experience. Also, it would have been REALLY funny if they added achievements to this game for not skipping a single cutscene/Codec call and for skipping EVERY cutscene/Codec call. This would have been really funny and self-aware due to the whole reputation that Kojima games and MGS4 have regarding long cutscenes. TLDR: Masterpiece game that concludes an epic saga in a way that other franchises and IP's wish they could. 10/10 excellent game, thank you Mr. Kojimbo. Absolute cinema.
MGS 4: Guns of The Patriots is the Culmination of Kojima's Masterpiece of a franchise. I enjoyed how it Surprisingly Wrapped up the Whole series very well, which for a story as Complex and Confusing as MGS is a very Big Accomplishment. The gameplay is def the best feeling of the past games (From MGS 1 -3) and has some very Unique and funny ways to take out enemies and Bosses. Many know that you Pretty much play about 50% of the game and Watch the other 50%. But overall it managed to impress and was a great send off for these characters. It is very satisfying to be able to play through a series and see it culminate into IMO one of the Best Endings to a Video Game franchise.
高校受験でPS3を買えず、MGS4を遊べず15年以上リマスターを待ち望んでいました。 本当にありがとう、ようやく僕の中でMGSに対する感情を一区切りつけることができました。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $671.2K | 944 | 79% | $19.99 | |
| $99K | 71 | 72% | $49.99 | |
| $0 | 0 | — | $49.99 | |
| $18.9M | 19.6K | 84% | $49.99 | |
| $2.7M | 5.4K | 89% | $19.99 | |
| $2.2M | 4.3K | 84% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 19.2K | 81% | $6.99 | |
| $2.5M | 5.2K | 85% | $19.99 | |
| $2.5M | 2.2K | 88% | $39.99 | |
| $2.5M | 10.7K | 79% | $9.99 | |
| $2.5M | 4.9K | 75% | $16.99 | |
| $2.5M | 5.2K | 90% | $29.99 |