
Travel through an overgrown megastructure, and discover what lies beyond it. Metal Garden is a short, atmospheric singleplayer FPS game.
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About

A nomad wanders the far reaches of an overgrown megastructure, a world built for a forgotten purpose in which countless civilizations have lived entombed for ages.
But when the mech they use to traverse its vast distances breaks, they remain stranded in its hostile wilds beneath a concrete sky.
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Travel through an overgrown megastructure, and discover what lies beyond it. Metal Garden is a short, atmospheric singleplayer FPS game that can be finished in a single sitting (one to three hours).
Explore architectual relics of eras near and long gone, meet mysterious and powerful factions that have emerged inside the megastructure, and fight your way through varied encounters in this tight and compact FPS campaign.
A short, tightly designed shooter campaign.
Unique setting filled with massive industrial structures taken over by nature.
Atmospheric visuals inspired by mid-00s games.
Responsive movement and combat.
A sci-fi mystery story revealed through exploration of the game's spaces.
An injury system that asks you to manage not only your health, but also your individual body parts.
Multiple modifiers to change up your playthrough, from health system modifiers to enemy and item randomizers.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Croatian, French, Japanese, Korean, Spanish - Latin America, Portuguese - Brazil, German, Russian, Simplified Chinese, Ukrainian, Italian
Engagement
Hours played at review time, across 81 reviews with recorded playtime.
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good Game.
A very cool, although short experience ! I wasn't expecting much and in the end, I loved it ! Let's be honnest here, graphically, it won't blow you away (and you might think the game looks like a game made 30 years ago), the animations are pretty bad, you have 3 weapons (4 with the knife) gun fights are rigid and enemies aren't that smart either. BUT ... The level design is pretty cool with a few good secrets (it's just nice to find them because it's always ammo and med packs in there), you have a double jump and you can slightly slide on the ground which helps a lot and ... yeah, it's all about the experience and how you will feel as you see the the immensely huge structures. There isn't a single loading screen (except maybe the first one) the game is optimized and runs very well, most of the gameplay is shooting bad guys and jumping through different platforms. So, get it, knowing it's short, if you want to experience megatructures along with a pretty decent story. I definitely recommend it.
This game was a masterpiece. If you are someone who appreciates the simplicity and heavy atmospheric games I recommend this. It is relatively short (probably average completion of 2 hours) but in that short time you feel heavily immersed in the world around you. It would have been nice to have a bit of background lore on some of the corps and alien species that was hinted and mentioned through this game but I felt like MG didn't need it. It wasn't trying to set up a whole universe for players to explore it was merely creating an experience. The game made me feel both satisfied and wanting more, I reckon you give it a go!
For a first game, this is amazingly made and super unique. The levels are well crafted and have enough backtracking to be engaging but not annoying. While the levels are linear it still feels explorative. The map is vast and expansive while still having a clear path to follow, it creates this excellent visual of what kind of world you are in. Its not often you see design like this, one that caters to atmosphere, all while still being a good gameplay experience. The guns are simple but I honestly like that about the game, gives me that old source game kind of vibe, the guns also have horrible iron sights and scopes and I personally love it, again sets that vibe right into place. (SPOLIER WARNING FROM HERE DOWN) While the atmosphere is great, the story isn't bad- but has a some to be desired. There's all these different corporations and governments set in place but not too much detail is given on them other than they exist and do this, and I understand that the game is short but I just wish maybe there was a bit more world building to hint towards their existence. And then there is the ending. The tonal shift is lovely and it felt like I was going somewhere that I wasn't supposed to be in, but other than that there were only walls of text to explain what is going on. No boss fight nor cutscene of any kind, just reading- and look I don't hate it, I actually somewhat respect that design, but yet- still felt.. meh. My reaction after beating the game was "oh that's it?" I think at the very least some kind of slideshow should be added at the end showing the vastness of the megastructure, or just something. All in all, I loved the experience, like I said you don't see games like this often and there was definitely a lot of love put into this project, it's quite beautiful to see.
