
In this roguelike action-adventure, control humanoid "Labor" and giant "Arms" to uncover the mysteries of the world. Create fully-customizable robots, strengthen them, and take down hordes of enemies!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
lot of fun. Full mech customization and pilot customization. its quite addicting to find new parts and story entries. the artstyle and gameplay are great. definitely worth the sale price
I admit it reminds me of classic robot games where you assembled your machine and went hog wild on your enemies. It was a better time, a more wholesome and more epic time, a time when OG Armored Core was king. Of course, this mixes that with shmup mechanics, but it's awesome and I love it. This game is basically robot battles through the Hindu pantheon as imagined by a rogue AI. Combat is crazy, a bit messy, but interesting. The ways to mod your machine are also quite enjoyable. Some of the mechanics might be burdernsome to newcomers at first, but you'll find they grow on you with time.
So I don't really have any kind of issue with this game. With that said, I will describe it to people that are interested. You play as the character on the title... CONTROLLING a custom made character called a Labor unit. The Labor unit is effectively an Avatar that... while simplistic due to graphics... becomes more customizable the more parts you get for it. The Mechs in the game are the main attraction, they are called ARMS Units. You start off with nothing and gather parts from the field... take them to a repair shop in the field and register the Blueprints so you can build using those parts. The game has a chip system where you also gather chips. The Chips are crucial to progress and in order to keep them, you must go to the chip shop that appears regularly on field and register their blueprints. The goal of this is basically to beat up enemy Laborers, destroy their mechs, and pick up EVERYTHING they drop if it's useful to you. It's mindless, and the deeper you go the harder it gets. Look, this game is fun. For the price, you will be playing it for a LONG TIME!! Just be sure to remember to eat, drink water, and sleep... cause you can AND WILL forget those things while playing. The game is highly addictive.
T_T soñe con este juego cuando era niño! .... tengo 41 XD
机器人,好!割草,爽!
Great roguelike with Mechs and robots and TONS of different weapons and options. Rather addicting gameplay loop I must admit. Just completed this and even got the True Ending. Recommend this game for those that enjoy roguelikes!
爽快的機甲割草遊戲 刷部件跟武器很好玩 種類不少 可以很帥很強 也可以超醜但很強 機甲都可以自己上色 細節蠻多的 特價蠻推薦的 喜歡機甲的話更推 建議玩之前去Steam遊戲頁面的指南 About Metal Bringer 有中文說明 依他推薦調整設定 舒適度差蠻多的 不然預設有點反人類
Really cool idea for a roguelike. I love the mech mechanics and the design of all everything, The artstyle is really effective at displaying the sheer amount of destruction and cool factor of the mechs. It can be a little hard to see/understand whats going on BUT, it does contribute to this really awesome spectacle of robot chaos. Im not sure I would pay 20 bones though, definitely on sale though (which it is for 30% at the time of review.)
優點: 1. 初期有常見的機甲遊戲對打的感覺,後期被動強化後變成無雙割草很爽快 2. 被動選擇很多,可以玩出很多build 3. 機甲很帥 缺點: 1. 被動說明沒有清晰的數字,所以會完全分不清哪個被動比較強,難以精算耗電量跟火力平衡 2. 有些被動會有電量BUG(特別是霸體系列),導致特定行為時被最弱的小兵砍一刀也會直接破防(電量歸0),但看上一次更新的時間大概沒要修了,當然也可能是遊戲設定啦..不過我認知上不認為電量一直被打到瞬間歸0是正常設定 視情況可以是優點或是缺點: 1. 解謎開寶箱簡單的很簡單,難的會莫名超難(亂按亂推也救不了你的那種難), 對不擅長在腦中模擬未來盤面的玩家會很痛苦,但獎勵只是給錢而且是給前期玩家救濟用的,解謎的時間不如去砍敵人比較快 2. 不坐機甲時會變成用動力兵,雖然武器選擇很多,但如果不是想挑戰用動力兵破關作用不是很大 3. 奇妙的難度曲線,頭2層會比較簡單,但第3層時難度會暴增,狹窄的地圖加上小兵都換成一堆攻擊手段更多的機甲,不先農上去會慘遭教訓,第4層會因為地圖更大及換成大型機甲反過來變得簡單 4. 機體及武器顏色會影響攻防,喜歡固定顏色的會不爽,但感覺不出影響有很大,因為後期都是直接輾過去
好玩
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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