Uma grande experiência. Explorar o mundo e entender seus mistérios e a verdade sobre ele foi algo incrível. É um jogo curtinho, mas que vale a pena ser jogado.
this game is awesome
new york
I wanted to say something like, "This is just, We Have Blame! At Home: The Game," and leave the positive review at that, but I feel like it deserves a little bit more. Fair warning that this review will have some minor, unmarked spoilers until I get to the end of it, and then there will be some marked spoilers. That said, I'm gonna avoid saying anything too revealing either way since the game is short and I do think you need to experience it for yourself. The premise is that you're a scavenger living inside an enormous megastructure who may have accidentally stumbled on something that countless people and civilizations have been searching for for ages: a way out. The rest of the game is you fighting and clambering through the structure to said exit. The moment to moment gameplay is either FPS shooting or platforming. I'll be honest, friends: the shooting is pretty dull. You have three weapons and there's five enemy types (and here I'm being generous by including a Bouncy Betty mine and the final boss in that count of enemy types) so you can do the math. The game changes things up with ambushes, arena fights, a few gauntlets of daring jumps while under distant sniper fire, but it's only so much. So if the actual shooting is kind of boring, why my positive recommend? Well, the entire game is so tight and well-designed that it makes up for it. The visuals for one are really solid. The dev seems to have an amazing grasp on how to reveal new things to the player. You'll be stuck in a little tunnel or some enclosed platforming section for a bit and start thinking to yourself, "gee, I could go without seeing any more grey boxes for the rest of my life," and then suddenly a door opens to some new vista. Case in point, about midway through the game, you jump up and through a ruined highway interchange from a nameless, fallen civilization. It's all very interesting and atmospheric but just as soon as you're done with it, you pop out onto what appears to be a beach, and beyond are massive bucket excavators, endlessly grinding down a massive canyon. The sound design also gets in on this. There's a thunderstorm in the distance that never quite rolls in, so you always have dramatic wind and distant thunder to underscore how big the structure is. Your and your enemies' weapon reports clatter around and sound appropriately small inside the cavernous expanse. Everything combines to make you feel small and insignificant against the unending megastructure. More than all this is the story and world it takes place in. You're given small hints and insights into what's going on: an old newspaper article or an archeological report or even the rapidly-fading memories on a dead mercenary's wetware harddrive. Nothing spells out clearly what you're supposed to know or think, but it does give you the ability to more or less put together what's happening around the mysterious exit. And once you do finally get there, well: [spoiler]As I said, I'm not going to spell it out here. Go experience it yourself. I will say that I was surprised by just how hopeful the ending actually turns out to be. In vague terms, you're a nobody (several characters even call you "wretch") and what you find out probably won't have an impact on the greater world of the megastructure, but the finding out and then moving beyond that is where the real meaning lies. Once the game wrapped, I honestly had to sit with it quietly for a bit and let it all kind of sink in. The point of the game can basically be summed up in two diametrically-opposed quotes: From a document written by your enemies: "No heavenly fields awaited us beyond the structure... and no God to fill our empty stomachs." And then from the ending narration: "you nonetheless find the familiar step of your nomadic wandering returning: the promise engraved in every mile traveled that the seeking itself is the answer." That's...honestly pretty heartening, especially from a game that initially seems to be very dour. Once again, I'm being as vague as I can because I absolutely think you need to experience it for yourself.[/spoiler] If I had to nitpick anything, it's the save system. It only saves on the beginning of each chapter, which means that if you need to quit riiiiiight before the next one, you lose all that progress. For a game that's so thoughtful like this one, having to redo a chapter and then rush through it seems like a waste. In point of fact, that's why my play time is 11 hours; the actual game takes about 3, but I left it on overnight to avoid having this exact problem. A simple "save and quit" would be nice. But look, if I'm complaining about the [i]save system[/i] of all things, you know it's good. Do yourself a favor, pick it up, play it blind, and enjoy the ride.
good
fantastic
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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